Author Topic: Cooking  (Read 2707 times)

Drilixer

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« Reply #15 on: July 23, 2003, 09:42:17 pm »
I don\'t know if we will ever see it like this but - the foraging could be done like in morrowind where nearly everything could be foraged from

shangralah

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« Reply #16 on: July 24, 2003, 02:54:44 am »
There aent classes in the game i know but there are jobs and that was what i was refering to. Either way they have to have something to do with food in the game anyway or else they wouldnt of putted chefs and butchers as chooseable jobs in the game

Drilixer

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« Reply #17 on: July 24, 2003, 03:23:50 am »
yes - but what ARE those fiendish devs planning... *muahahaha* - no as long as food isn\'t a required must have for your character I don\'t care one way or the other - I don\'t really like food taking the place of alchemy though - I mean cmon whats the best consumables can do for you? a hangover?

shangralah

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« Reply #18 on: July 24, 2003, 03:55:44 am »
i like wormtails idea this way it doesnt take over alchemy        
potions will automattically heal you and food will over a period of time this way everyonee benefits yaaaaaaay

Wedge

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« Reply #19 on: July 24, 2003, 07:14:25 am »
I think food should heal stamina as opposed to health, since that really makes more sense.  And apparently the game will have a stamina stat, that depletes as you travel and fight, and makes you weaker.  So food would work best for replenishing that, just like resting would.
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Fanomatic2000

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« Reply #20 on: July 24, 2003, 10:08:18 am »
I still prefer a hunger-meter. It wasnt a problem in Dungeon Master 2 (one of the best RPGs ever created), and it wont be a problem here.


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shangralah

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« Reply #21 on: July 24, 2003, 09:45:41 pm »
I suppose your right i was wondering if there was gonna be a stamina meter but i didnt know for sure but yea it does make more sense for it to bring up stamina. I would like a hunger meter also but me and you are the only ones fanomatic lol.

Drilixer

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« Reply #22 on: July 25, 2003, 03:59:09 am »
If there is a hunger meter I swear I will hire the first darned programmer I can find to disable it on my client side version (any devs want 50 bucks *hint hint*) - I utterly hate the idea - unless if you add crapping to be realistic - but then you had better be running because my Kran\'s goal in life will be to ShIzEh great loads of crystal dung all over you Fanomatic :P

DwarfEngineer

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« Reply #23 on: July 31, 2003, 06:46:57 pm »
What about this idea?

A character should have food supply with him (which he can buy from a chef). He can bring as much food as he can carry arround. This food is consumed over time. After it runs out, the health starts to decrease. A high level chef can produce better food, which will be consumed at slower rates. High quality food can also increase health over time.

Wedge

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« Reply #24 on: August 01, 2003, 12:27:31 am »
You still basically have a hunger meter in that case... but anyway given\' the fact there is a stamina meter in game, I can\'t see how food would do anything but replenish that, it\'s simply all that makes sense.
Ninjas have feelings too.  Mostly they feel like dancing.



Drilixer

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« Reply #25 on: August 02, 2003, 12:23:01 am »
*claps hands over ears and begins to rock back and forth in a fetal position* again - any manditory eating system is ridiculously annoying - we don\'t play games to mimic real life\'s more \'real\' aspects...uness if you are a Sims fan, god forbid... (have you ever tried killing people by burning them in that game... it takes ike 10 minuts to burn to death...)  Anyways cooking could make interesting quests or maybe something like a biological alchemy... but any eat or feal the wraith of your stomach system is god awful anoying... think of the words tha appear when you attempt to quit the PS client...

Muzzle

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« Reply #26 on: August 02, 2003, 08:11:28 am »
Why do you hate the idea of food so much?  I don\'t think anyone is suggesting that you\'ll have to spend an hour cooking three times every in-game day.  Good way to implement hunger, IMO: if you don\'t eat every so often (say, every few RL hours), you start regaining health and stamina more slowly; if you don\'t eat for a long time, your health and stamina start decreasing slowly and your stats become temporarily lowered (until you eat again).  Easy-to-forage fruits keep you sated for less time than harder-to-find plants/critters, and cooked food keeps you full even longer.

Food seems important because it seems (at least to me, an admitted total noob) that exploration will be a big part of the game.  Having to manage depeletable resources is an important to the challenge of exploring the trackless depths.  Sure, an overemphasis on \"realism\" would take a lot of fun out of the game, but a little more realism than a standard hack\'n\'slash dungeon crawl wouldn\'t be bad, I think.

Drilixer

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« Reply #27 on: August 02, 2003, 03:52:29 pm »
why do  hate food so much... I just believe tat it will take up to much of the game and become a nuisance - not eveyone who plays games enjoy \'hardcore rulesets\' -> food would limit the player base since it is so tedious... and it wont help offset lost clientel because when was the last time you heard someone say \"oh wow that game has a complete digestive system!  let\'s go for it!!!\"  This issue is much like the mini-game arguement - good ideas are dropped because they bite too deeply into normal gameplay - this concept has the same problem

hook

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kran & food
« Reply #28 on: August 12, 2003, 12:20:45 pm »
now we\'re getting somewhere :] ...you guys are really good at it.

as in most things in the life you only have a problem if you want to have one.... it\'s pretty simple: we implement a hunger metre which (IMO) should depend on the race you chose. so if you choose a more fragile race as klyros or lemurs you\'d need to eat more often and you\'d get poisined faster, but on the other hand you\'d have let\'s say enkidukkai and elves who\'d need really little food to live ...and even kran, who don\'t need any food at all

so those players who don\'t want to eat and cook in the game could just play a kran :]

...go on, work on this idea more ...we can make it really nice
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Drilixer

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« Reply #29 on: August 12, 2003, 09:37:32 pm »
no - because then you would have a surge of krans on the server - and anyways everyone knows that Krans eat crystals :P