Author Topic: A thought for the mining system.  (Read 6798 times)

Zeraph

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« Reply #60 on: August 22, 2004, 03:57:53 pm »
Why would the devs make the process take a weak to get enough for a sword? & I would think that if no-one is in a particular section it would \"Cave-in\" like discussed earlier in this topic, that way there is a constant supply of stuff & the caves are always changing which means they are unmapable @ least in the long run... & there will be unmineable barrios that way you can?t just mane a hole through the world, although that would be cool, you have a shovel & start digging a hole & find a underground cave with animals & crystals & then you start mining?

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THAPRINZE

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« Reply #61 on: August 23, 2004, 01:54:43 am »
sounds cool...tho i think thats a bit to much..for me mining is something ur gonna do..when ur gong away..putting ur character in a mine. start mining..and then go out having a drink urself or soemthing ;)

Toadhead

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« Reply #62 on: August 23, 2004, 12:33:59 pm »
Mining is hard working for too less gold, so it doesnt\'t need to be \"cool\". Miners also have a low status, so not too many ppl should do it.

Thats what mining is. btw check Ultima Online, they also have different types of ore like iron ore, gold ore, copper ore,  dull copper ore, shadow ore, verite etc.
And UO also has \"mines\", just places caves were you can mine everywere (ground) instead of just rocks (in a not-mine).

You can smelt the different types of ore into metals. The metals can be used to make weapons or other types of items. So miners will sell the metals to blacksmiths.

I don\'t see the point in guild mines, if a guild wants a mine for themselfs they just need to go to a public mine and kill everybody there (or scare them and let them run away). When everybody is gone they can all mine ;) (and ofcourse some need to protect the mine to prevent new players will come and mine).

About the different types of ore: You will have a few common types of ore (iron ore for example). The other types of ore are uncommon of rare. This means that you won\'t be able to find them everywere. You need to know a place were you can find this type of ore (like gold in a gold mine). And ofcourse you\'ll need to keep it secret when you found gold, otherwise alot ppl will mine the gold you found.

Cyberchu

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« Reply #63 on: August 23, 2004, 02:53:36 pm »
Quote
Originally posted by Toadhead
I don\'t see the point in guild mines, if a guild wants a mine for themselfs they just need to go to a public mine and kill everybody there (or scare them and let them run away). When everybody is gone they can all mine ;) (and ofcourse some need to protect the mine to prevent new players will come and mine).


The trouble with something like that is that the question of PvP.
Under construction

It is through suggestions and critisisms that we improve our ideas

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THAPRINZE

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« Reply #64 on: August 23, 2004, 06:40:26 pm »
..somewhat like what i mean is..that mining is boring.. its not something u want to do..all the time..i know everyone wants to go hunt..or craft stuff..which can be cool, but mining will just nvr be cool..in my opinion. so thats why im voting for a very simple mning thing..And the only thing which can be fun of the mining part..is the prospecting.. that with a skill u can tell faster and better what kind of material is in the ground.. so someone with a higher prospecting lvl will find faster and more..material of an higher quality..(gold will be found mroe easily for example)

Toadhead

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« Reply #65 on: August 23, 2004, 10:03:35 pm »
Thats just an opinion, others could like mining (like me).

I hope mining will just be hard working, and ofcourse some knowledge were you can find different types of rare ore. An expert miner can make alot of money when he\'s abit lucky. Mining don\'t need to be \"cool\". And mining will earn you more money than hunting!


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Zeraph

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« Reply #66 on: August 23, 2004, 10:13:20 pm »
:D Well especially if you are the only one doing it...

I hope the ncp market will fluctuate like an npc blacksmith has run out of Iron & hasn\'t found anyone who will sell them some, there aren\'t many of the type of sword he is making so you can sell him Iron for a high price he will raise the price of his swords but since no-one will buy a high priced sword the npc lowers the price gradually... so no-one mining = less Iron = High demand = Miners get rich & sword prices go up = no-one buys sword = sword price goes down = miners still get the better deal (poor npc blacksmith ;) )...
« Last Edit: August 23, 2004, 10:15:01 pm by Zeraph »

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THAPRINZE

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« Reply #67 on: August 24, 2004, 12:20:09 am »
or maybe...he just goes out mining himself?

kenyo

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« Reply #68 on: August 25, 2004, 11:25:40 pm »
i think you should be able to hire npc\'s to do work!
so if you get enuf money you could have a working crew!
you could start a mining besnes!
thats just my idea tho
demonoid is best of the best!

NATIK

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« Reply #69 on: September 21, 2004, 10:29:00 pm »
I think the first idea is very good, but something you all forget is the way the game is going to be built up. There arent going to be any classes u can be both the builder, the miner, and a lot of other things, so all the ideas can be implemented, so u wouldnt need a crew or other players to help u, u can even use the ore urself if u have the skillz in smithing that is needed to make what u want so i dont see any probs. If these things were built into the game it would make me want to mine aswell something i have never wanted to as it were to boring clicking away on rocks all the time...

So great idea and no problems with it.

phervers

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« Reply #70 on: January 21, 2005, 01:51:43 am »
Soo i read this thread and i think that you guys have some good ideas which are erm mostly useless. We dont need an in depth overall simulation of mining ! Why ?

1. It would be a full time job for the programmers, and it might finally turn out that after few years we have a wonderful mmoms (massive multiplayer online mining simulator). Trust me its not worth an effort.

2. It\'s not going to be fun to do. Now tell me how many people dream of beiing a miner ? Imagine working in a dark corridor all day it might be very hot in there and air is not fresh at all. It\'s not my definition of fun.  And it\'s just the first part of crafting process, i would rather make it as simple as it can be. Ofcourse it needs some improvements. But what you\'re aiming is getting a complete realism. And if we would like to follow that route we would get a crafting process that takes month to make a sword.

Zeraph

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"not monotonous"
« Reply #71 on: January 21, 2005, 02:29:23 am »
Actually that\'s not such a bad idea to make it take a month to make a sword, because you can always make it speed up the process in a game so it doesn\'t take so much time, like maybe it takes less ore to make a sword or faster animations & more ore per minute etc. I would like the process to be involved making you do more different things with the ore then just 1 or 2 things to make a sword. the more complicated it is the less time you will be spending on doing one monotonous thing. Who knows, it may be more interesting to do many different monotonous things for short periods of time then to do 1 thing for a long time.

Who really wants mining to be a monotonous \"/dig gold\" move to right \"/dig iron\" or whatever process, I say that if you have to be there while your Char is mining like we do right now, there should be more to it then this. otherwise I would be happy just typing \"/mine all\" & your Char mines until he is full of stuff, you could go out to launch or have a party, you wouldn\'t actually have to be there. Why not have mining be done when you are off-line? your Char actually does it when you log-off or something. That would be the most simple way for mining to be done... :rolleyes:

I personally want it more involved, like chipping a cave into the side of a mountain, making mine shafts having mines collapse etc, but that\'s just me... ;)

Big Edit Alternative:

I thought of an alternative also, why not have mining be mostly walking? there are deposits you can find deep in a network of caverns, you /dig gold & your char digs for a while until a little meter fills up takes about 15 seconds or whatever & now you have a arm full of ore. you have to transport the ore to the mouth of the cave were you can sell it to a blacksmith or something. there are monsters in the caves so they can kill you when you are transporting ore back/forth. so mining would mostly be transporting ore to the mouth of the cave & that\'s what would take up all the time, you can only hold a certain amount of ore @ a time, no mine carts becouse you wouldn\'t be able to navigate the caverns successfully & there will be no elevators... that\'s what mining is right? getting the ore out of the mine & then refining it later? a specialist looks @ the ore & decides how \"good\" it is depending on how some factors & buys it & you go back down into the cave to get some more. no systems of mine carts because with the current system that\'s not happening anyway...

All that is needed is a long system of caves which I could help model & an NPC to sell the ore to. also the caves+npc selling area should all be in the same sector so you do not have to go to load screen when transporting ore. maybe to prevent /spawn abuse, every time you /spawn or die you loose the ore you were carrying...
« Last Edit: January 23, 2005, 07:24:45 pm by Zeraph »

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