Author Topic: How's the Mac version going?  (Read 2162 times)

kdblackbass

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How's the Mac version going?
« on: August 19, 2003, 08:26:47 pm »
Hi! Beautiful game - can\'t wait for the Mac version; I\'ve checked the news but nothing since July. Can you give us an idea? Weeks? Months? Years (hope not!)? Thanks!!!

Moogie

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« Reply #1 on: August 19, 2003, 11:07:07 pm »
From what I\'ve heard, the Mac release is virtually complete, but there\'s some issues with the performance/lag that have yet to be resolved (yes, lag even worse than the normal version ;)).

I have no idea when it will be ready for public use though, sorry.


[Edit: Rephrased a bit.]
« Last Edit: August 19, 2003, 11:10:44 pm by Moogie »

Vengeance

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« Reply #2 on: August 20, 2003, 09:41:43 pm »
Mogura is correct.  There are serious performance problems with the Mac version due to the way Apple has implemented certain OpenGL features.  A beta version of Panther improves these issues significantly, but still doesn\'t solve them 100%.  We are waiting to see what other drivers and improvements are made in panther.

That being said, the code base works on Mac, the client will connect to our servers, etc.  It is really up to Apple at this point.

- Venge

Drilixer

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« Reply #3 on: August 22, 2003, 02:52:25 am »
hmm... any thought s on if Apple will act any time soon - what if no improvements are found?  will the team attempt to patch them?

Vengeance

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« Reply #4 on: August 22, 2003, 06:56:54 am »
We, like any Mac developers, are at Apple\'s mercy.

Zanzan

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« Reply #5 on: August 26, 2003, 08:29:07 am »
Quote
Originally posted by Vengeance
Mogura is correct.  There are serious performance problems with the Mac version due to the way Apple has implemented certain OpenGL features.  A beta version of Panther improves these issues significantly, but still doesn\'t solve them 100%.  We are waiting to see what other drivers and improvements are made in panther.

That being said, the code base works on Mac, the client will connect to our servers, etc.  It is really up to Apple at this point.

- Venge


Vengeance,

I fail to see how it can be totally Apple\'s problem. There are a number of other OpenGL games for the Mac that run with no performance issues.

Zanzan

Drilixer

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« Reply #6 on: August 27, 2003, 03:13:59 am »
Alright I don\'t follow technical jargon very well.... is the Apple problem/incompatibility with Planeshift\'s Code or with the Crystal Space Engine?

Vengeance

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« Reply #7 on: August 27, 2003, 05:05:10 am »
Those games have custom coded engines which code around Apple\'s implementation nightmares.  Crystal Space is a cross-platform engine for OpenGL which is not going to ever have platform-specific hacks.

Obviously since Apple has improved these issues in Panther, they are aware of their problems and are working on them.  So one of these days, maybe Apple will have a nice compliant OpenGL implementation like other platforms and it will work.

-Venge

Saphire

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« Reply #8 on: August 27, 2003, 06:44:53 am »
Quote
Originally posted by Vengeance
We, like any Mac developers, are at Apple\'s mercy.


Mac;
Crash different

Mac KILLS my inner child.
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.

Caldazar

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« Reply #9 on: August 27, 2003, 07:42:18 am »
Quote
Originally posted by Saphire
Quote
Originally posted by Vengeance
We, like any Mac developers, are at Apple\'s mercy.


Mac;
Crash different

Mac KILLS my inner child.

:D
\"Working on a MAC is a little different from working on a PC.\" :)
Browsing the forums when I\'m bored, nothing more.

Ananna

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Inside Mac Games Sent Me
« Reply #10 on: August 29, 2003, 02:40:59 pm »
Wow.

Simply wow.

I have to pay my highest compliments to the team of developers, artists, etc. who are responsible for bringing about PlaneShift. Right now, I am playing Neverwinter Nights and enjoying it quite a bit, but am very saddened by their lack of editing tools on the Mac platform. I sincerely hope that such tools are going to be available for the Macintosh, as well as the PlaneShift client. The fact that you are developing for MacOS X is so astonishingly heartwarming that I am a bit of a loss for words.

I am at work now on sending you my resume, having experience working for Iron Crown Enterprises (Rolemaster, Champions / Hero System, etc.) and Wizards of the Coast (no explanation required, I assume). My main job was as a graphic designer, but in my spare time was a contributing writer (uncredited) on several titles. I hope that I am somehow able to contribute to PlaneShift.

Hopefully Apple will be able to work with you on providing you the support you need to bring PlaneShift \"up to speed\" on the Mac platform. Wishing you the very best and hopefully we will be working together, or at least playing together, in the near future.

Caldazar

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« Reply #11 on: August 29, 2003, 04:34:59 pm »
Ananna, Im sure that you can contribute with much to the team, so make sure you can send a mail to the DEVs, also, check out the IRC-channel, where a few of the DEVs are.
(I\'ve been told that I should not post the DEV-channel everywhere, so ask someone else for it ;)
Browsing the forums when I\'m bored, nothing more.

Vengeance

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« Reply #12 on: August 30, 2003, 07:33:32 am »
Who told you not to post irc info so that new people who want to contribute have a hard time finding us?  That doesn\'t sound right to me.

Ananna, you should email info@planeshift.it per the \"Help Us\" webpage on http://www.planeshift.it, but you are also welcome to come looking for us on irc.freenode.net #planeshift anytime.  Someone is usually on, although timezones will affect your success rate.  :-)

Thanks for the offer and cu soon.  :)

- Venge

Drilixer

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« Reply #13 on: August 30, 2003, 06:11:52 pm »
Quote
Originally posted by Ananna
Iron Crown Enterprises (Rolemaster, Champions / Hero System, etc.) and Wizards of the Coast (no explanation required, I assume).


a bit off topic but... wow!  Welcome to Planeshift :D

Sybelius

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« Reply #14 on: October 27, 2003, 07:44:11 pm »
Hi all

Now that mac OS 10.3 Panther is released, will there be a new test like a few months ago ? Or did nothing change with it ?

Thx for all your work !
Pour sauver un arbre, tuez un castor !