Author Topic: Influence of guilds...on the map !  (Read 1731 times)

tygerwilde

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« Reply #15 on: June 21, 2003, 06:18:00 pm »
I sort of take it personally that some people think that ALL nature lovers are hippies, there were nature lovers long before there were hippies
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Xalthar

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« Reply #16 on: June 21, 2003, 08:25:24 pm »
I see your point... but still, people who generalize are often not as harmful as they seem...

zinder

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« Reply #17 on: June 21, 2003, 09:13:17 pm »
Quote
Originally posted by Jefka
It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...


 
Quote
Originally posted by Aztec_BraveThe Diaboli have an \'allergy\' to holy items. That does NOT make them evil!


As far as i understand the Diaboli, they are true atheists. They suffer from holy/sacred grounds/objects, independent from the god. A Diaboli is \'allergic\' against holy good, holy evil, and holy neitral (if you want to use such terms in PS). Its the fact of being holy, which hurts them, not the alignment.

But back to topic: I, too, think a guild should be able to \'design\' its garden, i.e. choose from a set of atmospheres for the life around the house and add some objects (like statues).

hook

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« Reply #18 on: June 22, 2003, 08:09:53 am »
Quote
Originally posted by Skain
Quote
Originally posted by hook
why not make it simpler?

just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)




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well i try to follow the  K.I.S.S. rule  (Keep It Simple Stupid) :]
« Last Edit: June 22, 2003, 08:10:59 am by hook »
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Fanomatic2000

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« Reply #19 on: June 22, 2003, 09:56:03 am »
good idea, it should be implanted right away (but not for the \"nasty\" guilds since the plants will die) :D
« Last Edit: June 22, 2003, 09:57:13 am by Fanomatic2000 »


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Jefka

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« Reply #20 on: June 22, 2003, 01:02:32 pm »
well yes may be good to design your own house ; but still it would be normal that for example a diaboli in his guild house can rest and restore health and mana points ; this is another good feature that has to come with the guild things ; morevoer weapons sold in guilds would be cheapper ; also I suggest thtat depending on the rank you have in the guild you just give some coins to the guild treasure each week ; in the end it would be quite impressive amount of money, and this way the guild could afford easilly weapons, flyings animals and so on....
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Xalthar

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« Reply #21 on: June 22, 2003, 01:59:35 pm »
I think taxes are in almost any guild in any mmorpg... And if the guild is going to pay for the land it owns/rents it would certainly need a player based income...

Fanomatic2000

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« Reply #22 on: June 22, 2003, 04:05:47 pm »
Meaning that you should think twice before you\'ll join a guild. The larger the land, the larger the PBI.
Heh, that would seperate the newbie-miniguilds which is pretty worthless from the large guilds which will only consist of players with a good income.


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Xalthar

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« Reply #23 on: June 22, 2003, 04:55:44 pm »
The newbie guilds don\'t earn very much, so they don\'t have a lot of land, and therefore not a large tax... if they wan\'t more land they would have to find more members, or earn more...

large guilds that have more members can afford to keep a large area because of the tax income...

I don\'t see anything wrong with this... all guilds are not made to be equal. It would be stupid if a guild isn\'t allowed to grow powerful, because other guilds are weaker...