Author Topic: Skill System Limits  (Read 1986 times)

lostprophet

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« Reply #30 on: July 18, 2003, 10:18:54 am »
I don\'t think there should be levels, because it\'s kind of stoopid when you get one xp and suddenly become twice as powerful. I just think that skill points should get harder to attain the more you have, or maybe they become harder to attain because there is no longer anything challenging enough to give you skill points, e.g. You train climbing a certain 10ft high wall, until eventually you become good enough to climb it, but then you can climb it easily, so you no longer get skill points for climbing it. So you have to find something bigger to climb.

Oh, and in connection with that 36kph world record, I saw on the teevee that if you could run 30 mph (or 60 - not sure) you could run on water like that lizard.


Jedi

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« Reply #31 on: July 18, 2003, 05:15:30 pm »
That\'s if you didn\'t weigh very much.

Good point with the xp. Although I think you should still get minimal points for it, because every time you climb the wall you get a bit better. You\'ll never be perfect at it.
« Last Edit: July 18, 2003, 05:16:38 pm by Jedi »

en3r0

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« Reply #32 on: July 18, 2003, 07:41:04 pm »
i have a friend who plays a game called lineage (sp?)

there basicly is not limit to your level because no has goten beyond lvl 80, even playing for years.

i would like to see something like this, but with higher numbers.

i agree with no limit to skill lvl, gives people somthing to deam about.

God bless,
-en3r0

druke

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« Reply #33 on: July 20, 2003, 09:03:48 am »
well heres a way i can see

A skill point buy system, you can work up an \"xp bar and when that bar is \"filled\" !ding!  :))  one skill point, now your \"consider\" could be based on the sum of total skill points and what not. as you progress it gets harder and harder to get skill ups, there wouldn\'t be no cap but at a certain point the xp drops dramaticly, say 200 points, you would have to get 3 times what you would have had to get and 300 would be 4 times, etc


my how times have changed.....

Calvyn

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« Reply #34 on: July 20, 2003, 01:04:55 pm »
Well, if they don\'t include character levels, then they probably need a system somehow similar to morrowind.

-use a skill X times to increase that skill.  X will get higher when your skill increases.

-buy skills for X cash. X will get higher when your skill increases.

How fast X will rise, is an other point.
Usually, you will have a \"soft\" upper limit - you can allways raise your skill farther, but it takes AGES if you are allready extremely good in it.

I don\'t like that soft limit beeing to low.

As someone said:  
Newbie firemage: yipee, i managed to ignite a torch!
Ancient powergamer firemage: so, what continent shall i turn to lava this afternoon?

With a limited PK system, it would be cool to be able to have a few ultra-power chars in game, chars who can fight 5 dragons with a toothpick,  get kicked by their network while the fight, log-in again half an hour later to find their
char still alive...

Drilixer

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« Reply #35 on: July 20, 2003, 10:24:38 pm »
Clavyn the money idea was used in Morrowind in the form of Trainers - but it was so unbalanced that most people (that I know) who play Morrowind consider that A: a bug B: a glitch: or C: something close to an in game cheatcode -. point being that although the idea might work, it is hard to balance since all ways to get money would have to beexamined in such a system...

If we used such a system skills points would have to be EXTREMELY expencive

tangerine

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« Reply #36 on: July 21, 2003, 12:10:27 am »
There is no point in skill cap, just make the skill increases slower and slower so in the end the characters raise level after very long time. So there actually _is_ a soft limit but there are still differences in skill of the most powerfull.

There might be limit for the sume of all skill points together - you can raise a skill but loose another.

I did not like this level-by-using system in Morrowind. I was a mage and when I wanted to learn mysticism or something I just created spell \"spawn skeleton for 5 seconds\". And then, while traveling to places, spawning masses of skeletons around me. Where is the fun in pushing buttons ? Where is the balance ? PS is open source so you could easily modify the client to cast spells automatically, for hours. Let your computer running for a few days and you are an uberwizard. Skills must be earned while doing something that is not easy, like during fight.

Btw if you had enough money to pay for all your training in Morrowind, then you could just as easily buy a few enchanted rings with 100 damage and go kick this Dagoth Ur dude\'s back - THIS is what was too easy in Morrowind. I had no incentive to learn more Destruction when I could deliver 100 damage, 15 times, with 100% reliability. I leveled in Enchanting mostly ;-)

Drilixer

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« Reply #37 on: July 21, 2003, 01:15:06 am »
enchanting was one of the most unbalanced aspects of morrowind :)  it is possible to make sets of CLOTHING in that game to reach 100% resisist physical damage or magick...

Drilixer

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« Reply #38 on: July 21, 2003, 01:25:30 am »
I\'m sorry this is so long, but PLEASE read the whole thing I think it is a great idea.

Maybe there should be a \'main\' storyline created to Planeshift so that characters cannot go above certain total number of skill points until they have completed certain parts of this linear main quest line throughout the world... for example ->

Part one of the \'main quest line\' is held in the starting town and geared towards new characters (we cant say low level since there are no levels).  The new character can go out and kill things/earn skill points as much as he wats and his skill points will be stacked up and he could possibly reach a number going to infinite skill points killing things whatever, BUT he can only distribute a small number of them since he has not started the main quest... so he does the first part of the quest line and unlocks the ability to  distribute a number of skill points (RECOGNIZE that the quests arnt giving skill points or experience they simply unlock the ability to use skill points, since afterall it doesnt matter how points you have stored away if you cant use them).

Our Faithful adventurer is tipped onto another city where some sort of service is needed, etc etc.  He goes to this city and has by this time built up a healthy stock of skill points that he wants to use so he does the next line in the quest and unlocks the ability to allocate alot more points...

Understandably, this system does have a limit since the devs cannot create unlimited quests... but the quests will unlock a few skill points at first and slowly unoock more and more depending on the difficulty and distance into the main storyline.  The quests should also get increasingly harder (not because the NPCs who give them only react to phrases in Chinese like a certain NPC that was recently added...) but because of high level locks, monsters, etc etc that are encountered during it.