In a perfect world... it sounds too good to be true, IMHO. Sweet as it would be, I think the devs should focus on pressing matters before they go over their heads.
Firstly they need to do something about the game engine and get rid of that lag. We need to see better weather behavour, dangly meshes, pixel-shaded water, and all the fancy stuff. Make it look, sound and feel \'right\'... and then build upon that.
They need to keep \'freedom of play-style\' in the back of their minds, all the time. They shouldn\'t ever lose sight of that. But they do need to make a good game to house such freedom. It\'s no good being able to do all of these things if the game feels unfinished, buggy, slow, cumbersome.
Right now, the current release feels quite smooth and thoughtful for a pre-alpha. There\'s certainly alot of freedom to explore (whether it be the ability to jump outside the city via level design glitches, or climb up and along walls). Intentional or not, people love exploring and exploiting their freedom, thusly devs should be constantly aware of what we require of them.
[Moogle! Stop typing for heaven\'s sake and go get some food!]
The voices have spoken.
