Author Topic: Team play.  (Read 1475 times)

Fish

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Team play.
« on: August 24, 2003, 06:55:04 pm »
In order to accomplish something bigger than one person can you have to have a group of people with different skills to accomplish the task.  For example in ever quest a body recovery team consists of a necromancer and a cleric.  The necromancer obtains the corpse the cleric raises it.  Considering this is a skill base system what skills sets would be required to do a function.

As an example suppose and someone wants to build a house.  To get the raw materials you need a minor to get metal and stone and a lumberjack to get the wood.  That would be the first team.  In order to turn the raw materials into something you need a smelter to get the metal out of the ore and a sawmill to make lumber.  To make the house you need a mason, carpenter and a blacksmith.  

In order to cut down on the number of people employed you probably really don?t want specialists.  Having multiple skills would be a valuable asset.  And it would definitely cut down on boredom in the case of a player character.

In order to speed up certain processes you may want to have more people with the same skills.  For instance having several carpenter?s.  However having 1000 carpenters would probably just having them get in each others? way.  So there has to be a practical limit.

Another team might be a caravan to get goods across hostile territory.  You would need the standard caravan with teamsters, a two-person repair crew and a chuck wagon with the cook but you would also need a fighting force.  As a side note, a teamster without fighting skills is probably pretty useless.

One of the things that we always have to be concerned with is the economics of the situation.  Talent costs money.  Having 10,000 soldiers clear path from one city to another for a 5 cart caravan is definitely not a economically viable solution.  In the case of building a house you would probably just go to lumber yard to get the wood and a stone yard to get the stone.  Nonplayer characters and player character?s would keep it full.  Timewise and economically speaking it is a lot easier to do that than to have to start a house by cutting timber.

So the question is what teams would you guys like the see?

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Drilixer

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« Reply #1 on: August 24, 2003, 07:52:46 pm »
seems to me that the most important issue to teamplay is finding friends... which the game shouldn\'t do for you... I\'m sure people who are both friendly and industrious will be able to form parties to make teams and do whatever they want to do more efficiently... we don\'t need official parties for tasks like woodcutting though - I would hate being a woodcutter and then being forced to find someone to help me do something that (had the system been different) I should be able to do on my own (like in real life)... no adding official team play to systems is generally a bad idea becuase I\'m sure not many people wpould want this to turn into everquest where to do what you want you are forced into parties...

Xalthar

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« Reply #2 on: August 24, 2003, 08:30:10 pm »
Some things could be wise to team up, before doing... Like dungeon crawling (or caravans as Fish mentioned)

No mmorpg should discourage teamplay, since that\'s really a major factor in games like these...

Drilixer

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« Reply #3 on: August 24, 2003, 09:39:04 pm »
Quote
Originally posted by Xalthar
Some things could be wise to team up, before doing... Like dungeon crawling (or caravans as Fish mentioned)

No mmorpg should discourage teamplay, since that\'s really a major factor in games like these...


true these things should not be discouraged... but people can make friends and work as a team very easily and the devellopers do not need to make that an official part of the game... if people want to work together with others towards a common goal - I am sure they will be able to - please note that the primary reason we have guilds is so people can meet each oither and work together...

Xalthar

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« Reply #4 on: August 24, 2003, 10:32:31 pm »
well if guilding is part of the game, I don\'t see why Teaming shouldn\'t....

lostprophet

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« Reply #5 on: August 25, 2003, 12:36:27 am »
I think teaming should be part of the game, but not in a major way. It could be possible to add other players to your team, and there could then be a list down the side of the screen displaying their picture, health, where they are and what they\'re doing. That way, players could split up to explore a dungeon and help each other out if one of them is in trouble.

Edit: I\'ve just realised this is exactly what there is in Neverwinter nights. Still, it\'s a good idea, even if it\'s not mine.
« Last Edit: August 25, 2003, 12:37:18 am by lostprophet »


Drilixer

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« Reply #6 on: August 25, 2003, 02:24:12 am »
I\'m not against parties - of course parties should exist... but making parties neccesary for tradeskils and whatnot is a cumbersome idea in my opinion

Fish

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« Reply #7 on: August 25, 2003, 03:26:10 am »
Drilixer you will notice that this was not posted on the wish list.  I?m not saying that this is a requirement.  However to build a complicated project or to accomplish a difficult task will require some teamwork.  Just because the task is not taking down the large dragon or killing a god doesn?t mean you not going to need a team.  Building a house is a team event.  Getting a caravan safely across hostile territory is a team event.  Creating a road or enlarging a tunnel between two large areas is also a team event.

From the looks of how this board is going there is going to be a lot of people who are going to be deeply into trade skills.  One way to make it more interesting is to come up with projects were cooperation is required.

The idea behind this thread was not to make it mandatory to cooperate to learn a trade skill but to come up with cool projects that people with trade skills could do other then making 5000 widgets that nobody wants.
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Drilixer

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« Reply #8 on: August 25, 2003, 03:44:53 am »
Not team work required:

building houses tents/small things
blacksmithing
armorsmithing
clothmaking
etc etc (things that can be done in Real Life by a skilled person)

Team Required:

building a castle or grand structure
casting complex spells or ceremonies
defencive/offencive maneuvres
...

Again - tradeskills should not require teams - as a smith I would like to be as self-sufficient as possible

Evanchild

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« Reply #9 on: August 25, 2003, 04:31:49 am »
well if u add a team to any of those it will speed it up. a lot.
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derwoodly

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« Reply #10 on: August 25, 2003, 04:38:28 am »
I for one think that is a great idea!  I have never heard of a MMORPG that allows grouping for trade skills.  

/shout masonary needed for Castle building group!

/g building buff wore off, plese recast Mason
/g oos
/g we will never get this castle build on time Mason,
/g what is your bricklaying skill anyways!

hahaha

Drilixer

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« Reply #11 on: August 25, 2003, 04:39:21 am »
yes - but that is where guilds come in :D

Drilixer

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« Reply #12 on: August 25, 2003, 04:40:03 am »
Quote
Originally posted by derwoodly
I for one think that is a great idea!  I have never heard of a MMORPG that allows grouping for trade skills.  

/shout masonary needed for Castle building group!

/g building buff wore off, plese recast Mason
/g oos
/g we will never get this castle build on time Mason,
/g what is your bricklaying skill anyways!

hahaha


*shudders*

derwoodly

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« Reply #13 on: August 25, 2003, 01:38:36 pm »
ahhh, give it a chance Drilixer.

What is the difference between pressing the auto attack button and pressing the auto brick lay button.  When your character is buffed with the \"Skill of Free Mason\" spell he could laybricks 50% faster. If it stacked with a \" Haste of Management\" spell and a \"Strenght of Working class\" spell, the castle could be built over night!

-- you successfully set a brick.
-- you successfully set a brick.
-- you successfully set a brick.
-- you drop a brick!
-- you successfully set a brick!
-- you have built a wall!
-- you have increased your skill! (248)
-- your castle is done!
« Last Edit: August 25, 2003, 01:39:17 pm by derwoodly »

derwoodly

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« Reply #14 on: August 25, 2003, 01:41:56 pm »
Messed up the edit. Should not have been smilies in post.