Author Topic: Ganondor/Raistel's Lag Fix  (Read 6271 times)

Khavin

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« Reply #30 on: August 28, 2003, 06:18:23 am »
The little fix thing worked for me once, but its not working any more... I might have changed something but I can\'t remember what it would be.

What the fix allowed me to do was move for the first time and actually speak in \"real time\" with out lag..Only thing was/is, is that the textures looked wierd, like they had been cut up by a paper shredder.. nun the less it worked and I would like to do it again regardless of the texture looks.

BTW, Codex said it was for 128mb cards, I used it on a 32 :

WinXP
AMD Athlon XP 2200+ (@1.97ghz)
SG3 ProSavage8 DDR266 (intergrated) video
128mb pc2100 (- 32 for video)


PS I would like to know what I could possibly do to configure for my card to run in 800x600 full screen with no sound, since I can\'t get setup to work correctly.

Thanks !

Isgrimnur

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« Reply #31 on: August 28, 2003, 01:47:17 pm »
After much experimenting I found the one thing that doesn\'t work for me is unzipping the world files. If I do this and alter the PSclient as described the game freezes while loading world (No its not that I haven\'t waited long enough, I left it for about an hour and a half when it normally takes 5 min). Strangely though his config works with the game (even though I\'ve only got a 32Mb Graphics card and not a 128Mb one) as does unzipping the models and weapons ?( . Looks like More experiments are needed to make this work.

System specs:
P3 933Mhz
128Mb SDRAM
30Gb HDD (7Gb Free)
ATI All in wonder 128 Pro Graphics (Rage128 32Mb)
Soundblaster 16 Sound Card
Windows ME

(Poor system I know but it works)
« Last Edit: August 28, 2003, 05:50:00 pm by Isgrimnur »
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Skizzik

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« Reply #32 on: August 28, 2003, 10:58:26 pm »
When I \'load world\', my game crashes. Someone told me to \'remap the VFS\', I think that that\'s the last part in your text file. The only problem is that my vfs.cfg is the same as the one in your text file (plus some more). Is there an error in your tutorial or am I doing something wrong?

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Grakrim

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« Reply #33 on: August 29, 2003, 12:46:19 am »
Quote
Originally posted by Skizzik
When I \'load world\', my game crashes. Someone told me to \'remap the VFS\', I think that that\'s the last part in your text file. The only problem is that my vfs.cfg is the same as the one in your text file (plus some more). Is there an error in your tutorial or am I doing something wrong?

I\'m the one that told you to remap the VFS, right?
Well, having never applied the patch, I don\'t know precisely what\'s going on, but the VFS mappings I spoke of are stored in the last part (Part 3) of psclient.cfg.  You may not even have to remap, unless you extract the ZIPs to another directory.  I just stated that as a possible solution, it may not even be nesscary.

P.S. Don\'t change VFS.cfg, you don\'t need to, plus, it could prevent PS from starting.
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Abemore

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« Reply #34 on: August 29, 2003, 05:31:17 am »
I tested again, carefuly monitoring the frame rate as I strafed back and forth on the balcony looking out over the dungeon pillar room.  My frame rate consitantly varied from 8-20 FPS whether the fix was applied or not.  I tested over and over, alternating with and without the fix for at least an hour.  Same results.

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Skain

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« Reply #35 on: August 29, 2003, 05:57:00 pm »
I created a second config like abe so i could switch easily like he does, as i was no longer sure and maybe it was just my imagination. But walking around mainly in upper hydlaa, there was a definate difference, when running from the zips whilst i was turning i froze many many more times than with the folders. (however measuring the fps again i think i exagerated slightly before but i am running about 3 or 4 higher with the folders.)
-Skain-

Isgrimnur

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« Reply #36 on: August 29, 2003, 09:08:12 pm »
I have tried this fix and on my system (see earlier post) the game would not get past initialising world when the world zips were extracted I\'ve checked what I\'ve done but no effect. In addition to this I\'ve tried with and without the new config and other zips and theres no noticeable difference.
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Niber

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« Reply #37 on: August 29, 2003, 09:44:03 pm »
Arrggh I can\'t stand this topic becouse I hate when people use the word Lag with wrong meening.

But congratulations Codex for this fix.
Put the pot down, no dont take another puff!, put it down. Thank you.

Grakrim

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« Reply #38 on: August 29, 2003, 10:11:18 pm »
Quote
Originally posted by Niber
Arrggh I can\'t stand this topic becouse I hate when people use the word Lag with wrong meening.

I hate that too, but what can ya\' do about it...*Sigh*
\" I think you should just follow Grakrim\'s advice ;)\"

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Vengeance

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« Reply #39 on: August 30, 2003, 07:34:59 am »
Skain, exactly what type of machine do you have?

Skain

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« Reply #40 on: August 30, 2003, 08:49:03 am »
erm.. i posted it earlier in the thread ill copy and paste

Win98 (until i find my goddamn winXP book)
PIII 1ghz
256Mb ram
geforce2 gfx
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30gb hd (nearly full)
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Redbosk

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« Reply #41 on: October 22, 2003, 09:54:28 am »
Does someone have the file config.zip on HDD ? The link is dead if someone could put a valid link it will be great

Niber

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« Reply #42 on: October 22, 2003, 11:03:42 am »
Well this screwed up my MB version that is for sure. 10% of the textures is checkers  :( and the FPS is the same I guess
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lynx_lupo

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« Reply #43 on: November 23, 2003, 08:30:41 pm »
I\'ll try to do it the \"Skain-way\". I have heavy performance issues(Radeon...) and will probably easily discern the difference, if there\'s any. Tommorow.


edit: eh, no...found sth out.
« Last Edit: November 24, 2003, 06:50:18 pm by lynx_lupo »
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Kramy

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« Reply #44 on: November 23, 2003, 11:22:41 pm »
I\'m going to have to try this. I remember hearing though that low RAM = jolty.

Possibly the more ram you have the more unzipped textures/world files can be stored in it. Thus, there would\'t be any improvement from unzipping them if you have enough ram to store them all when they load at startup.

Will have to try it out my system aswell though, to be certain.