Actually that\'s not such a bad idea to make it take a month to make a sword, because you can always make it speed up the process in a game so it doesn\'t take so much time, like maybe it takes less ore to make a sword or faster animations & more ore per minute etc. I would like the process to be involved making you do more different things with the ore then just 1 or 2 things to make a sword. the more complicated it is the less time you will be spending on doing one monotonous thing. Who knows, it may be more interesting to do many different monotonous things for short periods of time then to do 1 thing for a long time.
Who really wants mining to be a monotonous \"/dig gold\" move to right \"/dig iron\" or whatever process, I say that if you have to be there while your Char is mining like we do right now, there should be more to it then this. otherwise I would be happy just typing \"/mine all\" & your Char mines until he is full of stuff, you could go out to launch or have a party, you wouldn\'t actually have to be there. Why not have mining be done when you are off-line? your Char actually does it when you log-off or something. That would be the most simple way for mining to be done... :rolleyes:
I personally want it more involved, like chipping a cave into the side of a mountain, making mine shafts having mines collapse etc, but that\'s just me...

Big Edit Alternative:
I thought of an alternative also, why not have mining be mostly walking? there are deposits you can find deep in a network of caverns, you /dig gold & your char digs for a while until a little meter fills up takes about 15 seconds or whatever & now you have a arm full of ore. you have to transport the ore to the mouth of the cave were you can sell it to a blacksmith or something. there are monsters in the caves so they can kill you when you are transporting ore back/forth. so mining would mostly be transporting ore to the mouth of the cave & that\'s what would take up all the time, you can only hold a certain amount of ore @ a time, no mine carts becouse you wouldn\'t be able to navigate the caverns successfully & there will be no elevators... that\'s what mining is right? getting the ore out of the mine & then refining it later? a specialist looks @ the ore & decides how \"good\" it is depending on how some factors & buys it & you go back down into the cave to get some more. no systems of mine carts because with the current system that\'s not happening anyway...
All that is needed is a long system of caves which I could help model & an NPC to sell the ore to. also the caves+npc selling area should all be in the same sector so you do not have to go to load screen when transporting ore. maybe to prevent /spawn abuse, every time you /spawn or die you loose the ore you were carrying...