Author Topic: Some code for doors and suggestions  (Read 2091 times)

Xalthar

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« Reply #15 on: August 18, 2003, 11:50:55 pm »
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Originally posted by theonlyjimbob
Don\'t forget this is going to be an online game. Having each and every building having a certain number of rooms (and the rooms being filled) and probably NPCs in the room would require one hell of a .exe file to run and this being an online game the smaller the download and the simpler the loading times the faster the game runs.


And Anarchy \"Online\" isn\'t an online game?? Oh, and it\'s .exe file isn\'t one hell of an .exe file.. actually only 656kb :P

The game runs virtually lag free on machines with enough RAM even with a 56k, and it has about 7 zones (or more) for each room... So I don\'t see why it should be a problem...

download speed doesn\'t really matter much in Online games, since the amount of data transfered isn\'t very large...
« Last Edit: August 18, 2003, 11:51:54 pm by Xalthar »

Drilixer

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« Reply #16 on: August 18, 2003, 11:53:19 pm »
yeah it would be nice if most (if not all) buildings were habitable like in Morrowind

Xalthar

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« Reply #17 on: August 18, 2003, 11:57:01 pm »
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Originally posted by Drilixer
yeah it would be nice if most (if not all) buildings were habitable like in Morrowind


yeah, and best of all; it\'s possible!

and if made just a bit like that of Anarchy, it would allow accesible rooms in every building...!

Drilixer

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« Reply #18 on: August 22, 2003, 02:30:08 am »
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Originally posted by Xalthar
They use a random room/zone generator in Anarchy for making rooms in every building... some are locked, of course, but if you are able to pick the lock, you can easily enter..

That would give thieves something to do, or burglars :P

I don\'t see why not something similar should be added.. It actually makes the cities more lifelike if you are able to break into peoples homes :P:P


sounds like instanced environments... and from what I\'ve heard the dev team is split on that issue... although they might have decided for or against it by now

lostprophet

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« Reply #19 on: August 23, 2003, 11:57:32 pm »
I don\'t see why we shouldn\'t be able to go into every building, it makes the game a lot more lifelike and fun to explore. Besides, I thought the .exe didn\'t contain the map, I thought that was in a seperate file? Correct me if I\'m wrong. Oh, wait, are you talking about the download?