Author Topic: Back to work for me  (Read 1070 times)

Pheonix

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Back to work for me
« on: July 25, 2003, 05:18:13 am »
Ok Im fully back now and working, I will be attempting to do some improvements to the npc\'s any questions, comments, praie, flames can be directed to xj975@yahoo.com I will answer them when I get around to reading them.  Which should be somewhat regularly.

Well thats it for now,

p.s. I\'ll fix my sig soon

p.p.s. Kada if you are still around I would like to talk with you..I\'ll check by the BBB when I get a chance.


Uuma quena en\'mani lle ume (ri\'mani lle umaya). (Uma ta ar\'lava ta quena ten\'irste\'.)

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Drilixer

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muahaha
« Reply #1 on: July 25, 2003, 05:50:46 am »
couple you tell us what is being done about NPCs *grins innocently*  it wouldnt happen to be the conversation would it?

Pheonix

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« Reply #2 on: July 25, 2003, 11:06:24 am »
Actually yes it is conversation, I am hoping to flesh out the current General Knowledge database.....to make our npc\'s \"smarter\"

Oddly enough this was what I was working on when I left. At anyrate I\'ll get caught upto speed soon enough and begin making improvements.

With luck diligence and constant nagging Im sure Ill be able to produce some noticable changes in a few weeks.

(note: if I do have noticable results in a few weeks it doesnt mean that there will be an update.  I dont make calls on those  =p )


Uuma quena en\'mani lle ume (ri\'mani lle umaya). (Uma ta ar\'lava ta quena ten\'irste\'.)

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Kada-El

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« Reply #3 on: July 25, 2003, 01:06:55 pm »
Good seeing you again Phoenix, welcome back :D
Quote
Kada if you are still around I would like to talk with you

I\'m usually around these parts somewhere or other, been having a quiet lurking moment recently ;) Let me know if you want me to pop in to IRC, Messenger, or whatever :)

Pheonix

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« Reply #4 on: July 25, 2003, 01:15:13 pm »
Good to see your still around Kada. Check your pm.

By the way when was the last time you were asked the famous question ? (\"Is that you in your sig?\")


Uuma quena en\'mani lle ume (ri\'mani lle umaya). (Uma ta ar\'lava ta quena ten\'irste\'.)

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Jefka

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« Reply #5 on: July 25, 2003, 01:26:41 pm »
the famous thing : could you make a sort of morrowind npc speech ? with direct text and hyperlinks for important items ... this was also in baldur\'s agte, it is simple but really graet , cause it avoids you to search the exact syntax for asking something you could ask in nother way

but anyway welcome back
Jeffka (aka JFK)
--> Proud member of the Circle of Legends (mage section)
--> patcher/admin on http://www.fifakulte.com

Pheonix

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« Reply #6 on: July 25, 2003, 01:45:49 pm »
Actually I like the potential of the dialogue system we currently have, It has the potential to be, excellent. It just needs a lot of time and work put into it, so that the npcs will recognize more phrases. Once the database is fleshed out things should be much much better.  

I do like the idea of maybe bolding certain words or phrases in the npc\'s text to show, what you could get more information on though, it\'s something to look at


Uuma quena en\'mani lle ume (ri\'mani lle umaya). (Uma ta ar\'lava ta quena ten\'irste\'.)

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Drilixer

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« Reply #7 on: July 25, 2003, 04:46:15 pm »
One thing I would like to see - I understand that we are all in the same world and there for there isn\'t supposed to be a diffeence between NPC and PC characters physically, but for sake of making the game flow better and not forcing people to walk around and say \"hi\" or \"good evening\" to every person they find hidden off in a corner - could NPCs\' names be a different color from PC names when you point at them?  Or maybe NPCs could do greetings when you come in their field of view like in Morrowind.

Kiern

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« Reply #8 on: July 25, 2003, 08:10:04 pm »
Pheonix!  I\'m readying my flames to send to your email, so do not worry!