I think that the click and wait combat is best you can get in a rpg game.
It still does not prevent you from shooting at a foul creature fighting your friend, just click on it:)
Any system based on player reflexes, typing speed, etc is not suitable.
In a RPG, you want the possibility for your character to be excellent fighter, mage, or anyhing else you want it to be. Even with an average mouse-pointing ability and a below-average mouse. That\'s what RPG is about.
If you have good reflexes and want to use them in a game, choose a fps game. These are two different things, and you cannot have both at once (unless you make a very specialized game that is attractive to a very small group of people).
The tactic in RPGs ahould be limited to the choice of weapons and armour, and choosing combat style. And it is not like the most expensive weapons are always the best.
For example an expensive magical anti-dragon shield could be of little help in normal weapon combat. An agile character may try to use a poisoned dagger to defeat a fighter with large twohanded sword.
Also some kinds of weapons may be efficient against certain creature and armor types and inefficient against others. In many games, there is stabbing, slashing, and crushing damage, with different weapons and armor for each.
And more experienced characters could use more advanced combat styles or hide in shadows to attack their opponents from the back, denpending on the kind of experience.