I thought of one goes a little something like this...
Each person has 5 attack and 5 defense slots. There would be a turn every 7 seconds or so. Each slot could be filled at any time.
You click on an attack slot and choose an attack, there would be four basic attacks; high, medium, low, magic. There would be sub attacks that could be learnt or whatever.
You click on a defense slot to choose a kind of defense corresponding to the attacks; duck, parry, jump or magic defense. This way, you can try and predict what they\'re going to use, and the other player can\'t win by using one really powerful move all the time.
I reckon this adds some skill to the combat, because I pesonally find automated combat boring, because people who play 15 hours a day become unbeatable, and combat is essentially boiled down to numbers.
Comments please?