Author Topic: the big "tree-castle"  (Read 15629 times)

hook

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« Reply #15 on: June 26, 2003, 05:00:55 pm »
Quote
Originally posted by Caldazar
hmmm.. perhaps the ent-father is an ancient earth-spirit? That would explain how he \"gave life\" to the other ents..


...or he just grew by himself as the ent-mother did ...just an idea, yours isn\'t bad either
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hook

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« Reply #16 on: June 28, 2003, 03:55:19 am »
hey!!! come on ...more ideas :) ...i\'m not trying to disencourage anyone, quite the oposite, any idea (ok, almost) is great here!!! don\'t let this die off, or will Skain and me in the end really be the ones to have to think it out by ourselves? :(
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Caldazar

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« Reply #17 on: June 28, 2003, 12:09:14 pm »
No, I really think this is a great idea!
Umm...... how about..... well......
I think this should be put on either level one or level 8 in the world. You can either make it a fluffy newbie \"dungeon\", or a really hard place to be.
Come on, everybody! Ideas?
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hook

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« Reply #18 on: June 28, 2003, 02:48:18 pm »
Quote
Originally posted by Caldazar
No, I really think this is a great idea!
Umm...... how about..... well......
I think this should be put on either level one or level 8 in the world. You can either make it a fluffy newbie \"dungeon\", or a really hard place to be.
Come on, everybody! Ideas?


where is a good question, yea ...in either case it would IMHO be very hard to reach ...at least some really big mountains a river and a huge thick forest to reach it

p.s. big mountais would be something REALLY new to (MMO)RPGs!!!
:emerald: The Treecastle *will* stand !!! :emerald:

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Caldazar

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« Reply #19 on: June 28, 2003, 03:45:59 pm »
So in other words not newbie-friendly? I agree with that. Perhaps there could be an immortal gatekeeper, who allowed people to enter the castle if they had a certain amount of exp? The gatekeeper would be impossible to kill of course..
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hook

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« Reply #20 on: June 28, 2003, 08:10:02 pm »
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Originally posted by Caldazar
So in other words not newbie-friendly? I agree with that. Perhaps there could be an immortal gatekeeper, who allowed people to enter the castle if they had a certain amount of exp? The gatekeeper would be impossible to kill of course..


i\'m not saying noobie-unfriendy. i like noobies :] ...just difficult to find and/or get to it, but when you reach it it should be a peaceful home to anyone. i don\'t intend restrictions here ...plus as i see PS there will be quite some experienced players that will \"hire\" a noobie and go questing with him/her ...that\'s how i see it

p.s. the devs say that we should discuss the actual idea somewhere more private. Skain, you said you built a separate forum somewhere, is it up? maybe a irc-channel would be the best solution as Boonet suggested.
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Caldazar

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« Reply #21 on: June 28, 2003, 08:22:58 pm »
Hmm, you can set up servers free of charge @ gamesnet. Or perhaps we could create one @ planeshift.ath.cx?
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Skain

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« Reply #22 on: June 28, 2003, 09:03:29 pm »
I can set us up an irc channel but i do have a msgboard somewhere, ill edit this post when i find it.

edit : http://pub161.ezboard.com/btreecastle, Ill make u guys admins to finish setting it up if u wanna register, if not ill do it when i get a spare chance (which seems to be never nowadays)
« Last Edit: June 28, 2003, 09:04:48 pm by Skain »
-Skain-

Caldazar

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« Reply #23 on: June 28, 2003, 09:10:26 pm »
OK, Ive signed up. I dont think Ill do any good, but on the other hand, I wont do anything bad either ;).
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Caldazar

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« Reply #24 on: July 01, 2003, 07:30:54 pm »
Come on people, join the other board and post damnit!
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Skain

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« Reply #25 on: July 02, 2003, 11:25:48 am »
Im a bit busy at the mo\' with gf, job n holiday and whatnot :/ so ill be leaving it in ur guys hands for the time being.
-Skain-

hook

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« Reply #26 on: July 02, 2003, 01:45:44 pm »
Quote
Originally posted by Skain
Im a bit busy at the mo\' with gf, job n holiday and whatnot :/ so ill be leaving it in ur guys hands for the time being.


well, good luck with all of it ...come back ASAP, ok? :)
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Wolfmane

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Developing Tree-Castle idea
« Reply #27 on: July 03, 2003, 07:14:17 pm »
Despite the anti-newby sentiments  :D  in the last part of this thread (I\'m a newby) I think the idea is original and developing rather well.

The basic idea of a natural, peaceful and harmonious place is good. Here are some ideas that might provide some of the content that some have been asking for.

I will be an animal trainer of occupation, an evil (neutral evil) one but all the same. What could work for the Tree-Castle is that it become a haven for animal-trainers, the animals they train and buyers of trained animals.

The special nature of the Tree-Castle and its surrounding domain, maybe dense forest encircled within surrounding cliffs and or mountains with the Castle at the centre of all this, provides the right atmosphere for animal training.

This scenario would give the Castle both a purpose and identity. Players would want to come there to acquire specially trained animals. First they must gain acces to the Tree-Castle which should be no mean feet in itself, i.e. the first quest. Having reached it the player cannot just buy what he/she wants but will also have to convince a trainer that he deserves to own a trained animal into which the trainer had put a lot of loving care and training. Thus the player would have to prove that she can master the animal and is worthy of owning it. I.e. quest no. 2.

Shoul?d a player request a special animal with special skills this can be done but the required quest will be tougher and would for example require him to performe tasks for the trainer or to capture a rare animal, maybe free one from a player that has bought an animal which he is abusing.

Furthermore, the tree-Castle can act as a hospital where animals with special value to a player can be healed and/or recover. This will allow Healers, Pharmacists and Herbalist a place to settle to perform these tasks.

All of this should fit in well with what Hook has invisioned. If one imagines that the trainers, as indeed all inhabitants, of the Tree-Castle are nature loving and either neutral or good it would follow that they will only sell their animals to neutral or good natured players. This adds another dimension as such players will use their animals and their skills against evil players and interests. Therefore, the Tree-Castle and its realm will always be in danger of attack from evil forces.

The Tree-Castle domain will therefore require a standing army to protect it. This will typically consist of players mounted on animals or fighting together with animals to protect their realm. Some of the quests could be to join that army as a temporary member. Players of higher rank within the army could have earned that rank through faithful service and therefore attain a permanent position.

These are just some loose ideas but it might help to provide some of the flesh on the skeleton of a very good idea. Keep it up and let me know what you think of these thoughts.
 
Wolfmane aka Illyria the White, AO Council member.

A lie can get half-way around the world,
Before the truth get\'s it\'s pants on ...

Winston Churchill

Caldazar

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« Reply #28 on: July 03, 2003, 07:41:26 pm »
Those are all good ideas, come to us in the other board and help us!
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hook

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« Reply #29 on: July 04, 2003, 02:47:23 am »
as a broad idea (like you say) it\'s a pretty good idea ...the only detail i\'d change is that the \"trained\" animals \"sold\" in the tree-castle which you\'re talking about should make a bigger bond with the player \"owning\" them ...not just obey, because they\'re trianed, but because of their free will, these animals would be the best animals around, BUT at the price that they\'d be free to go away from the player \"owning\" them if the player didn\'t treat them right or didn\'t match their persona anymore ...that\'s my idea of your idea...

p.s. yea, let\'s move this idea and you too, Wolfmane, to the other forum :)
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln