I agree. I hate sitting back and watching the battle. But then again, real-time combat is impossible for a MMOG with one or two servers because of lag.
Thats why came up with this idea called a \"Fight Code\".
After both parties agreed to duel, they have ten seconds to enter a four or six character fight code. Ex. Player1 enters \"srtfdr\" as his fight code and player2 enters \"budlsr\". When the ten seconds is over, the player avatars fight according to their fight code received by the server.
Player 1 would Swing Right, Thrust Forwad, then Dodge Right. (notice the ancronyms) \"srtfdr\"
Player 2 would Block Up, Dodge Left, then Swing Right. \"budlsr\"
Numbers could also be used for a fight code if its easier for the server.
Once the animations are done and the damages are allocated, they have another ten seconds to enter their next fight code.
Rinse, Lather, Repeat until someone is dead!
If you typo something the server does not recognize, your avatar just idles and takes the blows. (So skill will be involved as well as involvement and its good for laggers!)
Plus, you dont need to talk anyways when your fighting someone. Only anime battles take a time out to talk or flashback on their parents\' death.
I hope this idea was original, dont knock me if it isnt because I never heard of it before.
