Author Topic: Implementation of Klyros flying ability  (Read 1277 times)

Shiyar

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Implementation of Klyros flying ability
« on: August 28, 2003, 10:45:31 pm »
I personally am planning to start a male Klyros character once the race has been implemented.  I understand that this may take a bit due to their flying ability; here is my suggestion on how to accomplish that.

Tapping the jump button should cause the character to jump normally.  Tapping it again in midair should result in the Klyros character flapping his/her wings and gaining a little bit of altitude.  There should be a limit of perhaps five such \"double jumps\", so that the character could jump, then tap the button at the top of each successive jump to gain altitude.  To glide, simply hold down the button and the character would glide in the direction they were facing.

Finally, the jumps should be able to be used as needed, so a character could jump, flap, flap again and glide, then flap up to three more times to make it up to a ledge.  This would allow for more control over flight.

Overall, such a system would be relatively simple to implement, easy to use, and easy to learn.

Just something I hope the team looks into.  Thanks.

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Wedge

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« Reply #1 on: August 29, 2003, 12:31:32 am »
Yeah but you better be givin\' the Enkidukai some natural bonuses in climbing and jumping then too...
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Xordan

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« Reply #2 on: August 29, 2003, 01:20:21 am »
I\'m planning on being one 2, I\'ve been wondering how it\'s gonna work.

Drilixer

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« Reply #3 on: August 29, 2003, 01:31:38 am »
actually I like that flying system... it wouldnt just be press \'fly\' button... aim...

Saphire

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« Reply #4 on: August 29, 2003, 01:57:34 am »
yeah, and maybe if they have something that increases their endurance they could get bonus flaps so you could go higher; the only thing is that the glide should have very LITTLE degrade.

and by degrade i mean how fast you fall if you\'re gliding. it should also be possible to \"ride up drafts\" so you could technically glide from point A to point B over a forest using the updrafts.

up drafts could be generated near cliff faces, hot areas (hot air rises, enough hot air can float something, like a hot air balloon) like volcanos and maybe there could be \"down drafts\" as well; these would be the exact opposite of up drafts.
 ;)

just alittle more depth to a really sweet idea.
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Drilixer

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« Reply #5 on: August 29, 2003, 02:00:41 am »
I dunno about drafts because that would require an extra layer of programming :P  But gliding is definately a must because you dont want to drop 10 feet for wevery time that you are pressing the jump/flap wings button :D

hook

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« Reply #6 on: August 29, 2003, 11:10:23 am »
i also think that klyros should be able to fly ...or at least glide a bit ...but no idea, how it should actually work in the game

oh, yea, we enkidukkai (and also other races) deffinetly need something as neat as klyros have flying :]
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Kiva

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« Reply #7 on: August 29, 2003, 01:51:16 pm »
Klyros don\'t fly. They jump like everyone else, yet if they flap their wings (probably implemented as rapidly pressing the jump button), they can jump longer because of the fact that they have wings.

*Please note my signature* :)

Edit: This is true, and it will be so.
« Last Edit: August 29, 2003, 01:51:57 pm by Kiva »
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Xordan

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« Reply #8 on: August 29, 2003, 03:46:20 pm »
Yuh, so they can double jump/triple jumb or whatever, and then glide slowly down again. They have to be able to glide or they\'ll suffer from fall damage.

Drilixer

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« Reply #9 on: August 30, 2003, 02:30:09 am »
Quote
Originally posted by Gronomist
Klyros don\'t fly. They jump like everyone else, yet if they flap their wings (probably implemented as rapidly pressing the jump button), they can jump longer because of the fact that they have wings.

*Please note my signature* :)

Edit: This is true, and it will be so.


well if you read what we said you would see that that is what we were speculating that it would be :D

Darkmoon

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« Reply #10 on: August 30, 2003, 03:50:07 am »
Quote
Originally posted by Gronomist
Klyros don\'t fly.


From the website:
Quote
Rules
Nightvision. Fly for short time. Breath underwater. Due to they nature they can\'t wear any kind of Heavy Armor.

Kiern

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« Reply #11 on: August 30, 2003, 03:58:09 am »
haha...great signature gronomist
« Last Edit: August 30, 2003, 03:58:28 am by Kiern »

Half_Pint

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« Reply #12 on: August 30, 2003, 05:50:24 am »
Unless there has been an unannounced change Kylros can fly.

Shiyar

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« Reply #13 on: August 30, 2003, 06:43:43 am »
For those of you who were saying Enkidukai and/or other races should get equivalent bonuses, you\'ll notice from Darkmoon\'s post that Klyros CAN\"T WEAR HEAVY ARMOR.  That\'s a big enough disadvantage to balance the whole flying/gliding thing.

And I\'m glad to see so much positive feedback.  Can\'t wait to start my Klyros character.  Thanks for all the posts, guys!

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Half_Pint

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« Reply #14 on: August 30, 2003, 06:50:58 am »
I don\'t know if heavy armour is all that desirable, myself.  Unless you invest lots of skill points in it it will just slow you down.  (Yes, I know your defence will be far stronger, but what use is that when you can\'t move fast enough to close on a lightly armoured enemy archer?)   ?(

Shiyar, I think your ideas for the flying controls are pretty good, and they would certainly be pretty easy to learn.   :))

I wonder if Kylros will be able to hover?