Author Topic: City Wishlist  (Read 19906 times)

Drilixer

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« Reply #15 on: July 22, 2003, 09:46:17 pm »
Mogura that is a little off topic, but I made this thread to try to get that question answered - it can be discussed further there:

http://www.planeshift3d.com/wbboard/thread.php?threadid=4869&boardid=13&styleid=3&sid=40af5ff35de26ac15502c0a1e83c3097

Drilixer

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Another City:
« Reply #16 on: July 22, 2003, 10:45:47 pm »
Name: Seraph Requiem

Population: Klyros

Services: Klyros armor smithy, Trade Market, Bank, Fishery, library, and courthouse

Level: the 7th level at the surface of the great sea, which is at the tip of the stalagmite

Description: The Klyros are a flying race.  They enjoy fishing but are unable to live underwater due to the Nolithir possesive nature concerning the waterways... To get around this restriction the Klyros\' mages and builders worked together to construct the Seraph Requiem - a ring of stone platforms that hover in place about 60 feet (approximately 20 meters) over the water\'s surface.  The Klyros built the ring to spite the Nolithir who are unable to fly and thus cannot get from one platform to the other.  The Klyros, who are astute merchants, charge a small fee to fly visitors from one platform to the next... Nolithir must pay double the price for their ancestors\' insolance.  Some of the platforms consist of little more than rocky areas where the Klyros gather to hawk their wares, while other platforms have large stone inns, warehouses, and fortifications built on top of them.  As stated above, the city consists of an enormous ring of platforms - in the center of this ring is a free floating ornate statue of several gigantic klyros circling a massive sea creature.

I got the idea for this city and it\'s platforms from this picture of the Crystal Space Engine\'s development: http://crystal.sourceforge.net/drupal/scrshots/island1.jpg The \'floating island\' in this picture is a perfect example of an empty platform.  And for those of you that dont know the grey guy on the molecular blue spashscreen with wings and a spear,who is killing the creature, is a Klyros.

Sarth

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« Reply #17 on: July 23, 2003, 07:53:24 am »
Drilixer wrote:

Quote
Mogura that is a little off topic


I completely disagree with you Drilixer. If people are making fundamental mistakes when talking about the nature of Planeshift then it seems very sensible to correct those misunderstandings in the same thread.

Drilixer

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« Reply #18 on: July 23, 2003, 05:56:26 pm »
...  I would just like this to stick to the \'city creation theme\' I recognize that it is good that she spoke up but... it isn\'t like I cut her off - just redirected her to another thread

neogeomanus

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« Reply #19 on: July 23, 2003, 07:07:16 pm »
i dont want to get into detail since im sure that most of you would get th picture in your mind pretty quickly but how about something like hobitton, as in the lord of the rin?gs. I really do love the buried houses and the wide open green rolling hills.  I would also like to see something like that elven city (i forget the name), the one with the river flowing pretty much under it (where they had the meeting to decide what will be done with the ring). Now dont get me wrong here, i dont want the game to be like lotr, but i must say that those designs would also fit into this game perfectly.

And btw, I completely back the idea of The Quarry, very creative ;), it kind of in ways reminds me of the legend of zelda, maybe this could be the home base of the kran.. or atleast the red skinned kran?

Keldorn

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« Reply #20 on: July 23, 2003, 07:18:32 pm »
There shouldn\'t be anything in this game which would make people remember of a different universe (like LotR). It ruins the uniqueness and originality of PS.
« Last Edit: July 23, 2003, 07:19:25 pm by Keldorn »
m.vanes

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« Reply #21 on: July 23, 2003, 07:33:13 pm »
Name: Jigoku
Population: Ylian majority
Major Industries: Weapon Smithing (Katanas,Shurikens,Halbard, Samurai Armor?), Rice Production, Tourism(It is different from the other cities), Trade

Description: Upon entry to the city, one can noticed firstly a large walkway that lead to the city\'s grand castle. The streets bustle with Ylian men and women carrying weapons, foods, charms, and crystals. The buildings are raised high and enclose small,bustling crowded streets. Interested in these streets and one enters them, people rush by busily some offering items for trade as they pass by. Many signs filled with odd oriental symbols add to the confusion, advertising to the people who could actually read them. The sound of a gong is heard in the background and the distant chants of temple monks can be heard. One decides to walk out back into the main road once more. A small spin is given to take in the breathtaking scenery of this massive, crowded city. A low mist hangs upon the ground. And to the sky? A bright red, matching the red of the oriental stylized roof tops. Statues of dragons and tigers seem to leap from the roof tops, protecting the inhabitants from the dangers of infertility and debt. A short man offers to sell you an odd set of armor, and you are about to buy it when suddenly, you catch sight of a woman playing an odd instrument (shamisen, one string guitar) while dancing down the street. She captures the beauty of the city, the great stone dragons, the beautiful music, and the bustling joy of such a city!

City Design: Obviously Asian, old Asian style. Huge temples, stone streets. Rice paper doorways, stone dragons upon roof tops.

Notes: Of course everything I said wouldn\'t be at all efficent, the massive number of NPCs I mentioned could never be implemented! But it would be nice to have a break from medieval cities, dwarfish, elvish etc. and have an oriental city!

sashok

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« Reply #22 on: July 23, 2003, 08:27:27 pm »
City: Unnamed

Population: 300 guards

Industries: none

Description:

It is a city of the all powerful crystal.  It\'s been rumored that if a powerful mage can come close to this crystal he may take the crystals powers inside him, so the crystal is protected by it\'s guards and it\'s hidden behind tall walls and in unknown location.

Design:
closed up square with soldiers roaming the sreets.  There\'s nothing but a few barracks where soldiers live and a few basic survival professions like hunting and weapon smithing.

Hehe he\'s the pic that I made, I thought, whata hell, maybe this should be some kind of hiding place with an all powerful crystal.


Wolfmane

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« Reply #23 on: July 24, 2003, 12:28:38 am »
Great idea with this thread Drilixer! Haven\'t seen it before now, will read up on it and respond soon. Thanks for the link!

[Edit Well, almost .... sooon :(  promise. *Drilixer yanks Wolf\'s dogchain  :P )]
« Last Edit: July 28, 2003, 12:58:57 pm by Wolfmane »
 
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Before the truth get\'s it\'s pants on ...

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Drilixer

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Another Klyros Town
« Reply #24 on: July 25, 2003, 06:51:05 am »
Name: Four Corners Trading Post

Population: Predominantly Ylian working class with a large population Klyros merchants one Diabloi and a group of Kran builders

Services: Builders, Multiple Markets, Smithies, Food, A tavern, two inns (one for the Ylian workers and the other for the Klyros merchant upper class), a bridge which transports paying customers from the current level in the stalagmite to either the one above or below (only one way - the way back costs an additional fee)

Level: second from the top - the \'bridge\' takes people to the 1st level and the 3rd level.

Setting/History:  The Klyros are practical, intelligent creatures, which often makes them good merchants and entrepreneurs.  About a hundred years ago when the transportation system between the levels of Yliakum was still being develloped a group of approximately twelve Klyros were confronted by an ancient looking Diabloi who told them that he knew of a way for them to make enough profit to shower their children\'s children in then unimaginable earnings.  The Klyros thought about his offer and decided that they had nothing to loose and thus accepted it.  The astute Diabloi pointed out a small town of Ylians on the second level of Yliakum and then pointed out two enormous city-states which had sprung up on the first and third levels.  The aforementioned locations, to the delight of the Klyros, who had immediately understood the significance of the small town,, would have been within miles of each other had they been on the same level.  The Diabloi then pointed out that the current trade routes between the great cities take nearly five months to complete one way due to the merchant\'s obligation to go around several mountainchains to the nearest route through the second level, into the third and then to the third level city-state.
     The Diabloi told the Klyros that he needed their silver tongues in order to pursuade the local peasants to allow them to use the area for a lift to the next level.  The Klyros had suspected such but they became alarmed since they thought that the diabloi intended for them to build the structure.  He asured them that their job would be to do nothing more than fly the support cables to the other levels so that his workers could do the rest.  Understanding their actual place in the endevear as mere workers and soothers of the peasants the Klyros demanded assurances of the promised profits.  The diabloi assured them that they would come in time...
     When the Klyros arrived at the small town, named The Four Corners, the diabloi\'s \'workers\' a squadron of nearly two hundred warrior Kran had already enslaved the villagers.  The Klyros realized finally that they would have their riches... they were the \'good cops\'.  The diabloi greeted them as if he had never seen them before and demanded that they leave... the Klyros played along and eventually had the peasants full support.  Since they were so small in number, they told the peasants, they could not defeat the Krans or the evil Diabloi sorceror... so the peasants submitted to the rule of the Krans with the hope that the Klyros would free them once the Klyros had recieved the gold from the lifts to do so.  The Diabloi furthered this rumor, which he and the Klyros had coplanned, by appointing the Klyros as leaders of the project.  It took several decades to complete the lifts using merely sheer manpower (the Krans proved to be gaurds not workers).  The Klyros and the Diabloi, now rich, knew that the peasants were too poor to go off in search of a better life if they were freed, so they did the only logical thing to do: they freed the Ylians and watched them dumbfounded stay exactly where they were.
     The city itself is merely a toll-road of sorts between the upperlevels and the massive capital cities above and below them.  The Klyros rulers have grown old, rich, and fat.  The Diabloi, still alive, lives in a large obsidian palace nearby surrounded by his army of Kran and a large number of the choicest Ylian serving girls...
The Ylian on the otherhand are extremely resentful of their masters who have only prospered from the Ylian\'s toils.  There are a number of secret resistance groups residing within the city planning a coup d\'etat vs. the Klyros, Krans, and Diabloi... maybe if they can be persuaded to join together they will someday prevail...

Architecture: The city consists of two areas: the inner city, which contains the Klyros merchants and the Diabloi\'s castle; outside the walls of the inner city the houses are chaoticly pieced together lean-tos where the Ylian lower class resides...  The gigantic bridge system is within several fortified (physically and magically) barricades directly in the center of the new city.

Needle

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« Reply #25 on: July 28, 2003, 06:05:53 am »
This is a great post and really has great ideas in it and more pictures deatiling the towns you want would be utterly fantastic. Keep the inspiration flowing - this is what the developers really want to see!

Wormtail_

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« Reply #26 on: July 29, 2003, 07:48:48 pm »
I finally have an idea. An idea that probably isn\'t that great, as it\'s not exactly a city, but oh well.

Name: Lemuri Research Lab (Pathetic name, eh?)

Population: Primarily Lemurs; A few other races here and there though

Services: Historical Information, Mythical Informtiaon, Food, Guides, Shop for Advenuring Supplies, Research Center (in case you want to have more informtion on something or the other)

Level: 1st Level; the one with the Bronze Doors

Setting/History: Lemurs share a sense of loss for their mysterious homeland. However, some Lemurs wish to learn more about their homeland to learn more about themselves and their history. This research lab was set up to investigate that mystery in particular, but it also researches other mysteries put up by others. To help fund this project, there are many stores and services located near the Research Lab.  There is a rather large library in the Reserach Lab, for research purposes as well. Occasionally, a party is sent out to the Stone Labryniths to investigate the main mystery and others. Members of other races help with the research and exploration, as well as selling, but mainly Lemurs poplulate the area because they want to investigate a mystery chiefly involved with themselves. Or so it seems.

Architecture: The area is fascinating, full of life and gives off a feeling of peace.  The Lemurs skill with artistry and crafting shows in the Research Lab. Colorful lawns decorate the area, magical statues of great heroes and famous people are here, as well as ingenious ways of decorating the buildings. It is a beautiful place, and one would temporarily forget all, captivated by wonder.

(Note: I have little knowledge of what buildings look like, so I\'ll leave it off at there. Just a general, basic description of the place.)
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Drilixer

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« Reply #27 on: July 31, 2003, 09:44:16 pm »
actually that\'s a good idea - rememberthat this thread is for cities AND locations - just have fun with it

zaphar

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« Reply #28 on: August 01, 2003, 04:15:39 am »
Diaboli Baths:

The Diabolo being a race known for their charm and love of luxury have created a Bath reserved for the most wealthy and powerful among them. It is located on the six\'th level in an area of natural hot springs. the springs instead of coming from the ground however seep from the ceiling in places coming down the walls and in others forming a gentle rain. The Diabolo have constructed enormous baths and spa\'s for their relaxation. Some say the Baths have marvelous restorative properties for the Diabolo and the water is said to work as a powerful restorative for them.  Access is very exclusive and most members of other races who get in are either very rich or do not survive the experience. The architechture is mostly smooth walls and arches with columns and alcoves lining the walls to afford the patrons with privacy.

[edit: for more detail]

there are no buildings really all the structural elements are carved from the cave walls. all the cave walls are highly polished and the baths are in rooms off the main cave corridors.

[end edited section]

At times meetings between important Diabolo members occure there due to the privacy available there. Several Rogue quests require clandestine visits to the premises.
« Last Edit: August 05, 2003, 11:22:52 pm by zaphar »
*Zaphar grins roguishly as he exits the post


Kiva

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« Reply #29 on: August 05, 2003, 04:09:27 pm »
Name: The Ancient City (noone really knows the name).

Population: Unknown

Location: Somewhere in a hidden cave in the regions of the deepest waters, that are very well hidden.

Services: Herb farms (Sea Grass, Amber etc.), Alchymists (Potions made of ingredients from the water - only), Mage Shops (blue way - only), Pterusaur Dealers, Pterusaur Nests, Divine Temple of Learning (A place to learn some ancient martial arts, meditation and stuff like that).

Architecture: Since noone really knows about this ancient city, and even fewer have ever been there, and returned to tell the tale, there is no written record of how this city works, or looks like, but it is said to reside in a great cave, hidden in the waters of the deepest regions of Yliakum. How the Pterusaur Nests came to be in this cave, and how they get out of the cave is a mystery. Maybe they know something that we don\'t?
\"Somewhere over the rainbow...\"