Author Topic: Damage  (Read 2641 times)

Xordan

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Damage
« on: August 27, 2003, 01:23:40 am »
I would like to see a realistic damge sytem, where different parts of u\'r body can get hurt. Each part of u\'r body can get hurt, and when it reaches a certain level of health u get penalties.

E.g. U\'r left leg has say 40/100 hit points left, so u run slower with a limp. Or u\'r left arm is the same, if u use it for combat u strike slower. And say the head if it reaches 50/100 u are stunned and cant move properly for a length of time.

What u guys think?

Moogie

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« Reply #1 on: August 27, 2003, 01:51:43 am »
Absolutely love this idea. Two hundred and fifty nine thumbs up from me. :D

Right, well errm... I better get started.


*thumbs up* ... *thumbs up* ... *thumbs up* ....

Jaxan

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Blood
« Reply #2 on: August 27, 2003, 02:23:57 am »
I think it\'s a good idea too. When do you die though?

If your head (or other vital organs) reaches 100/100 I suppose death would be instantaneous, but what about other things? Upon losing your arm, you would eventually die of bloodloss, eventually....

You\'d need a radical new approach (can\'t wait to see the \"cool, but not Planeshift\"s). Perhaps a uhh... blood meter. When this goes down, you begin moving slower and feeling weaker (bloodclotting might be a healing spell).

You have you body damage, showed in a corner by a dude with different parts of his body turning red or something, and maybe a more detailed pop-up menu listing: head 30%, torso 40%, L-arm 15%... and each wound contributes to the loss of blood, showed on The Blood Meter(tm). When blood = 0 (not meaning you\'re totally drained of blood, just not enough to live) you die.


Oh another thing... can you lose body parts? Maybe you would have to put the fingers/arms/legs/ears in your pack until you can find a healer to put them back on. :P
This may cause ESRB to hate us though ...or just me.


Even if you all spit upon the above stuff, I\'ll contribute some thumbs-up, bringing your total to 252. ;)

Drilixer

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« Reply #3 on: August 27, 2003, 03:54:52 am »
Quote
Originally posted by Jaxan
You\'d need a radical new approach (can\'t wait to see the \"cool, but not Planeshift\"s).


254 thumbs down + 252 thumbs up = two down...

it\'s not exactly a radical idea... sounds exactly like every mechwarrior, heavy gear, and other miscellaneous giant-robot game I\'ve ever played...

\"... not Planeshift...\"

Xordan

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« Reply #4 on: August 27, 2003, 12:34:26 pm »
Why not? It would make the game much better. Having a simple HP system sounds like all  the MMORPG\'s in history to me. We should have summin different.

BTW, 259 + 1 = 260 thumbs up

So we got 6 thumbs up for this idea!!!!!!!
« Last Edit: August 27, 2003, 12:35:27 pm by Xordan »

Monketh

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« Reply #5 on: August 27, 2003, 06:04:30 pm »
I\'m not sure about it not being planeshift but...
*Dumps 300ct family size pack of tumbs on floor*
I approve, and yes you should carry your arm around and take it to the healer (becuase it\'s cheaper than getting a new one :P)
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seperot

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« Reply #6 on: August 27, 2003, 06:33:24 pm »
haha it would work as a weapon as well  :D

that could work with enemys as well you cut of a arm or a ork he knocks off your sword you pick up his arm and beat him to death with it  :P
« Last Edit: August 27, 2003, 06:33:45 pm by seperot »

Jaxan

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« Reply #7 on: August 27, 2003, 08:13:55 pm »
Quote
Originally posted by seperot

that could work with enemys as well you cut of a arm or a ork he knocks off your sword you pick up his arm and beat him to death with it  :P


What have I done? Somewhere cries. :P

Xordan

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« Reply #8 on: August 27, 2003, 08:17:50 pm »
lol, that would be cool, u could sell bits of meat that u slice off enemies to cooks. lol

mmmmm, roast ork.

Isgrimnur

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« Reply #9 on: August 27, 2003, 09:11:45 pm »
Maybe not!!

Anyway the idea has merit and would be workable, yes the idea of the zones has been used before but hey it would work and make the game more interesting, the only problem would be apportioning critical health and non-critical health, My idea would be used to split the body up like this:

Head: Critical area - HP drops to pre-defined level you get knocked out, run out you die upto those points intelligence and co-ordination affected.
Torso: Critical area - HP runs out you die upto that point Strength and Endurance affected.
Arms: Non-critical - 2 areas when HP runs out arm un-useable up to that point co-ordination and strength suffer.
Legs: Non-Critical - 1 Area when HP runs out you cant stand, have to crawl up to that point Speed is affected.

For the above affects you could use pre-defined levels of HP (in a %) between changes of state or use a gradual affect. eg The lower the %HP remaining in an area the greater affect the injuries have (speed or strength loss etc)
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Nairan

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« Reply #10 on: August 27, 2003, 11:28:36 pm »
WTS my left arms as weapon *GG*

hook

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« Reply #11 on: August 27, 2003, 11:37:12 pm »
i\'m passive about it ...i really liked the idea of fall damage being dependant on the height of the drop and the type of material/floor you land on though (where\'s that thread anyway)
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Wormtail_

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« Reply #12 on: August 28, 2003, 02:11:10 am »
I like this idea. Anyway, here\'s my contribution.

Bleeding to death: I think that this can be used with \'overall\' damage. Overall damage would be the overall HP that you have, for every single part of your body combined. Basically, when you are knocked down to a certain percentage of your HP, you die. This is, once again, your overall HP, and arms and legs need blood, as does the brain and body. Not that I needed to point that out, but do Kran have blood?

This would mean different heal spells, too, I think. Maybe they can just heal overall HP until you\'re completely healed, but the blood loss idea, in my opinion, has some merit and would have to be replenished through time, potions, and food.

Also, Diaboli have tails (I think).

With a body-parts system, perhaps there can be things that hurt a particular part of the body. Like noxious fumes hurting the head, falling down hits the part of he body that is landed upon hardest, and so on.
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Drilixer

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« Reply #13 on: August 28, 2003, 02:30:05 am »
we know that the combat system has different moves... like defencive offencive etc etc... and that it will most liekely be automated... maybe there could be a skill so that you can target different parts of the body... Again... dropping hp for your \'mechwarrior in the middle ages\' system isn\'t the best idea

hook

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« Reply #14 on: August 28, 2003, 08:17:28 am »
hmmm, but will it work nicely with the current(ly planned) fight system? ...i mean, it was said that there\'ll be no real-time fighting (for now?)
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