Originally posted by Tok\'ra
Shouldn\'t this post be in the \"PvP,PK and Thieving\" arguing forum? 
Not unless you think PvP means *only* PvP.

One assumes there will be critters and stuff to tussle with.
This doc seems kind of... content-free. Will combat be turn-based, or hard real-time? Will all battles be 1-on-1? I don\'t see how magic, ranged weapons, &c fit into combat. Clearly this is just a very early design doc, but it would be nice to get a more detailed word from the devs on what combat will be like. It\'s kind of hard to have interesting converstations with no information.
I don\'t think there\'s much danger of Planeshift being Quake-with-stats (which would suck), but dice-rolling without much interaction gets boring quick. I\'m not a huge gamer, so I don\'t know a lot of games to compare against, but I\'d like to see a combat system in the spirit (spirit, mind you, not a copy of the mechanics) of the Final Fantasy games: soft real-time and very interactive, but focued on tactics, stats, and teamwork rather than twitchy reflexes and button-mashing.