Author Topic: Fighting style  (Read 2231 times)

Arch Angel

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Fighting style
« on: July 22, 2003, 01:40:42 am »
I think that the monters need to be in the 3d world and you should be able to fight them by moving forward and attacking them by pressing a button to block with your sheild and another to use your weapon this makes it so its intirely the players skill

Drilixer

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« Reply #1 on: July 22, 2003, 01:50:40 am »
there are some good games like this but...  well I don\'t feal like flaming for some reason... wow - if done well your system might be good so long as it is balanced so that it isn\'t JUST skill afterall when you have been leveling for a while you want that to mean something - this isn\'t a FPS game

Bombyz

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« Reply #2 on: July 22, 2003, 06:12:51 am »
You should make it so that block attack only works if you time it right. You cant just block forever.

Drilixer

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« Reply #3 on: July 22, 2003, 06:23:50 am »
I would rather we use the D&D setup and stay as far from your FPS idea as possible

Hayden

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« Reply #4 on: July 22, 2003, 06:29:59 am »
For a good example of FPS RPGing done right, look at Morrowind.  The game did it well, without detracting from game play or the RPG element.  There are, of course, hundereds of examples of RPG in which everything is \"Automatic\", however, I pefer the idea of Baldur\'s Gate: Combat and dodging are automatic, but you could run away and cast spells at your liesure (for the most part).  Either way is effective, and I think either one would serve Plane Shift well, if done correctly, as Drilixer said

Drilixer

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« Reply #5 on: July 22, 2003, 06:33:44 am »
Morrowind is a good example - Planeshift seems to have gotten alot of ideas from Bethesda

Fanomatic2000

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« Reply #6 on: July 22, 2003, 09:39:13 am »
Quote
For a good example of FPS RPGing done right, look at Morrowind. The game did it well, without detracting from game play or the RPG element.


LOL  :D
« Last Edit: July 22, 2003, 09:41:46 am by Fanomatic2000 »


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PokannickNow

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« Reply #7 on: July 22, 2003, 10:46:58 am »
I still prefer a not fps combat system.
Try to imagine a morrowind combat with lag! Your command don\'t pass and a little rabbit can kill you!

i prefer a combat based on skill and dice rather than hitting key as quick as possible

Drilixer

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« Reply #8 on: July 22, 2003, 05:43:02 pm »
Quote
Originally posted by PokannickNow
I still prefer a not fps combat system.
Try to imagine a morrowind combat with lag! Your command don\'t pass and a little rabbit can kill you!

i prefer a combat based on skill and dice rather than hitting key as quick as possible


I agree completely with PokannickNow -> hopefully there wont be lag *crosses fingers* but automation and random checks for basic combat moves like blocking etc etc would be the best way to go - the fps system for medieval weapons has never been done very well since even in morrowind there are clipping problems where you swing your sword and it goes through the other guys head and out his back and then does no damage... D&D type system is definately the way to go...

Wormtail_

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« Reply #9 on: July 22, 2003, 06:58:09 pm »
I believe that RPGs are based on the characters skill, not the playesrs skill. There are many who aren\'t that familiar with the keyboard, and there are those who are a little too familiar with the keyboard. Nay, I prefer a system of combat that rely on the skill of the character, not the player. And lag contributes to the reason as well.
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shangralah

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« Reply #10 on: July 22, 2003, 07:02:47 pm »
I dont care that much how they make the battle as long as its not too confusing and not like eq because almost everygame like this has battle like eq

Drilixer

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« Reply #11 on: July 22, 2003, 07:07:10 pm »
I\'ve never played EQ could you explain their system briefly? - if you want just explain what you think is bad about it

zaphar

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« Reply #12 on: July 22, 2003, 11:06:19 pm »
EQ\'s combat system:

-Melee combat is completely automatic.
-Spell casting is user driven. you click the spell and it fires/fizzles/misses/hits
-the one exception to the melee is the monk. He has a number of \"special abilities\" which are user driven like the spells

The Characters skill and level determines the likelihood of each action succeeding.
*Zaphar grins roguishly as he exits the post


shangralah

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« Reply #13 on: July 23, 2003, 12:51:23 am »
well put zaphar

zinder

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« Reply #14 on: July 23, 2003, 03:17:13 am »
Quote
Originally posted by Wormtail_
I believe that RPGs are based on the characters skill, not the playesrs skill. There are many who aren\'t that familiar with the keyboard, and there are those who are a little too familiar with the keyboard. Nay, I prefer a system of combat that rely on the skill of the character, not the player. And lag contributes to the reason as well.


Fighting only based on character skill is a bad idea. Then there is no sense in fighting. Everyone looks at the statistics and know who has won, no thrill will i win against this mob or will i loose. Also start fight and watch is rarely immersive.
A RPG needs a good balance between character skill and player skill in combat. Extremes in both directions can and possibly will kill the fun.