Author Topic: City Wishlist  (Read 19846 times)

MrMaxx

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« Reply #90 on: November 13, 2003, 07:24:08 pm »
hello there...

One of the things why a town/city is build in a certain area could be energy (mechanic energy here mostly).

So why not have a big waterfall with different water wheels attached to it.


It is a little build in a very unusual place, cause it is very hard to get there ... the river drives its way through rough canyons, only advanced adventurers can reach, until it passes the waterfall.

From the other side it is also hard to get there, cause the waterfall is shielded on both sides by big cliffs.
The only way to get to the little town is by rope and plank bridges attached to big wooden logs, driven into the rocks.

When u get near that big waterwheel u get a sight of the little town. It is build on a small plateau beside the waterfall. It only provides little space, so there are not many buildings. And the ones that are in there are covered by green algae, giving them a green shiny touch together with the spray from the falls.

It is a place build by some kind of mechanics guild for the purpose of testing their inventions.

When u move through the streets you would see al kind of mechanic parts, and big axles passing the mechanic energy from one building to the other (axles are always rotating/moving other parts).

This would bive that place a very uniquie look (the nature thing combined with the mechanic parts...looking a little bit rotten, cause of the algae)

Its just an idea for now, but u could do something with it ;)

mfG
Mr.Maxx
http://freefodder.kicks-ass.org
« Last Edit: November 13, 2003, 07:26:00 pm by MrMaxx »

Freak Of Zombie

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« Reply #91 on: November 13, 2003, 10:23:03 pm »
As the leader of the merry men guild I\'m sure hoping there\'s going to be a forest somewhere in PS so I can build a camp for me and my men.  you give me the forest, I\'ll build the city... lol.

Name: Merry men Camp.
Type of population: Merry men members and guests (all races, good or neutral alligned)
Services offered: shelter and food and any kind of basic equipement (weak sword, some potions, fishing rod) we can spare at the moment you arrive. (availlable for all good alligned players)
The level: I don\'t care, just not under water please. We won\'t to be availlable for new players
Architecture: nothing fancy, just some sticks and straw. sometimes wood and planks and a cave.
Be unique: I think I did.
Think about it. A forest would make me and the Merry men very happy.

lynx_lupo

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« Reply #92 on: November 13, 2003, 10:24:44 pm »
If woods count too, we, the rangers, also need a grove.
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

Natrina

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« Reply #93 on: November 24, 2003, 08:42:07 pm »
Now its my turn :D

 City name: Blaerdin
 Population:All
 Services:All services
 Level:6th
 Architecture:Small houses, most population only uses houses to sleep. Big building in the center of all, where all people come to interact and have fun.
 The objective of the city is only to product goods, and then export them to other cities. The entertainement is taken at a very high level, because if they are happy they work better. :D

"I had a dream of a Golden Darkness."
Guild Leader of The Imperial Trades.
Hail the Dark Empire

flip2k

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« Reply #94 on: December 06, 2003, 01:41:38 pm »
how about making 1 of the levels a guild house city? so u can get a guild together and save up enough crystals (or whatever the currency will be) with your guild and then have a guild bank or something and when u reach a certain amount u can send in a request to have a guild house built for your guild with the Crystals in your guild bank.

(wow, i think im sick of saying the word guild in my head) =P

lynx_lupo

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« Reply #95 on: December 06, 2003, 03:45:16 pm »
It\'s gonna be so. :rolleyes:

In any level, any town.
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

snow_RAveN

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« Reply #96 on: December 06, 2003, 03:57:41 pm »
City/town: Out Reach
Level: i do not noe some where hard to reach maybe ??

Services: Gambling, mugging,ect,ect

race: any one and anything

Setting/History: Out Reach lives up to its name sake being far away from any from of law and order expect thoses of the crime lords who rule the City/Town, Its a paradice for, mercs and thugs , where bisnuess is plentyful(sp).Out Reach is also infamous for its Wonderfully large cassinoes(sp)
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Altharion

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« Reply #97 on: December 06, 2003, 04:10:20 pm »
all the usual stuff

tavern
market
libary
city hall
work places (healers house etc)

all the main things then we migth progress in more personal things.

dfryer

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Not really a city but...
« Reply #98 on: December 16, 2003, 08:44:25 pm »
Since this is huge underground cave system, I was thinking that there could be an area dominated by giant roots/very twisted trees/ridiculously thick vines, or whatever suits the purpose of an interwoven mass of wooden branches, wide enough to walk on.  (Maybe some even with paths carved into them)

The area could support a variety of fungi (perhaps even of the fungi-with-teeth variety) and might be a good place to find strange alchemical ingredients.  Walking on some of the branches might be treacherous though, making an exploration of the area difficult.

Problems with an area like this might be polygon count, since there would be little to occlude the layers of branches.

The wood could also have secondary vegetation, perhaps even vines which have tangled and matted together forming small platform areas. (Or perhaps the vines were encouraged to do so by whoever inhabits the area)
Quidquid latine dictum sit, altum sonatur.

Dathias

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« Reply #99 on: December 18, 2003, 12:33:34 am »
I mean i like all these ideas ,but we have to consider where are all these towns going to be built??
If just anybody could make a city well everyone will make one and this will turn into a game of race war kingdoms(very sad game if u wana c it go to http://www.racewarkingdoms.com)

I like to remain neutral on most posts so i will give another suggestion to conter my con.

Upkeep? if u own a town/kingdom then u must keep an upkeep (tax u know ect..) :)
I\'ve counted every block in my cell over one hundred times...  But have u named them yet- Count Monte Cristo

Drilixer

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« Reply #100 on: January 03, 2004, 10:28:51 pm »
Quote
Originally posted by Dathias
I mean i like all these ideas ,but we have to consider where are all these towns going to be built??


please read the first part of the thread... these ideas are not so that you the players can directly go out and construct cities - the purpose of this thread is to give the devs ideas from the players for locales - which we will need many of.  Truthfully, many of the ideas will not be used.  However wouldn\'t it be just grand to walk into a city knowing that it was your idea?  For that to happen you had best think of one hell of a city/location... one that fits into the Planeshift spectrum and isnt ripped from D&D, LotR, Warhammer :P or anything else...

that said - have fun

P.S. let us worry about where they will be

Crj

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« Reply #101 on: January 03, 2004, 11:40:29 pm »
Eh, dont want to read the whole thred...
I like ur style! I think every city should have huge objects. And plz dont make it like Morrowind, horrible! Small, stinking huts everywhere you look! I think its very important to have huge buildings with wicked architecture(like the temple). And the style of DAoC was bad too. The castle-city was wierdo... i think good reference are real castles and old citys, u can find very interesting elements, that make the virtual city look better.

Now about the city. I wish a city in the middle of a lake. With 3 bridges, one on every side. In the middle there is a marketplace and a statue in middle of it.
A new day, a new failure!

razealror

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« Reply #102 on: January 13, 2004, 06:29:34 pm »
Its a good idea to look at the lotr movie and take idea;s from it. The Elven city is called Rivendell and it\'s a good idea for a city. But if u want a really typical elven city i would say use Lothlorien it\'s a typical elven city. Take a look at the first lotr movie and see all the nice spots and its a good idea to read the book too. Everything is described very nicely.

But i would like to enter my own idea as well

Name: Arknghtand
Race: Don\'t know their name but i mean the catlike-race.
Services: Mainly Farmer\'s and Animal Herder, but also a town Elder/Healer.
Description: Mushroom-like houses. Many farmlands around it.

Skizzik

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« Reply #103 on: January 13, 2004, 09:33:35 pm »
Quote
Originally posted by razealror
Its a good idea to look at the lotr movie and take idea;s from it.

That would be ripping, and ripping is baaaad.

Quote
Originally posted by razealror
Name: Arknghtand

Isn\'t that one of the Dwemer ruins in Morrowind?!

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MercenaryVII

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« Reply #104 on: January 17, 2004, 11:12:55 am »
Name: Foris (latin word for outdoors)

Type: All races.

Service: Animal trainers, lots of animal trainer

level: whatever

description: a few little huts scattered around with lots of fenced of grass areas for animal training.