Originally posted by Drilixer
I\'m just wondering but - what will stop people from cheating since this is an open source game?
I\'m concerned about this too.
But right now, what would people want to be cheating for ? (playing devil\'s advocate here) The only advantage they could get is more crystals, which is only a temporary situation and doesn\'t really harm anybody.
The real problem of course is that if they don\'t realize this and think short-termed ( \"I wanna diamond now\" ) and make some exploit to achieve their goal, they will show it\'s possible. This could ruin the current experience and be worst in the future when RP is getting a more important part.
Being open-source means it is not possible to go fully against that. Of course more protections can be implemented server-side (e.g. movement check, behaviour pattern check, correlation, ...).
This reminds me of people using bots for DM and those using the Asus drivers that allowed texture (hence wall in that case) transparency. Problems like that are as old as multi-player games (or as games for that matter).
Maybe we will need internal security moderators in-game ? Like guards, or operatives ? NPCs that could be borrowed by GM (like in this
thread, courtesy of Kada). It sounds like an attractive idea to me.
What about usual moderation, too ? I wonder how it will be handled and by who.