Author Topic: Circle Magic  (Read 4086 times)

druke

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Circle Magic
« on: July 13, 2003, 07:53:10 pm »
Greetings, Druke here.

I have been putting a thought together and am thinking of moving it to the official request board.

Circle magic-multiple Casters coming together and casting a spell.

For every member the difficulty to resist a spell would heigten and if it were a dmg type spell it would be aplified.


example- A Collosal Pit  Fiend appears in the Plaza, the arcane order council, being the most powerful mages in the land  :P .We all gather in a circle around avenger, the mage of red, being the most powerful offensive mage. we all go into a meditive state giving avenf=ger our magic power (mp) and fuling him, he is smart enough not to jsut throw a fireball at the demon with his fire resistance ;) so he creats a sonic shockwave that shoots towards the fiend, but instead of being his single meager wave it is plified, causing the ground to temble, and shingles to fall, the wave creates such a vibration that when it strikes its target it shatter all his bones stunning him while avenger switches with longraider seeing as how his lightning abilites are geater and able to cause more damage to the flame protected demon. Once again the gather except aroun longraider, the clouds darken and a massive thuderbolt zaps the weakend fiend to ashes.

non combat exampl-Tepsu needs to see something on another plane, hi power however wont allow it, he calls upon his fellow council members and they gather around tepsu, his aquatic eyes go completely blue and his scrying spell manifests in his large crystal ball. He is able o pass al the wards with his hietend abilities.

now there would have to be limits or this could happen-

Druke Suspends apprentice noname for bad behavior well he et angry and sees it nescisary to get revenge so noname gets the school classes to gather round him, the 50 people all lend noname strength and he launches a massive firball, incenerating the school and all the teachers.

since no detail have been released on magic  X( this may not work but i\'ll try to fix up anytthing on this file and if people think its good i\'ll move it too the official board


my how times have changed.....

Wedge

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« Reply #1 on: July 13, 2003, 07:56:13 pm »
Errr actually someone just posted pretty much the same idea in the \"Combo Magic\" thread...
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druke

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« Reply #2 on: July 13, 2003, 08:00:00 pm »
Aye thats what gave me this idea, but if you read its quite different, my idea is a single spell raised in save difficulty and heiten damage if a damage type and greaer ability to pass wards, the \"combo magic\" was noithing but conscutive spell casting of the same elemental type for a purley damaging type scenerio


my how times have changed.....

Wedge

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« Reply #3 on: July 13, 2003, 08:01:06 pm »
Errrr yeah, your right, that\'s actually the idea that I posted in the thread... so I\'m kinda right too, oh well, whatever.

And your description remind me of that time when the Jedi Academy recruits all channeled their force powers through that one clone guy to throw back a whole Imperial Fleet.  Hmmm, except that guy died, so maybe it\'s not a good idea to use a person as a focal point and just make the focal point the target area or enemy of the spell.
« Last Edit: July 13, 2003, 08:03:52 pm by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



Monketh

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« Reply #4 on: July 13, 2003, 11:58:41 pm »
Since I\'m planning on being a wizard myself, I like this idea.  It\'s kinda like passing a fireball around in a circle, and as you pass it, it gets bigger.  I\'d rather have the focal point an object or area though, as wedge suggested.  All the mages would gather in a circle and chant perhaps, and in the center all thier energy would be drawn together, and collectively they would decide where it goes.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Jalix Amundus

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« Reply #5 on: July 14, 2003, 07:01:17 am »
Sounds good to me...
...hehe...elipses...hehe......weeeee....I like elipses.....fun fun elipses.........elipses is like...elispsesish.....okay...I\'m done now...gah...just did it again...ah man...there it was again...I keep doing it...NUUUU!!!! There...all better...oh wha? NO! :D I\'m okay now...or not...

Kathmor

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« Reply #6 on: July 14, 2003, 07:05:21 am »
Yea, I really like the idea of strenght in numbers.  It would give a reason for wizards to form clans together and stick together.

Edit: Spellong
« Last Edit: July 14, 2003, 07:05:46 am by Kathmor »

druke

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« Reply #7 on: July 14, 2003, 01:41:49 pm »
its not like there isn\'t a good mage guild  :O


my how times have changed.....

Kathmor

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« Reply #8 on: July 14, 2003, 03:43:03 pm »
I know that, but it would get more people to join your guild.

Wedge

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« Reply #9 on: July 14, 2003, 08:43:01 pm »
Yeah but don\'t restrict this to just mage classes!  Warrior classes should be able to initiate synchronized attacks and mages and warriors could combine skills for enchanted attacks!
Ninjas have feelings too.  Mostly they feel like dancing.



Davewaveman

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« Reply #10 on: July 15, 2003, 09:28:28 am »
Quote
Originally posted by Wedge
Yeah but don\'t restrict this to just mage classes!  Warrior classes should be able to initiate synchronized attacks and mages and warriors could combine skills for enchanted attacks!
If you read my thread, you would\'ve seen that I also put that in. Combo blows and  Magic+psychical combos.

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Antity

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« Reply #11 on: July 15, 2003, 01:29:47 pm »
I love this idea. would make coop playin much more interesting. Depending on the xp sharing system though
How should I know how it works?That\'s what developers are for.  I only tried it.

Wedge

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« Reply #12 on: July 16, 2003, 02:09:25 am »
Quote
Originally posted by Davewaveman
If you read my thread, you would\'ve seen that I also put that in. Combo blows and  Magic+psychical combos.


Incorrect.  You suggested being able to chain attacks into combos, which would add a damage bonus.  I\'m suggesting being able to synchronize attacks for a single massive attack; which is also what I said in your thread.  I think it\'s better that way since doing a combo attack doesn\'t really seem like it takes much coordination, just everyone attacks and it would happen.  For a synchronized attack though everyone would have to prep for it together before it would be launched, like you would actually have to select a command to do a team attack.  Seems a more teamly thing to do, and just has more potential for looking cool.  Also it could be more readily applied to things other than a direct attack, like mages combining spells to heal a group more effectively.
Ninjas have feelings too.  Mostly they feel like dancing.



Drilixer

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« Reply #13 on: July 16, 2003, 02:46:37 am »
Combo attacks for warriors are nice, but in actual combat most combo attacks would be defencive: such as two people fighting back to back to defend each others\' blindspots... so for the warriors instead of that, what about a list of war cries to buff themselves and their comrades - it would have to be a \'helluva\' buff though to balance your circle magic idea.

PS - I love the idea though Druke; there are just some balance issues.  For more details on such party skills check one of my posts here:

http://www.planeshift3d.com/wbboard/thread.php?threadid=4702&boardid=11&styleid=3&sid=0a01d6cd9e8485fc6632651a1f445c96

Abemore

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« Reply #14 on: July 17, 2003, 09:39:30 am »
Circle Magic is a wonderful [and so far, unique] idea (not mentioned by others in their combo posts).

Another use for Circle Magic that I didn\'t see mentioned could be for summoning.  It would be great if there was something that could only be summoned by a group of qualified mages.

or perhaps there is a great door somewhere that can only be opened through group concentration.

maybe teleportation, or revival of the dead, or party levitation, or beast charming, or party healing (as mentioned)?  powerful magic requires several mages to cast.

and also some spells could REQUIRE several mages, and other spells could simply benefit from several mages (like the fireball).

the possibilities are endless.  excellent post!  :))

[edit] to clarify, I too do not like the idea of empowering one person.  the focus should never be on a single character (with some exceptions), but on a goal, as in the examples mentioned.

Quote
Originally posted by Antity
I love this idea. would make coop playin much more interesting. Depending on the xp sharing system though

I believe, the more player interaction there is, the more interesting the game will be.  This is a feature that could definitely improve the fun factor.
« Last Edit: July 17, 2003, 09:56:57 am by Abemore »

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