Author Topic: Mogura's Guide to Client Customisation  (Read 9874 times)

Ayshe

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #15 on: July 10, 2003, 03:48:41 am »
Quote
Originally posted by Iamthom
geez its hard to tel whats what for the textures.....

anyway, my question is do i have to edit the mask files if i wanna change the race skins?


The mask file is actually racelib.xml, the mask.png is a guide only.

In order to change the mask ingame you will need to alter the sections for your chosen race. Each race has 4 sections - nose (clothing) eyes, chin (skin textures) and hair. When Planeshift initialises it reads this file and uses it to mask areas so the four texture files can be mix n matched to give 16 different combinations of skin and clothing per model, plus the eyes variation.

Each relevant line in the file has an x1 co-ordinate, x2 co-ordinate and y co-ordinate of a horizontal line that is part of the mask. I didn\'t know how to produce these files so I created some throwaway software to take the mask file and spit out lines of xml code. I\'d love to make it available but it\'s horrible chop n slash.... not the most user friendly software, but if you can get the proper tools, that is so much better.

Incidentally all the above I figured out unaided, it\'s not as complicated as it looks. Persist in your effort, it\'s a wonderful feeling to see your own modified textures running around in game :)

I might add that the texture pack I created anyone can have if they like (god bless the open community spirit) but there are three issues - firstly my hosting is a mite too slow to reliably make the 1.03 meg zip file available, so it\'s on a pm-me-and-I-email basis, secondly it does have an installer, but it is not foolproof, relying on batch files to rename the originals and copy substitutes. If you are unsure of how to make your own backups in case it turns to custard, then I\'d not reccommend getting them just yet. I\'d hate to be responsible for nuking your install. Thirdly, this is not original art, it is modified from the excellent textures provided with the release. That basically means it still falls under the user license, which I\'m sure you\'ve all read. Not a serious issue, unless you were planning to use it anywhere other than in PS hehe...

Linux users will have to copy and backup themselves, as the installer is a windows batch file but if someone knows how to work Linux then chances are they don\'t need to be told how to do it :D
« Last Edit: July 10, 2003, 07:15:18 am by Ayshe »
The Felines Lair

Vendiria

  • Wayfarer
  • *
  • Posts: 5
    • View Profile
(No subject)
« Reply #16 on: July 16, 2003, 04:38:58 pm »
Send me your batch file and I\'ll send you the script for Linux that matches :)

my mail: vendiria@mailme.org
« Last Edit: July 16, 2003, 04:39:21 pm by Vendiria »
Vendiria

Ayshe

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #17 on: July 17, 2003, 12:27:51 am »
~
« Last Edit: July 17, 2003, 12:33:48 am by Ayshe »
The Felines Lair

Ayshe

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #18 on: July 17, 2003, 12:58:50 am »
Quote
Originally posted by Vendiria
Send me your batch file and I\'ll send you the script for Linux that matches :)

my mail: vendiria@mailme.org


This is my point about linux users in general... they don\'t need to have their hands held for them.

I imagine the script would look something like this:


Listing of skinmod
Code: [Select]

#!/bin/sh
# This is a short script to symlink files in place of
# the originals. Use at your own risk, naturally
#
# This file, along with racelib.xml and the modified
# fenkidukai directory beling in a directory of their
# own in the my_planeshift dir.
#

# See how we were called
case \"$1\" in

# Create symlinks and such
  install)
  if ls ../art/textures/races/fenkidukai_orig
  then
    echo \"Skins already installed? - exiting\"
    exit 1
  fi
  mv ../art/textures/races/fenkidukai ../art/textures/races/fenkidukai_orig
  ln -s ./fenkidukai ../art/textures/races/fenkidukai
  if ls ../art/racelib_orig.xml
  then
    echo \"Racelib already installed? - exiting\"
    exit 1
  fi
  mv ../art/racelib.xml ../art/racelib_orig.xml
  ln -s ./racelib.xml ../art/racelib.xml
  ;;

# Restore originals
  remove)
  if ls ../art/textures/races/fenkidukai_orig
  then
    rm ../art/textures/races/fenkidukai
    mv ../art/textures/races/fenkidukai_orig ../art/textures/races/fenkidukai
  else
    echo \"Textures not installed? - exiting\"
    exit 1
  fi
  if ls ../art/racelib_orig.xml
  then
    rm ../art/racelib.xml
    mv ../art/racelib_orig.xml ../art/racelib.xml
  else
    echo \"Racelib not installed? - exiting\"
    exit 1
  fi
  ;;

# Anything else
  *)
  echo \"Usage: skinmod (install|remove)\"
  exit 1
esac
exit 0

End list


Note, I haven\'t tested or checked this script at all, it\'s posted as a guide only since I would be willing to bet money on there being errors of some kind in it. :D
« Last Edit: July 17, 2003, 01:03:50 am by Ayshe »
The Felines Lair

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #19 on: July 17, 2003, 01:18:35 am »
man I wish I hadnt slept through all my computer classes...  wait a minute... I didn\'t sleep I installed counterstrike on all the computers and played counterstrike with the guys up and down the hall on the school network... well until the principle realized there was a \'terrorist group\' in his school.  I told them not to name their computer game club that...

Nairan

  • Hydlaa Resident
  • *
  • Posts: 164
    • View Profile
fonts
« Reply #20 on: July 27, 2003, 06:34:11 pm »
where to change font size of writings in chat
looked for it but didnt find anythin

the letters kinda big
« Last Edit: July 27, 2003, 06:37:34 pm by Nairan »

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #21 on: August 20, 2003, 08:40:09 pm »
Hehe, I dug up my own thread. :D


You know, I did a little poking around trying to find the font settings myself. For some reason, after the last update, the font size as I typed into the chat box was unusually large and ugly.

I did find the file that governs fonts and sizes... I think. The thing is, I havn\'t tested it yet.

In the data/config folder you will find freetype.cfg- open this up in Notepad and look at the very first line that is not preceeded by a semicolon. This is, obviously, the value you should change to alter text sizes. I\'m going to set it to 10 and see what happens. I\'ll post back here if it works. :)

seperot

  • Veteran
  • *
  • Posts: 1782
  • :G
    • View Profile
(No subject)
« Reply #22 on: August 20, 2003, 09:24:47 pm »
oh good a thread about skin mods gooood i must have been lazy and missed this..........

anyway just wondering if anyone knows how to edit the mask i whant to try different hair styles for the \"humans\" amongst other things

jcterminal

  • Hydlaa Resident
  • *
  • Posts: 56
    • View Profile
(No subject)
« Reply #23 on: February 09, 2004, 09:05:47 am »
how can we tell what skin we\'re using via the files? i\'m using a skin that looks a LOT like the other ones of the set, i\'m not too sure which one is which.

windwalker

  • Hydlaa Citizen
  • *
  • Posts: 265
    • View Profile
(No subject)
« Reply #24 on: February 12, 2004, 08:26:32 am »
Quote
man I wish I hadnt slept through all my computer classes... wait a minute... I didn\'t sleep I installed counterstrike on all the computers and played counterstrike with the guys up and down the hall on the school network... well until the principle realized there was a \'terrorist group\' in his school. I told them not to name their computer game club that...



lol thats what im doing now... Got to love highschool


\"An archmage often can react poorly to interruption. Please reconsider before it is too late.\"

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #25 on: February 12, 2004, 03:28:47 pm »
Quote
Originally posted by jcterminal
how can we tell what skin we\'re using via the files? i\'m using a skin that looks a LOT like the other ones of the set, i\'m not too sure which one is which.



I\'m not sure. You seem to primarily use the Ynnwn skins, and I know they look pretty similar compared to the other races. I guess the simplest (but probably not the easiest) way is to backup all of the skin files and modify them differently to see which ones you\'re using.

Balmug

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
(No subject)
« Reply #26 on: February 16, 2004, 01:00:51 am »
I was just woundering if i can use my skins for the sims and freedom force as race skins?

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #27 on: February 16, 2004, 07:54:05 am »
LOL... maybe... who knows? If you have the skill and knowledge to convert skins from other games to be used in PlaneShift, by all means, go ahead.

And write a walkthrough to tell the rest of us how. :P

snow_RAveN

  • Hydlaa Notable
  • *
  • Posts: 736
    • View Profile
(No subject)
« Reply #28 on: February 16, 2004, 09:22:20 am »
sigh ... the good days ... \'s0b\' misuseing school property for the love of it ...

once me and my friends did a big one on the schools lan network :P
screwed the ol network so good that we ended up with a new one, A NEW AND real fast network so we used the coms to dl stuff, write it into a zip and bring it back home so we dont have to wait on our slower 512ks oh and we played lots counter strike and some times a bit of C&C
Quote
Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

kronon

  • Hydlaa Resident
  • *
  • Posts: 146
    • View Profile
(No subject)
« Reply #29 on: February 16, 2004, 12:15:32 pm »
Just wanted to share this thought. But does every know that all the configuration files will be in xml and will be very easy to edit.
Also the rain is made by 2d pictures \"falling down\" each time fasing you the same in a angle of 90o so you see the full pitcture, this is why there are no \"rain moddels\" each \"drop\" is randomly spawned and probably dies when it hits the floor, something that\'s also interesting is that the rain is only localy around you, just walk in the taveren and go to another exit without going out the building, you see that there is no rain, but when you look towards the entererance you notice that it\'s raining there.