Author Topic: If there are no levels...  (Read 4637 times)

zabeal

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« Reply #30 on: August 04, 2003, 07:32:21 am »
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Originally posted by Drilixer
Quote:
 the problem is that we are trying to think of a way to minimize grief players tricking new players into fightng them and then destroying them - for example in most games new players are deathly afraid of fighting high level guys - we don\'t have that apprehension in this game to stop them from fighting the \'big guys\' inadvertantly

Ummm, I don\'t understand that problem either- you have to be challanged to a duel, and I am assumng it will be non leathel by default, so theres not much to be lost. And what is there for the other player to gain, anyways? Since there are no levels, you would have to get better at skills by doing something challanging, and trashing a newbie isn\'t very challanging. So whats the problem? :P

Lux perpetua luceat eis

Drilixer

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« Reply #31 on: August 05, 2003, 01:34:51 am »
*sigh*... the problem is in the actual challenge.  How should a newb have any idea of who to dual and who not to dual (and I\'m going to spell it \'dual\' this entire thread since one of you corrected me :P ).  I understand that there is little to be lost from duAling, but that doesn\'t change the fact that losing sucks and being kicked into the dirt sucks... and doing both at once sucks even more.  Grief players could find it just as fun to pretend to be noobs, challenge them (since their is no way for other players to rate each other and know that they are about to be stomped), and then beat the noob\'s head against a wall.

Matt Man

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not sure if some1 said this already
« Reply #32 on: August 05, 2003, 04:35:46 am »
What if you could right click on someone and there would be an option that would say \"Consider Player\" and it would say like, \"This player is a minor Challenge\" or \"This player is a Major Challenge\"

Drilixer

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« Reply #33 on: August 05, 2003, 04:41:18 am »
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Originally posted by Matt Man
What if you could right click on someone and there would be an option that would say \"Consider Player\" and it would say like, \"This player is a minor Challenge\" or \"This player is a Major Challenge\"


that\'s the problem... there are no levels.. by what means could the computer say one character is a challenge or not

Matt Man

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Answer
« Reply #34 on: August 05, 2003, 04:47:01 am »
Since the comp knows all, it wont show u thier stats, it looks at thier stats and judges, it doesnt give an exact judgement, it just gives a range

zaphar

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« Reply #35 on: August 05, 2003, 04:53:52 am »
there aren\'t levels as in you are a level 2 warrior. but there are skill levels. you can be highly skilled at certain kinds of combat or highly unskilled at certain kinds of combat. It should be possible to calculate the chances of your surviving a duel. It just depends on what the dev\'s want the game to do.
*Zaphar grins roguishly as he exits the post


Matt Man

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« Reply #36 on: August 05, 2003, 05:00:16 am »
Thats what i just said, it would give u a judgement of how hard your opponent is according to your stats.

Drilixer

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idea!
« Reply #37 on: August 05, 2003, 05:00:20 am »
Maybe the computer could name a player after their highest skil! such as someone who is skilled in alchemy over everything else would say \'skiled alchemist\' when you looked at them... that would be useful for dueling and for advertising your tradeskkill as well without haveing to shout that you are an alchemist for example

zabeal

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« Reply #38 on: August 05, 2003, 06:02:07 am »
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Originally posted by Drilixer
 such as someone who is skilled in alchemy over everything else would say \'skiled alchemist\' when you looked at them...

Heh, I thought you would come around eventualy! Seriously, it would be pretty easy to sum up the skill values, and compare the total number of skill points that players have. Infact, the duel command could have built in preventers, that if one person was twice as good in combat, it would outright prevent it. Or atleast give the players a warning in big scary leters.
And, after all if there is a big problem with players challanging newbies, there could be warnings issued, and we could go around looking for such people and telling them to pick on someone their own size! .. like that Kran over there, I\'m just a lil person.... :P

Lux perpetua luceat eis

Nadius

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« Reply #39 on: August 11, 2003, 10:52:58 pm »
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Originally posted by Drilixer
people often make the fallacious assumption that adding a timer to a skill will balance it - for spells and weapons this may be correct since damge/time is tantamount in combat - but out of combat such timers quickly become tedious.  Anyonne who has ever played everquest remembers the timer inn shops when you wan to see an item\'s stats... caused some very long and tedious shopping trips.  I doubt I am the only character who preferred to run around in newb gear or naked just because shopping was so slow.


i think you where the only one lol ... the bottem line is who cares .. the world will not end if you loose a duel im shure there will be some way to tell what mob you should be fighting and as far as people ... oh well you loose a duel you need to get over it

Drilixer

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« Reply #40 on: August 11, 2003, 11:12:02 pm »
If you would just reead the last two threads (before yours) Nadius you would see that there is more to this issue than dueling :P

Samoth

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« Reply #41 on: August 13, 2003, 03:47:55 am »
It was a while back but I love Wedges idea about eavesdropping:

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I\'ve been thinking about it, and a scout skill should be something that you would really have to put some skill points in to for it to work right.  ... Also perhaps a listening skill that lets you hear someones /tell and /guild messages if you are nearby them, there could be spies in the game.



Not knowing the capabilities of your opponent beyond the physical (equipment and stature) I think is a good thing.  As far as I?m concerned the less dueling, the better.


It might even start a tradition of the pre-duel boast:

?I?ve killed dozens of swamp men on the northern marsh.?
?Oh yea, I?ve killed a dragon all by my lonesome with only a sword and shield and I was hurt going in to that cave?
?Sounds exciting, well look at the time ? I must be going!?

I heard no ?permadeath? ? so lessons will be learnt.  You can always refuse a duel, or as someone suggested duels of honor and money.

Even without levels I hope there will be some sense of accompleshment - an occasional reach this stage of skill and get access to somewhere, something, or some other such capabilites.

Evanchild

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« Reply #42 on: August 13, 2003, 03:56:04 am »
i don\'t like the idea of duels. you should be able to walk up to somebody and hack them up.
teenmethod
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DannMann99

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« Reply #43 on: August 13, 2003, 04:06:19 am »
I dont know if i like the idea of walking up and... \'hacking\' people, but maybe an alternative idea to PvP servers.

Maybe an idea like AIM has, you know how they have that warning system. When you get higer percent warning level you can send messages less frequently to people... I was thinking how about a warning level where we can warn people...

Think of this, there is some guy who keeps kill stealing you and your party, so instead of calling a GM you all warn him, Once his level gets above 50% you can use secondary skills to attack him... like EQ\'s bash and slam (if those skills will be in there) Those two skills to pretty little damage... When the person is warned to 95% or more then you can use your primary weapons and go all out attack on them. You can make it so everyone can warn others up to 15%...  (example, i can warn someone 0 - 15%, someone else can warn same guy 15 - 30%) The percentage should depend upon how many people can be in a group. The warning level also has a time limit to which it goes down. and after 45% of his warning goes down (or that equal amount of time) then you are allowed to warn him your 15% again...

Its a good idea in my opinion, and wouldn\'t allow all out PvP... Once you get the guy to 50% those small attacks are just like... hitting the person with your shield or a regular punch... then 95% you can beat the guy up and possibly kill him... maybe the devs can set it so you can  only knock him unconscious... or... you can kill him but no matter what level he is he respawns with all his items....

how do you like my idea?

~Dan
Member of the Arcane Order

Evanchild

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« Reply #44 on: August 13, 2003, 04:20:25 am »
then how would you raid another guild?

you could set up a system so your leader declares war with another guild and at each guild house you can view diplomecy of who is allied with this guild who is at war and who is at peace and neutral.
teenmethod
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