Author Topic: Player Controlled Shops and NPCs  (Read 1319 times)

Drilixer

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Player Controlled Shops and NPCs
« on: August 02, 2003, 05:36:20 am »
If there are to be tradesmen and we want the game to play smoothly and realisticly - crafters or miners shouldnt have tospend an hour or more hawking their wares in a shout channel.  It would be nice if tey could dump their goods off in an NPC of their own who would offer/sell them to other players - obviously such NPCs would be costly and where they are \'planted\' would have to be limited - maybe players can only \'hire\' them in buildings that the player owns - or maybe craft guilds could be set up for new tradesmen (or tradeswomen (or tradeskran :P)) could hire npc\'s would be organized within the guild building... I just want to see more trade and less shouting in the Planeshift system.

zabeal

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« Reply #1 on: August 02, 2003, 05:46:29 am »
I personaly would like to see a completely persistant game- where even when you log out, your charactor stays i nthe world, doing things without you. Granted, many things need to get worked out for that to work, but I hope PS is doing something similar with jobs: basdically you buy tools, then when you are logged out your charactor spends the next while following your instructions. Of course there would have to be limits like they would only work for a bout as log as you were logged in or some such to prevent mules... but I think that would kick ass, to go adventuring with some one, then go into town one day and buy stuff from them.

Lux perpetua luceat eis

Drilixer

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« Reply #2 on: August 02, 2003, 05:58:43 am »
now i dont know about that - imagine evry character allways being lagged on... sounds a little laggy to me - even with restrictions people would find ways to keep their chars on a long time...  and many people would start playing PS like a tick-system game where they only log in every day or so to check on their char\'s progress while they were gone and then leave... no although NPCs could still be active while the char is away... since they would be so expencive (only property owners have them + their service charge) that thy wouldnt clog the servers

zaphar

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« Reply #3 on: August 02, 2003, 06:40:59 am »
Personally I would like to see the ability for Craft guilds to set up store chains. The members of the guild can contribute goods for the stores and then participate in a profit sharing for the members. Guild run shops in essence with the profits shared among members. If the game could automate it I think that could be a definite draw for trade skills
*Zaphar grins roguishly as he exits the post


Drilixer

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« Reply #4 on: August 02, 2003, 04:11:34 pm »
hiring npcs t carry goods (like pack mules) or maybe hiring dwarf npcs to mine for you while you work would also be fun - but whereas the vendor NPCs expand the player controlled market - the afore mentioned sevices might take jobs from players - guilds could be set upfor every trade and subtrade so that for example miners could deposit their ore/metals/crystals with their guild\'s npcs - then the blacksmiths could buy the ore from the mining guild and be a blacksmith without being forced to focus in mining as welll - f course such a system wuld only help disorganized players - player run parties or guilds could always cooperat with their trades as usual but the npc vendor system would help independant sithies since not everyone wants to join a guild

Monketh

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« Reply #5 on: August 02, 2003, 07:57:27 pm »
\"Personally I would like to see the ability for Craft guilds to set up store chains. The members of the guild can contribute goods for the stores and then participate in a profit sharing for the members. Guild run shops in essence with the profits shared among members. If the game could automate it I think that could be a definite draw for trade skills\"

Perfect, and since I\'m a tradesman/cook/association manager now/soon, I\'ll have to add waiters, barkeeps and maids to that list for player-owned taverns/inns.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

druke

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« Reply #6 on: August 02, 2003, 09:23:12 pm »
well you can hire pcs to do trades, but there price is based on there skill level, and it is likely that one of high skill is likely not gonna work in your store, thus there are always advantages to doing trades yourself but an npc would make a good hand, like mining, dwarves mine for ya but the actual players would have a better skill advancemnet and thus able to do more work


my how times have changed.....

(-GF-) Kenny

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« Reply #7 on: August 02, 2003, 11:35:02 pm »
Staying in the world when your logged out is a very bad idea, i think itd be cool if youd sleep in your own house, and if you login you wake up.

And i also think you NEED sleep, you can have 10000 points of wakeness and it goes down slowely and when it reaches zero-0 you fall on the ground and sleep 5 real time hours, so youd better logout and login in 5 hours, you got to sleep 5 real time hours a day for staying awake in PS or something?, thad be cool.

Muzzle

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« Reply #8 on: August 03, 2003, 12:42:13 am »
Quote
Originally posted by (-GF-) Kenny
Staying in the world when your logged out is a very bad idea, i think itd be cool if youd sleep in your own house, and if you login you wake up.

And i also think you NEED sleep, you can have 10000 points of wakeness and it goes down slowely and when it reaches zero-0 you fall on the ground and sleep 5 real time hours, so youd better logout and login in 5 hours, you got to sleep 5 real time hours a day for staying awake in PS or something?, thad be cool.


Nooooooo!  Mandatory sleep, IMNSHO, is way on the wrong side of the how-much-realism-should-there-be boundary.  Should characters have to take bathroom breaks every hour?  Eat a well balanced diet or your character gets fat?  No thanks.  It would be cool to be able to rest/sleep and regain health/stamina faster, though.

Back on-topic, there definitely needs to be a better trade system than just shouting.  Running auctions/trades though a central system (maybe the guilds) would be good.  But hiring hordes of miners/salesmen/tax accountants to run your tiny commercial empire?  Give me a break; this isn\'t Warcraft, people.

Drilixer

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« Reply #9 on: August 03, 2003, 02:16:09 am »
[/QUOTE] hiring hordes of miners/salesmen/tax accountants to run your tiny commercial empire?  Give me a break; this isn\'t Warcraft, people.
[/QUOTE]

I disagree NPCs working for players add depth to the game - although certainly they cant make or break a PC - there is always need for balancing.  A simple pc who sells goods for you is all that is really needed - but this NPC has to be limited to player owned buildings so that marketplaces arnt filled up with stupid NPCs and confuse the buyers - they need to walk down the street see a blacksmith [sign] go inside and buy from the NPC vendor - while the smith is working upstairs...

Tepsu

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« Reply #10 on: August 03, 2003, 02:41:30 am »
Quote
Originally posted by Drilixer
I just want to see more trade and less shouting in the Planeshift system.


Hmm, there should be some limitations in shouting, like that you can\'t shout as much as you want, like in Runescape, everywhere there is people, there\'s alot people shouting \"selling runeplate 100000 ?\" and \"need iron ore\" in every available color and flashing, and it\'s just annoying, i don\'t want the same to PS, i mean in real life you just can\'t shout as much as you want, so there should be some limitations in shoutings so you don\'t have to see flashing offers in center of every major city. And that way it would make those shops even more useful.

Dumdum to all of you.

Drilixer

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« Reply #11 on: August 03, 2003, 03:16:24 am »
I agree - shouting just isnt realistic at all - whispering person to person is okay since it requires knowing the other person\'s name and isnt a realistic way to spam... and talking over a short distance is understandable - but hawking needs to be limited - a good way to do that would be to create NPCs who sell items for tradesmen and then the tradesmen wouldnt need to yell anymore - hopefully

Tepsu

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« Reply #12 on: August 03, 2003, 03:26:18 am »
Hiii, wou! This translates automatically runescape to runescape :D

Drilixer

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« Reply #13 on: August 03, 2003, 03:27:51 am »
Quote
Originally posted by Tepsu
Hiii, wou! This translates automatically runescape to runescape :D


what?  haha yeah it is a censored word