Author Topic: Skill System Limits  (Read 2015 times)

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
Skill System Limits
« on: July 17, 2003, 12:53:34 am »
I know the game is even pre-alpha... etc etc. but has anyone decided what will limit the skill system besides sheer difficulty?  For example people talk about mages haveing to either become extremely powerful in one or two magical disciplines or become average in all the disciplines... what will limit this if there are no levels?  Will it just be THAT hard to advance high level skills or will there be a max number of total skill points that one can attain.

Please don\'t flame if I asked this question too early... just post how you A: want to see it limited or better yet B: know how it WILL be limited.

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #1 on: July 17, 2003, 01:08:52 am »
\"max number of total skill points that one can attain\" is how it\'s usaully done, so probaly something like that.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Ayshe

  • Hydlaa Resident
  • *
  • Posts: 133
    • View Profile
(No subject)
« Reply #2 on: July 17, 2003, 01:11:15 am »
Good question really.

This is only vaguely related, but if you have ever played A Tale In The Desert you will know a bit about the levelling system there. Basically it takes so many resources and so much time for someone to advance in one of the seven disciplines that you often find people concentrating on one branch only at a time, and it is rare, even amongst people who have been there several months, to find one master at one branch let alone advanced in more than one. I could imagine the system here being not so far different - the lower, functional levels of the magic system being attainable with moderate effort but requiring massive effort to excel in one, and godlike to excel in several.

Why advocate such a difficult levelling system? Same reason I advocate expensive items - the difficulty it takes to obtain them are their very worth. If you could purchase a Galkard in one days worth of gem hunting then why bother? And if you could become a master of all the Ways in a week the game would get very boring, very quickly...
The Felines Lair

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #3 on: July 17, 2003, 01:15:46 am »
I agree with Ayshe; strict limits are deadends for most high level characters.

Xalthar

  • Forum Addict
  • *
  • Posts: 2121
  • Tisfjæsing.
    • View Profile
(No subject)
« Reply #4 on: July 17, 2003, 03:11:13 am »
As much as the magic skill system goes, I can tell you that you will be able to excel in more than one way... often a combination of two ways is the best for a mage.. So it won\'t be too hard to attain power through \"multi-skilling\" so to speak...

Jedi

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
(No subject)
« Reply #5 on: July 17, 2003, 04:08:45 am »
Skill limits are BAD! very bad! Is there a limit to how good you can get at something? No. I find limits very annoying. You should be able to continue to excel in your desired field.

druke

  • Hydlaa Notable
  • *
  • Posts: 965
    • View Profile
(No subject)
« Reply #6 on: July 17, 2003, 05:39:02 am »
aye but after like a while when your chaacter is old and \"epic\" in a sence there should be skill increase slow. dramatic slow


my how times have changed.....

Jedi

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
(No subject)
« Reply #7 on: July 17, 2003, 06:33:49 am »
Well, obviously make it so that the XP required to go to the nest level grows exponentially. We don\'t want uber dudes running around killing everyone. Newbies wouldn\'t like that.

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #8 on: July 17, 2003, 06:57:10 pm »
minor problem there... if im not mistaken there are no character levels; that is why I questioned a max number of skill points to attain.
     I still like the idea of extremely difficult to attain high end skill points - for example each level in a skill requires that many skill points - to go from a level 32 backstab skill to a level 33 backstab would take 33 skill points... Going from level 1 backstab to level 2 backstab on the other hand would only take 2 skill points... meaning that as you level things slow down.

Again though - I dont know how this system is layed out so any comments from the devs or admins would be useful :(

Jedi

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
(No subject)
« Reply #9 on: July 17, 2003, 07:24:47 pm »
Ummm...I think the points should be in the hundreds. This way it gives the system more flexibility to grade the attacks. If it was a good backstab that killed in one hit and didn\'t attract any attention you get a few hundred points if it sucked, you\'ll get some points -- realistically you learn from EVERYTHING you do -- only far less.
« Last Edit: July 17, 2003, 07:25:06 pm by Jedi »

Djaggernaut

  • Hydlaa Resident
  • *
  • Posts: 148
    • View Profile
(No subject)
« Reply #10 on: July 17, 2003, 07:24:52 pm »
Jedi, for example your body can limit you in sport, even if you want to go further.
If there must be some limit, it could depend of your race or constitution, etc..
Djaggernaut  - http://www.tridinaut.com

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #11 on: July 17, 2003, 07:29:58 pm »
no, I think anyone can become skillful at something, regardless of their physical attributes... the skills effect your stats though... so I think you are looking at it backwards djagg

Jedi

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
(No subject)
« Reply #12 on: July 17, 2003, 07:32:27 pm »
I agree with both of you. If you\'re a dwarf (forget the PS name) you\'re obviously not going to be able to jump very high.

However, you would be able to grow in athletics and eventually you could jump as high as anyone else. I believe that the limitations should be enforced at the beginning, but you are able to train your way out of them.

Djaggernaut

  • Hydlaa Resident
  • *
  • Posts: 148
    • View Profile
(No subject)
« Reply #13 on: July 17, 2003, 07:34:32 pm »
I want you to run at 50mph/kmh (does not matter.. :) )
That\'s this kind of limit I\'m talking about, of course it\'s only for physic in this example.
Djaggernaut  - http://www.tridinaut.com

Jedi

  • Hydlaa Citizen
  • *
  • Posts: 335
    • View Profile
(No subject)
« Reply #14 on: July 17, 2003, 07:38:54 pm »
There\'s a big difference between Kilometers and Miles. ;)

Hmmm...I wish I could walk at 50 kliks. :]