Author Topic: check out the start of my klyros render  (Read 3122 times)

Wedge

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« Reply #15 on: August 21, 2003, 07:39:33 am »
The host is not digging the remote linking, and there are no links to the images on the root site...
Ninjas have feelings too.  Mostly they feel like dancing.



zaphar

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« Reply #16 on: August 21, 2003, 04:33:39 pm »
hmmm when did they start doing that?

anyway here is a link to a new location to see em.

http://www26.brinkster.com/marzhill/blogpk.asp?id=208

edit: the head on the model has changed upon examination of the intro screen in the game. tell me if you like or don\'t like the change :-)
« Last Edit: August 22, 2003, 07:08:01 am by zaphar »
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seperot

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« Reply #17 on: August 21, 2003, 04:38:43 pm »
hehe very nice i think the way your going you will have a fully animated version by next week  :P
« Last Edit: August 21, 2003, 04:39:09 pm by seperot »

zaphar

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« Reply #18 on: August 21, 2003, 07:19:35 pm »
Whoah!!! animated? hehe those are some lofty goals for little ol\' me hehe

I may do that though might be fun to animate the guy
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Wedge

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« Reply #19 on: August 21, 2003, 07:36:35 pm »
Animation???  Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot.  Well I sucked at doing that anyway.  I guess like the rest of the stuff on the site you are using HASH for this?  My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing.  It always crashed for people so they had to save like every minute.  Does it run pretty stable for you?  I don\'t know how much they\'ve improved it over the last year or so.
« Last Edit: August 21, 2003, 07:38:05 pm by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



seperot

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« Reply #20 on: August 21, 2003, 08:04:09 pm »
it was a joke you do know that right?!?!?! ?(

anyways its looking realy realy good keep it up :D

zaphar

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« Reply #21 on: August 22, 2003, 07:11:59 am »
Quote
Originally posted by Wedge
Animation???  Wow, maybe you don\'t know all the work true animation entails, rigging a virtual skeleton for a character ain\'t easy, and this here is a biped that has wings to boot.  Well I sucked at doing that anyway.  I guess like the rest of the stuff on the site you are using HASH for this?  My class had that program one year; luckily I stuck to programming then, I couldn\'t stand that thing.  It always crashed for people so they had to save like every minute.  Does it run pretty stable for you?  I don\'t know how much they\'ve improved it over the last year or so.


I haven\'t found a 3-d program yet that I didn\'t crash occasionally course I am not sure if its just because they all ran on windows or what.

In answer to your question though I don\'t crash it real often just occasionally I save everything after a major change anyway just because its a good idea generally to do so
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zaphar

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« Reply #22 on: August 23, 2003, 12:31:55 am »
and Zaphar said.... \"let there be arms\", and it was so.

http://marzhill.mine.nu/klyros_render_torso.png
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zaphar

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« Reply #23 on: August 25, 2003, 11:21:01 pm »
Introducing.......

His Lower Body

Tell me what you think so far it still needs tweaking in a lot of places but its definitely getting there.

http://marzhill.mine.nu/klyros_render_torso.png
« Last Edit: August 25, 2003, 11:21:18 pm by zaphar »
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seperot

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« Reply #24 on: August 26, 2003, 01:35:26 am »
it looks geat a bit skinny in the legs (add musles mabie ?(  ) but great....

Wolfmane

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« Reply #25 on: August 26, 2003, 07:20:57 am »
Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using  :P , now?

It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe  8o,  but skinny is good for Klyros.

Absolutely love the wing Zap!
 
Wolfmane aka Illyria the White, AO Council member.

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Before the truth get\'s it\'s pants on ...

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seperot

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« Reply #26 on: August 26, 2003, 08:35:58 am »
:rolleyes:  i know that i was just saying that it could be a bit more musles do make him not look like a umm....anorexix

sashok

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« Reply #27 on: August 26, 2003, 08:50:19 am »
looks awesome, how many polys is that?

zaphar

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« Reply #28 on: August 26, 2003, 04:29:27 pm »
Quote
Originally posted by Wolfmane
Looks great Zaphar, I\'m following this with interest and fascination. Btw which 3D renderer are you crashing, I mean using  :P , now?

It is a Klyros Seperot, supposed to be skinny, not as anorexix maybe  8o,  but skinny is good for Klyros.

Absolutely love the wing Zap!


Still in Animation Master. Maybe some day I will be able to afford Lightwave :-) but until then A:M is the best darn little modelling animation rendering package I have. it even does particle effects and hair :-)
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zaphar

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« Reply #29 on: August 26, 2003, 04:31:58 pm »
Quote
Originally posted by sashok20
looks awesome, how many polys is that?


It is sitting at right around 2000 patches total right now which translates to about 4000  poly\'s roughly I would guess. A:M master uses Spline based patches for its modelling technology. It doesn\'t have the slightest idea what a poly is.
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