Author Topic: Influence of guilds...on the map !  (Read 1739 times)

Jefka

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Influence of guilds...on the map !
« on: June 19, 2003, 04:00:59 pm »
I would really suggest to develop some kind of status for guilds, let\'s say neutral, holly order linked to a god, good, bad, evil, nasty.....

And let\'s say if a guild builds it\'s house near a town, the town is then influenced by it, graphically : nasty guild would make the grass a bit chaotik, maybe birds will fly around, a bit creepy you know...

and on the opposite the good guils would \"print\" their ambience on the field, wealthy towns and so on


what do you think ?
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Xalthar

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« Reply #1 on: June 19, 2003, 04:22:12 pm »
Sounds pretty cool, reminds me of some of the features in \"Black & White\"

Personally I would love to have this implemented :D

Jefka

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« Reply #2 on: June 19, 2003, 05:55:32 pm »
yeah exactly I thought about black & white too when writing it !!!!!

Hopefully you see what I have in mind !

It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...
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Xalthar

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« Reply #3 on: June 19, 2003, 06:22:10 pm »
Sounds good... Almost a bit like a crossing of the tower/land controll functions in AO and the landscape differences in Black & White...

They could also make some of the area that the guild influences the guilds own land, so that they might gain special income or something depending on the facilities on the land they controll..

Skain

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« Reply #4 on: June 19, 2003, 07:06:47 pm »
Quote
Originally posted by Xalthar
Sounds good... Almost a bit like a crossing of the tower/land controll functions in AO and the landscape differences in Black & White...

They could also make some of the area that the guild influences the guilds own land, so that they might gain special income or something depending on the facilities on the land they controll..


the larger the guild house is the more it costs the guild, so if it was doe surely it would be opposite of what you said and cost them more in upkeep rather than earning the guild anything.
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Xalthar

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« Reply #5 on: June 21, 2003, 03:59:34 am »
I\'m not talking about the size of the guild house, but of the amount of land under the controll of the guild...

Skain

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« Reply #6 on: June 21, 2003, 08:41:25 am »
yeah...so am I, you cant expect to have more control over areas of map in the game and \'gain\' more from it, that just aint gonna happen.
« Last Edit: June 21, 2003, 10:36:05 am by Skain »
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Aztec_Brave

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« Reply #7 on: June 21, 2003, 09:12:48 am »
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It could really give a \"feeling\" to certain places, and moreover, you could also make things this way : diaboli gain more experience in nasty places, but have some magical drawbacks near \"holy\" places and so on...

The Diaboli have an \'allergy\' to holy items. That does NOT make them evil!

I think this system would turn the game into a kind of strategy. Anyway, the landscape is not changed just because the big boss believes something (This is not LOTR). IF for example you had a guild that wants to usurp the land of all its resources (Which could be considered evil, depending on your stance towards Greenpeace opinions), then the land will look pretty shabby and worn out. If on the other hand the dominant guild(s) were nature lovers (read Hippys) then the land would look pretty nice, because they would rip out and screw up everything that they found.

Maybe a really powerfull guild, or a high concentration of guilds with a similar alignment, could cause a change in landscape. But I\'d leave this to the minimum. I don\'t want the landscape changing all the time and instantly just because of guild wars.

Xalthar

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« Reply #8 on: June 21, 2003, 02:21:49 pm »
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Originally posted by Skain
yeah...so am I, you cant expect to have more control over areas of map in the game and \'gain\' more from it, that just aint gonna happen.


Then why did it happen in AO???

You don\'t seem to know what I\'m talking about...

In AO you controll land by placing towers at certain locations decided by the devs, and you have to defend the tower from attacks... The tower gives bonuses to the xp gained of the particular side (In AO that is clan, neutral and omni)

So if the guild controls some land the guild will gain bonuses (like xp)

Have you ever heard of a baron in the middle ages actually having to pay for his land?? no, he earns his keep from the peasants working the fields that are located on his land...
so why should the guild have to pay for having more land? Now THAT wouldn\'t make sense........ If they were going to rent the land, who would they rent it from? then you would have to implement greater instances like lords that own the lands, then, and only then, would what you said make sense....

Skain

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« Reply #9 on: June 21, 2003, 02:51:24 pm »
Yes they did pay (in a way), To the king and country owners (and seeing as im only 5 generations in the wrong direction from being a count and i know my ancestory well i know what im talking about) thats who they got it from in the first place, through general grants, favours and also \'rent\', not only from killing other barons, thats how it worked. Barons were only the petit bourgousie of exploitation.

What your suggesting as it stands has NO drawbacks, a guild could own half the map and become riduculously rich with nothing to lose.

U cant expect devs to build extra things especially for your guild and around guild houses for nothing that make your guild more money.
« Last Edit: June 21, 2003, 06:13:47 pm by Skain »
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Xalthar

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« Reply #10 on: June 21, 2003, 03:47:23 pm »
You would have to build the things on the guild lands yourself, and only being able to select from things that all other guilds are able to build... And it is up to the other guilds to see to it that one guild never becomes to powerful.. again I compare with AO and say that in AO the Clan and Omni (two sides in the global conflict) battle eachother for landcontroll... if these sides in Planeshift were \"The wizards cycle\" (random name) a collection of all magic related guilds defend their guilds lands from the others ex. \"Thieves brotherhood\".. and then no single guild could ever become omnipotent..

It works in AO so all I\'m saying is why shouldn\'t it work in PS??

Personally I don\'t care if it\'s implemented, but if it is, it would add a lot to the game... at least IMO...

hook

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« Reply #11 on: June 21, 2003, 03:58:22 pm »
why not make it simpler?

just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)
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Skain

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« Reply #12 on: June 21, 2003, 04:18:56 pm »
Quote
Originally posted by hook
why not make it simpler?

just give each guild a place which it can alter themselves ...give them a house and a few yards around it, then if they want to change it too look more cat-like, dwarfen, scary, green, whatever, just tell them to make a mesh or give them the current mesh and let them make new textures, and then in the next update the guild house and its back and front yard are changed to their liking :)


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tygerwilde

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« Reply #13 on: June 21, 2003, 05:51:05 pm »
aztec
were nature lovers (read Hippys


hmm, how should I take this, I\'m a druid, I beleive in a balance of nature, I know that if we continue to reap the land without replacing what we take, our childrens children will live in a hell of our making...

yet I don\'t believe in free love(love between all people, {simply because there are people I can\'t bring myself to love} which is what defined the hippies)

are you calling me a hippie?
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Xalthar

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« Reply #14 on: June 21, 2003, 06:12:38 pm »
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Originally posted by tygerwilde
aztec
were nature lovers (read Hippys


hmm, how should I take this, I\'m a druid, I beleive in a balance of nature, I know that if we continue to reap the land without replacing what we take, our childrens children will live in a hell of our making...

yet I don\'t believe in free love(love between all people, {simply because there are people I can\'t bring myself to love} which is what defined the hippies)

are you calling me a hippie?


Let\'s not get too personal with that out of topic talk :P