Well, one of the developers of the new renderer said, that it will be ready in June, 2003. Well, according to this, don\'t expect it to be out in the next few months.
The greater problem is, that there are many other open-source LGPL 3D engines out there, which already support a lot of neat features, like vertex and fragment programs, environment mapping, realtime shadows, etc. They already support these for at least half a year, so Crystal Space is a bit slow here. Some of these engines are neoengine, tenebrae, sylphis3d, ogre (no shadows for this one though). They are all cross-platform too BTW. I just hope CS devs won\'t make the release date of the \"new renderer\" too late, as then it might come out titled as another \"old renderer\".
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Greetings,
E.