Author Topic: Some code for doors and suggestions  (Read 2111 times)

DannMann99

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Some code for doors and suggestions
« on: August 11, 2003, 06:44:27 pm »
w0rd... respond to this message if you think i am the man.

Edit: cause i AM the man.
« Last Edit: August 16, 2003, 07:16:05 am by DannMann99 »
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Caldazar

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« Reply #1 on: August 11, 2003, 06:48:46 pm »
...this game, and it\'s engine, is opensourced.
Browsing the forums when I\'m bored, nothing more.

DannMann99

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« Reply #2 on: August 11, 2003, 07:15:34 pm »
LMAO!
Oh, let me go back then, i didn\'t see any links for the source when i was looking around on the site.

I guess i would go and download the source wouldn\'t i.

Well thanks for the info, i hope the door code is helpful anyway

~Dan
« Last Edit: August 11, 2003, 07:16:52 pm by DannMann99 »
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Skizzik

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« Reply #3 on: August 11, 2003, 08:29:33 pm »
I think the sourcecode can be found on sourceforge.

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Kundalf

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« Reply #4 on: August 11, 2003, 09:05:08 pm »
just use cvs...

...to contribute code, ask the devs first (maybe you meet one live in irc)
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Drilixer

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« Reply #5 on: August 12, 2003, 03:10:45 am »
hehe... I\'m sure our devs are capable of making doorways :P  The only reason we don\'t have them now is probably becuase they havn\'t been deemed necessary yet.

DannMann99

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« Reply #6 on: August 12, 2003, 04:04:17 am »
well i was walking around that initial town, and... there were 0 doors, yet there were... \'doors\' that were glued onto buildings...
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Drilixer

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« Reply #7 on: August 12, 2003, 04:25:10 am »
I understand - and I\'ve thought about it and seeing that this is an open source project - sorry I laughed earlier... *grumbles*... but anyways there are reasons why they are not there... nonetheless you might as well submit your door stuff just to nudge the devs into looking at the doors...  but I really don\'t think you need worry about the doors being gone in the next version... or maybe the one after that...

Vengeance

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« Reply #8 on: August 12, 2003, 09:24:46 am »
Sorry to say it but your door code is 0% of what we need and about 1% of the complexity of what it would take to add it.

The other poster was right that doors are simply not deemed a high priority right now.  Think of it like GTA3--you can\'t go in every building in that game either.

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Nazeroth

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« Reply #9 on: August 13, 2003, 01:28:44 pm »
*QUOTE* The other poster was right that doors are simply not deemed a high priority right now. Think of it like GTA3--you can\'t go in every building in that game either. *QUOTE*
I hope ure not saying u will have buildings in planeshift that will never EVER be enterable, that will just make the game very non-linear.

Drilixer

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« Reply #10 on: August 14, 2003, 04:45:44 am »
I\'m sure they will fill as many buildings possible - but filing every building isn\'t allways necessary - besides the majority of players will never enter most buildings anyways

Xalthar

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« Reply #11 on: August 14, 2003, 03:12:57 pm »
They use a random room/zone generator in Anarchy for making rooms in every building... some are locked, of course, but if you are able to pick the lock, you can easily enter..

That would give thieves something to do, or burglars :P

I don\'t see why not something similar should be added.. It actually makes the cities more lifelike if you are able to break into peoples homes :P:P

theonlyjimbob

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« Reply #12 on: August 14, 2003, 03:52:20 pm »
Don\'t forget this is going to be an online game. Having each and every building having a certain number of rooms (and the rooms being filled) and probably NPCs in the room would require one hell of a .exe file to run and this being an online game the smaller the download and the simpler the loading times the faster the game runs.
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Decieve, despise, and murder men.
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AendarCallenlasse

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« Reply #13 on: August 16, 2003, 07:38:03 am »
Quote
well i was walking around that initial town, and... there were 0 doors, yet there were... \'doors\' that were glued onto buildings...


Wait...so games in pre-alpha are supposed to be 100% completed now...?[/COLOR]

Only n00bs don't quote themselves...
<Aendar>...

Drilixer

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« Reply #14 on: August 18, 2003, 11:45:36 pm »
Quote
Originally posted by Dannmann
well i was walking around that initial town, and... there were 0 doors, yet there were... \'doors\' that were glued onto buildings


Programmers have glue?