Author Topic: NPC Dialogue... Again  (Read 1877 times)

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
NPC Dialogue... Again
« on: July 21, 2003, 05:05:13 am »
I KNOW this has been discussed before - I have seen it discussed before BUT!  with the recent NPC fiasco where that darned NPC-that-shall-not-be-named was added in front of the inn and would not take the correct answer in proper American usage English...

The NPCs desperately need a multiple choice conversation interface... the current system is definately less realistic since these NPCs are so partial to what people say and how they say it - The current \'interface\' (for lack of a better word) is just frustrating and makes questing more akin to English Class with a dose of an elementary school Vocabulary B...

In conclusion, the current system is nothing more than a shoddy multiple choice system that requires phenomenal guessing skills and contains more than a little bias towards anyone who does not speak Devese (the language of the Devs).

sashok

  • Hydlaa Citizen
  • *
  • Posts: 448
    • View Profile
(No subject)
« Reply #1 on: July 21, 2003, 05:14:13 am »
true, that really does suck, but it will probably be fixed in next versions right devs?

Caldazar

  • Veteran
  • *
  • Posts: 1413
    • View Profile
(No subject)
« Reply #2 on: July 21, 2003, 11:13:36 am »
Yes. If you are so eager to have it fixed, then fix it.
Browsing the forums when I\'m bored, nothing more.

shangralah

  • Hydlaa Citizen
  • *
  • Posts: 262
    • View Profile
(No subject)
« Reply #3 on: July 21, 2003, 03:43:45 pm »
harsh Caldazar lol

Caldazar

  • Veteran
  • *
  • Posts: 1413
    • View Profile
(No subject)
« Reply #4 on: July 21, 2003, 04:22:11 pm »
Hehe, well, I know it sounded harsh. But after all, this has been discussed so many times, and this thread didnt contribute any new ideas what so ever.
Browsing the forums when I\'m bored, nothing more.

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #5 on: July 21, 2003, 09:04:43 pm »
Caldazar I wish I could fix it, and I am sorry that I can\'t.  If I had the ability to lay out the scripting or whatver it is the devs need for a graphical conversation sytem I would.  I am sorry if it upsets you that I can\'t help any more than to let you or anyone else who reads these forums that the interface is not very user friendly.  For those players that have no programming skills whatsoever *waving hand wildly in the air* all we *I* can do is let you people *the people who know how to program* know...

Caldazar

  • Veteran
  • *
  • Posts: 1413
    • View Profile
(No subject)
« Reply #6 on: July 21, 2003, 09:08:44 pm »
I didnt meen to sound rude.  :)
Browsing the forums when I\'m bored, nothing more.

shangralah

  • Hydlaa Citizen
  • *
  • Posts: 262
    • View Profile
(No subject)
« Reply #7 on: July 21, 2003, 09:13:10 pm »
you were rude but you were funny lol

Caldazar

  • Veteran
  • *
  • Posts: 1413
    • View Profile
(No subject)
« Reply #8 on: July 21, 2003, 09:39:07 pm »
I know, but it was late/early, and since english isn\'t my native language I sometimes have trouble formulating correct sentences  :O
Browsing the forums when I\'m bored, nothing more.

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #9 on: July 21, 2003, 11:52:51 pm »
Quote
Originally posted by Caldazar
since english isn\'t my native language I sometimes have trouble formulating correct sentences  :O


One of the reasons why the current system of NPC interaction will just never work. Sure, it\'s different, it\'s a novelty, but face it devs. It really does suck. :(

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #10 on: July 21, 2003, 11:55:30 pm »
haha, nice Mogura in fact there was a French guy on last night asking for people to help me form English sentences so he could do the quest :P

Keldorn

  • Hydlaa Notable
  • *
  • Posts: 818
    • View Profile
(No subject)
« Reply #11 on: July 21, 2003, 11:59:38 pm »
It doesn\'t suck, the old adventures had exactly the same system. And it worked just fine, noone complained and it was actually a very good system.
All you youngsters have never played those games have ya? All you kids are spoiled with fast paced 3d action, cant take it if you have to think for more then 10 minutes eh?? Yes, we old gamers know what real games are all about, its about using your brain. Not who can choose between 3 different choices in a menu. You kids have a lot to learn!!

*looks at his date of birth*

ummm, right.

*walks away*
« Last Edit: July 22, 2003, 12:01:30 am by Keldorn »
m.vanes

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #12 on: July 22, 2003, 12:15:21 am »
haha, well if you want an old school game join Atari and ... work on Never Winter Nights... and oh nevermind, hahhaa

anyways - there are many reasons why the current conversation system is NOT user friendly - there is also the matter of the growing French community in planeshift - just saying that changes will have to be made anyway why not do it a little more user friendly - people shouldnt have to spend hours talking to one NPC so that he [understands] one line from you... that is NOT realistic

zaphar

  • Hydlaa Citizen
  • *
  • Posts: 259
    • View Profile
(No subject)
« Reply #13 on: July 22, 2003, 12:24:03 am »
the system is not bad just the data. At least as far as I can tell anyway. They require strict phrases when a simple word match would do. A prime example is the extremely non-intutive converstion with the last person of the new quest. One word would have been sufficient to match but they required a phrase that was matched exactly with no room for error. That was the problem. It shouldn\'t be too difficult to change the criteria for quests like that to a more intuitive set of data to match. Of course the beautiful part of a public pre-alpha game is that the dev\'s get a chance to see the results of things like this and improve the data in the beginning not later when it gets harder. :-)
*Zaphar grins roguishly as he exits the post


sashok

  • Hydlaa Citizen
  • *
  • Posts: 448
    • View Profile
(No subject)
« Reply #14 on: July 22, 2003, 01:10:34 am »
Quote
Originally posted by Keldorn
It doesn\'t suck, the old adventures had exactly the same system. And it worked just fine, noone complained and it was actually a very good system.
All you youngsters have never played those games have ya? All you kids are spoiled with fast paced 3d action, cant take it if you have to think for more then 10 minutes eh?? Yes, we old gamers know what real games are all about, its about using your brain. Not who can choose between 3 different choices in a menu. You kids have a lot to learn!!

*looks at his date of birth*

ummm, right.

*walks away*



lol are you talking about tetris old man?