Author Topic: Let's get ancient players back...  (Read 72459 times)

gonger

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Re: Let's get ancient players back...
« Reply #30 on: August 22, 2024, 10:54:09 am »
Hello,

It seems nobody has anything else to add, and there was nothing that really said, "Don't do this."
Just a few quick answers to points mentioned by others:


  • If somebody is no longer interested in PlaneShift, they will simply delete one or two mails and be done with it. Nobody will be spammed.
  • Old relationships (friend or foe) can be renewed, or restarted. Imagine meeting someone in RL after a couple of years. You both have evolved in this time, and therefore things between you might be different now.
  • Active stories - of course right now there are few of them. But the more active players there are, the more active stories there will be. And, as pointed out quite correctly, we have the weekly RP events run by Uadjet. Also consider that in the long run more players will mean more Developers, more Game Masters, etc.

So are we going to do this now, or not?

Gonger


Damola

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Re: Let's get ancient players back...
« Reply #31 on: September 01, 2024, 03:04:28 pm »
As for sending an official mail to all mail addresses… I think this could only be done with the approval and help of Talad or somebody else who has access to the mail addresses.

Also I am not sure what GDPR and other data/privacy regulations (like in California I think) might hinder this in case you adhere to them. I did not think of it before and thus did not mention it. I do think a mail or two would be quite harmless, but when sent automatically to everyone as far as I see it the GDPR may apply. Unless it can be made clear that we are more like a private group of people.

Especially the part about giving mail addresses to guild leaders. I am not sure I'd want to receive those as a guild leader although I may easily have most of them anyway due to taking over the web site of guild quite some time ago. Although I went to great lengths to allow members of the site to remove their mail address from account data which is not supported officially in Wordpress I believe most did not bother at all. Actually back then I indeed mailed everyone regarding GDPR agreement which has been less than a stellar success to put it mildly. Some even reacted in an offended way. But that might have been due to people not preferring to be asked whether they agree to the privacy policy I came up with. I might have overreacted to the GDPR introduction back then, but these were my experiences so far.

I consider sending individually crafted mails to at least some long not seen players from our guild that I actually know more about from meeting them in game at some time. If its an individually crafted mail to each one… I think this is more like sending a personal mail which is not covered by GDPR. I think this is an approach I can take. And I would just use the mail addresses I already have. But sending a mail to a character's player I have no idea about cause they have been active in the guild before I started playing PlaneShift… I am not sure what to write in such a mail. And I think those are in the majority even.

For the global approach Gonger, I think you would have to discuss with Talad as the project lead.
Love,
Damola

gonger

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Re: Let's get ancient players back...
« Reply #32 on: September 01, 2024, 08:56:09 pm »
Hi Damola,

Thanks for your answer. Some of your points have been discussed on Discord. My apologies for forgetting that not everybody is there!
Giving mail addresses to Guild Leaders - we pretty much agreed to drop this, there is a potential for abuse. I  probably was a bit naive there. Uadjet proposed that the Guild Leaders can send one message through the PS Admin team. That would certainly be an option, but right now let's just do the general message, to all ancient players, from the PS Admin team.
Of course the team would also have to do the work behind, except writing the letter where we have a draft from Yours Truly.
Finally I also think it is a good idea to send private mail to mail addresses that were given to you by individuals. There should not be problems with this.
I re-write the final question of my previous post:

@PS Admin Team: Are we going to do this now, or not?

Thanks to all who contributed so far!

Gonger

derula

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Re: Let's get ancient players back...
« Reply #33 on: September 03, 2024, 01:26:10 am »
  • Old relationships (friend or foe) can be renewed, or restarted. Imagine meeting someone in RL after a couple of years. You both have evolved in this time, and therefore things between you might be different now.
  • Active stories - of course right now there are few of them. But the more active players there are, the more active stories there will be. And, as pointed out quite correctly, we have the weekly RP events run by Uadjet. Also consider that in the long run more players will mean more Developers, more Game Masters, etc.

My last message was maybe a bit troll-y, I think I should give a more proper answer.

I was in an active RP for about one year, with mostly just a single individual. I fondly remember that time now and wish I could reconnect with that person, maybe RP with them again. At the time, I had to terminate the RP. It was the right decision then, but now I wish I'd stayed in contact in some way.

(Side note: If anyone reads this who I also RPed with, I'm not saying that I didn't enjoy interacting with your characters as well, I loved all the RP we got into together, but my point is that there was one person that was just consistently there, so there was never a downtime where I was just walking around trying to find RP.)

Ever since then, I have been looking for something like what we had over the course of that year. Just a person to RP with, who is always there, who appreciates my stories as much as I appreciate theirs. I have tried so many different games, but never ever got into another RP like this.

So I've been contemplating a lot about how cool it would be to get this consistency back, and this... to me, it felt like teamwork, like we were building something together. And it was nice. And I don't know, maybe that person moved on, we never really talked OOC, so I have no idea how they were feeling about me, maybe they felt like I let them down or betrayed them, maybe they don't ever want to interact with me again, and that would be fine. But I have this glimmer of hope that somehow, some day, we meet again, and everything is the same as it was back then. Pipe dream, maybe.

That said, assuming they come back and everything is as awesome as it was, I don't think I would want to RP in PlaneShift again. If it's the only way I can RP with them again, then maybe. But I'd prefer to get into some other game. Maybe one of the ones I have tried over the years, where I have built a character I really liked before realizing nobody wants to RP with me like I did in PS back in the day. I still like all of my characters, but never got to be them much. I would prefer to fix that over more PS.

So, on the one hand, yes, I would like to reconnect with some people. On the other hand, I would preferably not do that in PlaneShift.

Hope this more serious answer is useful :)

gonger

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Re: Let's get ancient players back...
« Reply #34 on: September 03, 2024, 06:51:11 pm »
Hi derula,

These are all valid points, but imagine you meet your old RP friend again, and for the same reason that you prefer other games now, this friend would prefer to stay in PlaneShift...
The only other game I have tried during the past years was World of Warcraft, and even though I was on a so-called "RP server", absolutely nobody was RPing there...
Everybody was just running around like crazy, from one quest to the next, "Oh my, I still need to kill 5 x in area y for my daily quota", things like this...
PlaneShift has a small but (again) growing RP community, which seems to be a rare thing in other games.
Don't get me wrong, I do hope you find your friend again, and some common RP ground. But if not, PlaneShift is probably one of the best spots to find RP.

Either way, best of luck to you.

Gonger

[Edited for typo correction]
« Last Edit: September 03, 2024, 07:10:21 pm by gonger »

derula

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Re: Let's get ancient players back...
« Reply #35 on: September 06, 2024, 03:38:37 pm »
These are all valid points, but imagine you meet your old RP friend again, and for the same reason that you prefer other games now, this friend would prefer to stay in PlaneShift...

Yep, as I said, then it might be something worth considering.

The only other game I have tried during the past years was World of Warcraft, and even though I was on a so-called "RP server", absolutely nobody was RPing there...

Largely my experience, too, even if you have an RP community, people typically also want to play the game "normally," which takes away from RP time. And when there is RP, it's often just "tavern RP," i.e. RPers meeting in a tavern and making small talk.

What I'm thinking is, if you have a group to RP with that share your mindset, the game doesn't really matter. Just select any online game where you can walk around together and have some features useful for RP, and you'll be able to build something fun.

Obviously this forum is about PlaneShift, I'm not saying "we should all move on to something else," that's for everyone to decide for themselves and not even the point I'm trying to make.

My point was more, even if you reach ancient players, and they're excited to meet old friends again, I don't know how many would consider going back to PS. If they left knowing they'd have to leave their friends behind, I don't know if "all your friends are here" will be the message that brings them back.

Really, it seems like you have two goals: repopulate PlaneShift and bring old acquaintances back together. I feel like these are partly in conflict. So what I'm trying to say is, achieving both goals with one email may not be easy. If the email focuses too much on PS, it may be ignored by many. If it focuses too much on old friendships, they might come back, hang around the forum for a few weeks, and then leave again.

I'm not trying to say it's a pointless endeavor, or that other games are better, or that people have moved on and won't ever return. I'm trying to explain why I think it's a bit of a tightrope walk, and that it's important to get the message just right if you want to see the outcome you desire.

What would be my solution?

Don't make the email about repopulating PlaneShift at all. Make it about the community. Talk about events that happened, remind people of different characters and what their role in the world was. Focus on relationships between the characters. Maybe get some old players to write stories, retrospectives, IC documents, etc. Remind people what made their time in Yliakum so special, and that most of these old people are still out there, somewhere. Ensure to get as many people as possible to just think about it again, and bring up positive memories.

If people have a positive connection to those events and those characters, they might want to engage with the community again. Never force the issue. Never tell them, "oh, you know, PS is much better now with PSUnreal." Let them make the decision organically, if they want to. Nobody should feel pushed back into it, or like it's something transactional ("you're having fun in our community, so you owe us to play the game again," even if just implied).

As those Oldbies get more comfortable interacting with the community again, start communicating what's happening in the game in a way they can see it, but don't feel like you're asking them to get back into the game. The same way you shared old stories in emails, share new stories from the game, maybe with screenshots. Show, don't tell people that the "good old days" are also the "good new days." Give them the chance to decide they want to get back in.

But I feel like you get one chance on that. If at any point, people feel coerced, or like the community has a toxic element to it that reminds them too much of the bad memories that contributed to why they left, or if they conclude that the game hasn't improved enough, or if they think current RP isn't up to the high standard they're remembering (even if that's just false memories), they might just be gone again.

Am I overcomplicating things? Maybe in regard to some people. I'm sure there are a few that would go like "heck yeah, forgot about PlaneShift, I'mma jump back in." But most of the people I remember had grievances with how the community, the game, and development was run, how lore and rules were implemented and enforced, were discomforted by perceived double standards in the GM team, etc. etc. A lot of issues aside from low population. Some of them just because they were bitter, some of them justified.

Are you sure all such potential issues are addressed and fixed now, and people will feel much better now and stay? For me, there's still a looming air of discomfort connected to the community. Not going into detail here, but feel free to DM me in Discord if you want me to elaborate. And if I got an email overtly asking me to come back to the game without evidence that any of the issues I used to have were addressed, it probably wouldn't be very successful in motivating me to come back.

[Edit: softened last sentence because I didn't like how strongly it was worded... I really just want to help but sometimes my tone is off... sorry if it is off in this message.]
« Last Edit: September 08, 2024, 12:11:50 am by derula »

Talad

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Re: Let's get ancient players back...
« Reply #36 on: September 10, 2024, 10:16:02 am »
There are already a number of veteran players who joined the new version. It's great to see some people after 15-20 years!

In general I'm more interested in new players, they are younger, so they have more time to play, and they can bring new energy/perspective to the game. People with grudges from the past please stay away.

Damola

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Re: Let's get ancient players back...
« Reply #37 on: November 02, 2024, 02:17:41 pm »
Well all I can say I do not have any plans to switch to a different game regarding all the RP. And yes, PSUnreal is really better in many ways. One may be seen as an disadvantage at first: Due to the world of Yliakum being much, much, much larger it becomes more rare to accidentally run into each other. But it also opens so much of opportunity to explore parts of the vast map, some dungeons and what have you.

While it is important not to coerce anyone… and while I do not see any benefit in anyone playing the game if not on their own free choice, I think regarding any mail to players… – if that is still a plan – I'd not over complicate things. There have been some new players in recent events and my recommendation would be to really invite players to log in during event time.
Love,
Damola