No chess. It\'s a nice game, but too RL. I don\'t think it\'d be required to have \"official\" mini-games.
I\'d more like to have ppl. be able to do more things with objects, and to have more objects, especially ones that aren\'t important for quests and stuff. Maybe we could sratch things into walls?

marriage: I think there should be absolutely
no advantage to it, but it should be possible to make it official.
sitting down is a good concept and should be in, it is in RoE, and I really like it. I mean, you
can stand on tables IRL, as well if you wish, but... maybe the tavern would have a sign that reads: \"NO STANDING ON FURNITURE\"

@ 2) : I think it wouldn\'t be very laggy, because it wouldn\'t involve much additional data transfer. It of course depends on the algorithm that is used, but if you\'d only transfer this extra data when something changes, and only what changed, (apart from the initial transfer), it\'d be no problem IMO, since you\'re not going to change looks in a rapid fasion anyway. It\'d be lower requirement than for i.e. a big fight, since in the fight actions are being taken by almost everyone in rapid succession, whereas even in a big crowded place there\'d only be a small number of changes in emotes, etc., therefore it\'d be feasible IMO.
The problem with musical instruments is that you\'d either have to implement countless songs for each to enable players to actually idly play them, or to have the p?ayers play them personally, which would require skill of the player, which isn\'t good.
I also think that racing shouldn\'t be limited to official races. After all, wouldn\'t you love it to just illegally race through hydlaa? With a pterosaur? Or some ground animal? After all, you\'d be fined if you get caught, but of course you\'d be faster, right?

However, this could be bad since it might encourage or glorify illegal racing, which is bad (do I hear GTA or games like this...?). Anyway, so we might have it outside of cities, like cross-country. For this to be interesting, one might consider some randomness and terrain types for speed calculation. This would of course be exactly the same for running after a MOB (or being chased by one), so it should apply to every creature all the time. The randomness isn\'t very important, though.
I, however, would love to see a way to temporarily boost speed / whatever, just as anyone can do IRL. It\'s simply incopmprehensible why one wouldn\'t be running \"full tilt\" when a MOB charges after you... this should drain stamina and result in decreased performance for a while afterwards. Adrenaline (or an equivalent) will also provide such a boost, but maybe even stronger and of greater duration (like until the danger is resolved), but with even more severe penalities afterwards (just as IRL).
It should, however, not result in constant partying or something. Things like this should either be special events or side activities, just as IRL.
And I like fishing. You should, however, be able to hunt fishes as well when swimming and diving, but you should also be able to use nets and the good ol\' fishing rod.