Author Topic: Market stalls  (Read 1061 times)

Dureus

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Market stalls
« on: August 25, 2003, 03:03:11 pm »
I think we should be able to own market stalls so we can sell our goods if we make them, say if you wher a swords smith. This would be cheaper then buying a proper shop (thats if you can buy shops, i dont know, i havent acctuly played the game yet).

Post your thoughts or surgestions (sorry bout the typo) below :)
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Drilixer

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« Reply #1 on: August 25, 2003, 11:59:04 pm »
there is abuilder class... so being able to build stalls or buy stalls doesn\'t seem too far-flung an idea

Xalthar

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« Reply #2 on: August 26, 2003, 10:53:24 pm »
this has been discussed before, and I think people agreed at people being able to build their own stalls, and acting as merchant at different locations..

lostprophet

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« Reply #3 on: August 27, 2003, 12:18:33 am »
Yeah yeah that\'s a cool idea. Hey, I just thought, what if you could be a mercenary? That would be cool, and wouldn\'t have to be coded into the game. Just people give you money and you kill stuff for them. As long as you can\'t pk, that would work well.


Hayden

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« Reply #4 on: August 27, 2003, 12:28:05 am »
I like the idea of stalls.  Builders get XP for puting them up, and manufactuers can sell their goods (Maybe add in a bartering system, do raise or lower prices).  And how to prevent crowding?  Simply limit the number of shacks.

Say you buy a shack, but don\'t like it for some reason; then the builders can come in, destroy it, and build you a new one, earning XP for it.

lostprophet

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« Reply #5 on: August 27, 2003, 12:37:35 am »
Will there be the ability to set up an automated buying system, as if you were buying from an npc, or will it be simple trading? If it was trading then you could haggle I guess, or do swaps. What about making signs? Like, you could have a stall right next to the general store with a big sign saying \"Way cheaper than the general store\".


Jaxan

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« Reply #6 on: August 27, 2003, 03:10:43 am »
What if you could be a mercenary, lostprophet? ;) **gestures casually towards sig**

Anyway just so I don\'t post entirely for the point of guild advertisting:

Maybe you claim a hunk of town and start a stall renting buisness.

You could also put a stall infront of your main shop building, with your best-selling stuff, making a very effective sign.

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Evanchild

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« Reply #7 on: August 27, 2003, 03:41:09 am »
gnome emrchants- guild of people who sell there stuff.  we make mass orders and such doerius, if your interested int he ways of merchantism check it out.


yeah having a stall owuld be really nice for my guild.  put one up in every city hire an npc to run it and we would restock it every so often.  that would be really profitable.
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Xandria

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« Reply #8 on: August 27, 2003, 07:49:55 am »
Definitely a must-have for starting to established merchants who cannot yet afford a store (oh yes, there will be player owned stores in the game  :))  ).

I\'m still stuck on exactly how it should work though.  Because if it\'s really cheap to set up a stall and doesn\'t cost anything to upkeep, then everyone will just put up a stall to sell their stuff, because it\'s way more profitable than a store.  Which would also be back because it would use up all the space in town (I mean look at hydlaa plaza, it\'s probably only got enough room for maybe 20-30 merchants comfortably down by the fountain).

So one possibility is that you can buy a stall kit (trying to think of something better to call it) or just chop down a tree, get some paint, and make one yourself, then you can set it up wherever you want.  The catch is that you will be charged (paid to whom?  I\'ve yet to decide yet, but most likely me for thinking of it  :D ) a certain amount each hour/day your stall is set up -> depending on how much traffic goes through that area <-.  If you want to set up in a pristine area of town (like the fountain at the plaza) then it will cost you quite a bit to keep your shop there.  This would allow the bigger traders with more inventory to reach a bigger client base.  But the starting merchants could also set up, but they would be more likely to set up in other areas of town, or perhaps on outlying roads to sell their goods.

And so I would assume that this would be applicable to offline time as well.  You just have to remember that your stall will be set up until the next time you log on, so make sure you\'re stocked up.

And you would probably have a setup that would allow you to control what good are allowed to be sold (and perhaps purchased as well?) at your particular stall.

Hmmm, I think I have more to say, but it\'s too late for me to think anymore.

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Kelython

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« Reply #9 on: August 27, 2003, 12:05:53 pm »
I have an idea (ooh, i started the post with I, bad Kelython) for how the \"rental\" of market space could be done.

Quite simple actually, i hope.
Planeshift also has its political ways. So i guess every city shall have it\'s council and/or mayor or whatever. They could issue market space and the costs for those. Or maybe each city should have it\'s own trading department taking care of such.

Further more, I agree builders should build your stalls (good for their exp aswell as for PS economics.) and we should be able to hire npc\'s to operate them when we\'re offline or out gathering resources or goods.
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Monketh

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« Reply #10 on: August 27, 2003, 05:58:08 pm »
To prevent the obsessive use of stalls make them hold less and stores hold more obviously.  NPC shopkeepers are a must too btw.
Perhaps several people can run a store and the money they get is based on the percentage of value they put in to it.  (Dragonscale armor would give a higher percentage than a batch of tin swords, pies more than bread, chimps more than chipmonks, etc...)
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seperot

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« Reply #11 on: August 27, 2003, 06:29:32 pm »
Quote
NPC shopkeepers are a must too btw


actually no there not starwars galixise runs all its shops player based its a intersting way but it sounds cool

mabie grakrim can give some insite to this.....

Monketh

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« Reply #12 on: August 27, 2003, 07:35:43 pm »
Ahem, player-based shops using NPC-shopkeepers.  
Who wants to waste life standing there selling stuff to ppl? Not me. NPC\'s are capable of doing the job. I regulary read the SWG forums for quite a while there Sep.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM