Psychotria raises a valid point in his PS review about the inability to find a quest for someone who skips the tutorial. There needs to be some way to indicate that an NPC has a quest. In the past things like a little indicator over the head was sorta frowned on as immersion breaking, but something is needed.
My first inclination would be that NPCs with quests would greet passing players that can do quests for them perhaps even adding in a special quest emote text. However, after thinking about it, a one size fits all greet probably won't work for every NPC. After all, how many crooks are going to wave down players to tell them about their probably illegal schemes?
If quest availability can be indicated with emotes, perhaps it will work if they are broken into categories. I was thinking along the lines of military, civilian, criminal, monster, etc. So that NPCs don't need individual emotes but that they still have ones that fit.
What do you think?