Author Topic: City Wishlist  (Read 19909 times)

Lordbug

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« Reply #120 on: October 16, 2004, 05:29:39 pm »
... ...
If the clock stops everyone stops?
That city could be cool, but there\'s something that isn\'t right... don\'t know what it is...
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RougeKran

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City of Darkness
« Reply #121 on: October 16, 2004, 09:20:01 pm »
Well I havent really read all the post on city since its too long but i dont think this idea has come up. I dont have all the specific figured out but i was thinking of something like a City Of Darkness thing going on.
The whole town would have a haunted house destructive dark architecture feel to it. And for the history of the city I was thinking like It was one of the most prosperous and technologically advanced town around but then years of war and conflict the people were forced to evacuate and over time the town become a dark place a safe haven for monsters. This town can be like a place full of monsters like necromancers, grim reaper, goblin types. The town can be fill with hidden treasure and cool hidden treasure and ALOT more crystals, but to balance it out you would have to have more difficult monsters than usual so It wont be easy to get the crystals and stuff. Well thats my idea expand or correct it.

Mkt2015

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Something not right about it?
« Reply #122 on: October 17, 2004, 12:38:34 am »
Only NPCs would stop when the clock gets to each hour. NPCs would also have specific routes as though they are in the clock and move on a track.

I don\'t know what\'s not right about it...

You could also have it where if a person makes the clock go faster or slower than the rest of the world goes at that same speed...not necessary people or NPCs, but the day/night cycle.

The idea of this town is from the human town in the game Medievil. Of course, I thought up the clock on my own.

Lordbug

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« Reply #123 on: October 18, 2004, 07:08:54 pm »
RougeKran: Great city, just describe it a little bit more.

Mkt2015: yup, something\'s not right... there\'s something missing, still don\'t know what it is, but apart from that the city is great!
And \"You could also have it where if a person makes the clock go faster or slower...\" about that, it could be anyone who can get to the Clock Town and solve something to control the clock.
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Phinehas

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« Reply #124 on: October 18, 2004, 09:50:43 pm »
Quote
Originally posted by RougeKran
Well I havent really read all the post on city since its too long but i dont think this idea has come up. I dont have all the specific figured out but i was thinking of something like a City Of Darkness thing going on.
The whole town would have a haunted house destructive dark architecture feel to it. And for the history of the city I was thinking like It was one of the most prosperous and technologically advanced town around but then years of war and conflict the people were forced to evacuate and over time the town become a dark place a safe haven for monsters.


That\'s nice an\' all, but waaaaaay over-used. I think you could come up with a better reason for a ghost town than just years of war. Try a nuclear holocaust or something. :D

Dwaven

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« Reply #125 on: October 20, 2004, 08:23:43 am »
I wish to create a city...

the name...Fortess of War
population...Dwarves and humans (and to ask a little more can they be in armor its meant to be like a army base)
services... smithing,arena, and tavern
level... i think it should be in a fortress
archetecture... make it made of wood with carvings in a differant language, with designs, some things made of stone, kind of make it mosy and eerie looking, make it have lots of hallways to get lost in alot of rooms dont just make one blacksmith but make more that like hmm 3 thats a good number make the doors made out of wood with some holes in them... and plz dont make every door look the same thanks i think that would be really cool thanks

Olig

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City of Lym
« Reply #126 on: October 20, 2004, 03:27:34 pm »
1) Name: Lym City, or  Lym Mountain

2) Population: Almost completely Nolthrir, some Klyros

3) Services: Mainly a safeheavan for the Nolthrir, other races may enter to sell goods or purchase fancy Nolthrir jewelry. They can also buy food there, but Im sure the other races are not too fond of eating seaweed.

4)Location: This is the cool bit. Lym Mountain is actually located underneath the water and appears as just a tiny island scraping the sea. Visitors who cannot swim may enter through the island in a cave, or through the slightly volcanic depths underneath the sea floor. The island itself is void of population and of any structures. Only two blue Krans live on the island, gaurding the city entrance from any known trouble makers. Both of them are speachless . just like those british gaurds in the fuzzy hats, hmmmm krans in fuzzy hats, now theres an idea. However, they will not attack any strangers.

5)Architecture: From the outside, it just looks like another rock wall under the water. Inside, however, the Nolthrirs have taken advantage of the sturdy blue rocks that form the mountain, creating massive arches and domed housings from it. Lighting is provided by green flamed torches feuled by ground ocean weeds. They also decorate their homes with artifacts they find on the bottom of the sea.

{Warning, city may contain singing crabs with jamacian accents, shoot them on site}
« Last Edit: October 20, 2004, 03:28:21 pm by Olig »
Beware that I am distorted in my wording if you do not understand me at all.



Lordbug

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« Reply #127 on: October 20, 2004, 03:29:57 pm »
hum... the doors could be small, a non dwarf has to crouch

I posted a city underwater too, have you read it?
« Last Edit: October 20, 2004, 03:33:45 pm by Lordbug »
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cirdan telemnar

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« Reply #128 on: October 20, 2004, 04:16:08 pm »
name: Cruois Celas (I know i suck at names =/)

Population: Mostly nolthrir, but also some humans studying theese elves.

Services: weapon smith, armor smith, jewelers, bowyers and a few builders.

Location: Cruois Celas is located at a river in a forest. tough the forest is brightened the city is hard to find.

Architecture: Cruois Celas is built mostly with wood and mud, and anything green is used to cover up the houses making them hard to find.The water on their south is used to catch food and cover against any enemies that may attack the city.

History: This City was made a long time ago to protect the nolthrir from the upcomming threat in the dark. After the nolthrir found the location where the statue of their former elven king now stand. they decided to stay.

Lordbug

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« Reply #129 on: October 22, 2004, 03:17:45 pm »
Humans studying the Nolthrirs?
I think the Nolthrirs will be offended
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Toadhead

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« Reply #130 on: December 11, 2004, 09:07:03 pm »
I\'m too lazy to give \'m names etc. just tell you guys what places I\'d like to see in the game.


My personal wishlist:

1.) A scary dark graveyard were you can summon some dead people to help with fighting :)

2.) A place to gamble away all my money

3.) A fishing pool: were you can hire or buy a boat and a rod, and ofcourse some food and were you can fish all day long :)

4.) Prison: I always like it when people can be locked up by others when they have commited a crime :P Than you can all go to the prison and laugh at them. Ofcourse you could also let him escape by opening the door when you\'re a criminal yourself.

5.) My own house were I can sleep the whole day, I wish I could do that in the real world :/

Lordbug

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« Reply #131 on: December 30, 2004, 11:27:48 am »
LOL

Personly I like the 3.) and the 5.) :D
__

Remember the city Leaftown that I discribed?
I installed UT 2003 in my comp in the weekend, and playing on Tokara Forest map I remembered the town that I discribed, just \'coz it has trees and some bridges to walk on, but it has little to compare to Leaftown, only the trees and the bridges... and even those need to be bigger as it was said in the city reply...
Anyway here\'s a pic

remember, this is just to get the idea, this is NOT what I wanted the city to be.
Maybe I\'ll use UT editor to make the city...
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