Originally posted by Gronomist
Okay Xalathar. Let me make an example...
20 best people in PS go together, form a guild and build a castle.
They get money every hour/day + they make money on whatever profession they are in.
They build another castle and get even more money every hour/day + they make money on whatever profession they\'re in.
And then, they build a third castle, and a fourth etc. etc. untill they have no need to work, as the castles simply just earn enough money to fill the bank account, and seriously. How fun is that?
Yes, yes, you can \"just\" put restrictions so you can only build ONE castle. Well then, what about those really wealthy guilds who wants to show off and buy a castle for each of their upper leaders? Well boohoo, that\'s just too bad for them, or what? That\'s where the question comes into place...
Should we:
a) Allow any guild to only own and operate a maximum of 1 castle/grand structure, and then allow it to make a steady income or,
b) Allow any guild to own as many castles as they have money (as long as it\'s not making a city of castles ie. 1 castle per 100 acres or so), thus removing the castle income...
Besides, I suppose it\'s up to the devs, and not us, since, after all, we don\'t have a say in anything, we can just suggest ideas. 
I don\'t agree on setting a limit of one construction. As I get most of my inspirations from my experience with Anarchy, I would like to, once again, take some examples from that most brilliant game:
In Anarchy the most powerful guild is powerful for a reason.. almost every member of that guild are lvl 200, which is the max. They are perfectly able to defend their \"tower\" constructions, and get the bonuses they \"earn\" from defending them...
I would like to know if this is something that\'s supposed to be entertaining to the masses, and not an as-realistic-as-possible rpg that only hardcore fanatics would find enjoyable.. You can\'t just build these constructions everywhere, there should be special zones available for construction, and not like in UO (I am fairly certain you are able to build everywhere) and just build a lump of castle near the mob that drops the most powerful loot.
I see absolutely
nothing wrong with a steady gold income to the guild bank...
I am against purely visual constructs.. they make no sense in a mmorpg... I will not leave out that some people might think that to be a good idea, but they are just not the majority, of that I am fairly certain..