Author Topic: Player Housing  (Read 3730 times)

Evanchild

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« Reply #30 on: September 03, 2003, 11:57:14 pm »
vash...  houses should be cheap... their are tons fo people willing to donate servers and it won\'t be a problem.

existing cities shoudl all start out the same and evolve with the game. maybe a really old looking town hall and a school to learn skills.  and as the game gets more people and things publicly it self evolves but people can also build in it.
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lostprophet

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« Reply #31 on: September 04, 2003, 12:08:44 am »
I don\'t think houses should be cheap and I don\'t you should be allowed to build wherever, because even with lots of servers people will still build more than one house.

About your idea for cities starting rubbish and changing over time, will it be possible to be paid to renovate or change existing buildings? Over time they could get wear and tear maybe. Also, if there are personalised buildings, will there be graffiti?


S0LDieR

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« Reply #32 on: September 10, 2003, 02:03:28 am »
im a newb to this game as u can see, for this is my 1st post in the forums :)

but i have found what i have read, completly and very interesting. we dont have much of this city building and pvp and freedom in many games. to tell u the truth i can only remember of ultima online having this much freedom.

anyways, i think that towns or buildings should be somewhat expensive. we cant have newbs and any1 building their own house or whatever. it should be more like real life, u have to work hard to get ur own place (well u could make up a banking system ingame where u would apply for loans, but thats another sotry), and until then u would have to rent a house or be let to stay in a friends house (this could create a real estate business, with guilds dedicated to building hotels and houses for rent, etc, but that is yet another story :) ).

I would very much like to be able to build a city wherever i wanted. Ofc that to do this u would have to be in a guild with 100 ppl +/- (to have a decent city). Towns should have a little area of influence where no other guild or person, without that city\'s mayor consent, could build (so as not to have others build in the middle of ur perfectly designed town). This would need a division in city hall (could be done by architest or planners) that approved applications for buildings and passed permitions for that area (yet another market).

About security. U would have to have a balanced system, where persons coudlnt be so strong as to destroy a city with little help. I think its all about balance. You cant have just 20 ppl destroying 10 buildings, u would have to make buildings stats strong or smth that required a lot of man power and machine power to destroy it.
It would be good and i agree with the idea of hiring permanent NPC\'s to defend the city, that would have to be payed by the comunity of that city (this would need a limit - the price to upkeep them for example - or else we could have a city crawling with NPC\'s defenders and almost impossible to destroy or conquer). These will be needed as its very upseting a 100 citizens city that at a given time has only 10 online, is destroyed by 50 other players.

All these problems will make the game evolve, as guilds and players will verify that u need to associate with each other to be able to maintain cities and that u need to make alliances so that u can have help in defending your City.

And i am talking of cities! You will need at least 50 or better yet 100 players to have and maintain one. You cant have lots of 20 player guilds building a town each (for those there could be villages or smth with different characteristics).

There could also be guilds of only architects that payed their services in providing buildings to players and guilds and maybe with a security and a building division, to also build the city or buildings and to defend them. but this is all an evolutive thing that may or may not appear.

In providing the buildings, the architect could have an experience level. the bigger his experience the more materials he could use and bigger the buildings he designed could be. And if he travelled a lot he could use exotic materials and stuff. I realise this is very complex but it would be a great system in my view.
So to build smth, you would need an architect to design the plant, then u  would need builders to clear terrain if needed, and build the buildings. The restrictions would be if u constructed in a city area of influence (u would need the city hall permission) and thats it. If u constructed in the wild or in hostile territory, u would simply get destroyed (this will make ppl join together seeking protection).

i say dont worry with those things, as human nature and society will naturally overcome them by joining more and more.


think this is all very complex, but in my view it would give a hell of a game.

Suggestion: charge 2 euros per month, to prevent the entrance of little kids (no offense :P) and the common register user just to see how the game is and then leave.
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Monketh

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« Reply #33 on: September 10, 2003, 02:32:10 am »
I\'m sorry but some of us don\'t have euros.  Some of us live across oceans (Internet  here, hello?) and the cost of sending money (even a small amount) would discuorage us from coming here.  As for \"empty\" accounts, a system could be devised where unused accounts would be deleted after two months of inactivity.  As for \"little kids\" how do you define that?  I take no offense but I know a respected (well not as much as older ppl) 12 year old here.


Edit: Oops sorry about the flamage...
« Last Edit: September 10, 2003, 02:32:42 am by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

S0LDieR

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« Reply #34 on: September 10, 2003, 03:35:53 am »
U have to pay for internet :| cant u spare 2 euros or 2 dollars per month? (i meant using credit card, not sending money over mail or anything u might of thought of. Sending money by credit card doesnt cost u anything or at least, it costs very little).

And the little kids might be too subjective and generalist, but means only those brats or even grown ppl who just spoile things.

Think that the need to use a credit card would enhance the gamers \"quality\" and community, but this is just me thinking.

Anyways, stay on topic and comment on the housing plz. This was just a minor suggestion.
« Last Edit: September 10, 2003, 03:37:35 am by S0LDieR »
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Monketh

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« Reply #35 on: September 10, 2003, 09:35:11 pm »
I\'m 14 man, I don\'t have a credit card.  Do you really think my parents are going to let me use thiers? Um... NO!  I\'m here, and I\'m well respected.  Not to mention this is an \"Open-source\" game, charging money would be contradictory.  The devs have promised us they won\'t anyway.  Let\'s let this thread get back on topic please.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

lostprophet

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« Reply #36 on: September 10, 2003, 11:28:53 pm »
I\'m 15 and I wish I was well-respected too! Seriously, this is a completely free game.

Back to housing. I like soldier\'s idea for getting loans and a real economy, but why would you need to rent a house? Unless it was just for storage, then that would be useful.


S0LDieR

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« Reply #37 on: September 11, 2003, 04:53:17 pm »
i only mentioned renting for those persons who want to be alone and might not have money to buy a house (they could then rent a room in a inn or smth).

and if this happens, then a specific part of the econmy grows: renting. Where guilds or persons can buy houses/buildings and rent them to ppl, thus making a revenue.


as i am newbish to this game, i dunno if having a home or renting one will be a must in the game. from what ive seen so far, its not cause u can logout anywhere and be safe (me thinks).
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lostprophet

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« Reply #38 on: September 11, 2003, 10:49:48 pm »
Yes, but renting out doesn\'t automatically bring tenants. Why would someone want to rent from you?


S0LDieR

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« Reply #39 on: September 11, 2003, 11:05:50 pm »
didnt understand ur whole post lost :\\

it doesnt automatically bring tenants, but it can bring them. u have a house fro rent, and if some1 wants to rent it, he does.

the reason peeps rent from me or from any1 else is that they need the house/room and the player who owns a house is willing to rent it :\\  isnt it like this renting happens?

and a person rents a house because he/she doesnt have enough money to buy one for himself
« Last Edit: September 11, 2003, 11:10:36 pm by S0LDieR »
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lostprophet

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« Reply #40 on: September 11, 2003, 11:13:43 pm »
But you still haven\'t explained why someone would want a room in the first place. Is it just for storage? The reason people rent in real life is because they need a place to sleep, but you don\'t in PS.


S0LDieR

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« Reply #41 on: September 12, 2003, 05:53:49 pm »
atm u dont need, but the devs want to include cities build by human players, and i cant imagin a city without housing.

So housing could be implementated in a further step of game development as part of rolepay and also to store things as u said.

And another thing i would like, is for example, having trade routes where u want to take some cargo from one city to another, and then as the cities r far away from each other, u would have to rest or sleep in the middle voyage, and for that u could own a house in the middle of the path or stay at a inn (by renting a room).
U could also need to stop for the simple reason that u have to quit the net :/

anyways, i think that for players to build cities, housing will be a must, aswell as being able to be a very big part in roleplay ( u could then buy things for ur house- furniture, etc- and even have an armoury to guard weapons or a celler or whatever) . The game could even include ingame marriages between players, who would then build or buy a house for themselves,etc
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lostprophet

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« Reply #42 on: September 12, 2003, 09:24:25 pm »
Yes, but in PS you don\'t need to do everything you have to in real life. The inn idea is good, as it\'s already be announced that there will be a stamina feature, which could presumably be topped up by sleeping. But why would you need to stop at an inn to log off? That would be very annoying for adventuring type players.


sashok

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« Reply #43 on: September 12, 2003, 09:29:32 pm »
Ok, here are some of my thoughts on housing.

1) Where can a player can build a house.  

I think that it should be a high privilage to have a house in the main cities of the game, but yes, I think there should be housing in those cities just for the realism of the game.  There should be space at some point in the city which players can buy and build their houses on.  This spaces are each very expensive and after a while they will all be filled.  There should be a renting fee for people who own houses in big cities so that they can\'t abandon the house and this way prevent somebody else from having a house there.  I think this would be a good idea for the guilds.  It would be nice for guilds to have a house in the main city(later I will explain why)

Other locations could be either small camps that were authorised by the devs or the cities that were built by the players.  This way you wont see houses standing everywhere.  It should be controlled.  

(p.s. I\'m only talking about houses, I\'m not talking about renting apartments or renting rooms from houses of other players.  And I\'m not talking about building little huts for traveling purposes, that\'s whole nother issue)

2) Why should one own a house.

I thought about that and I find that the biggest benefit of owning a house or renting a room or having a tent is quick regeneration of mana and hp and quick heal from negative buffs.  Once an injured person who owns a house makes it to their house it should take no more than 10 minutes to completely regenerate everything.
I think that would be a good idea to have that kind of healing energy.(or maybe it should also be privilage to have this energy in your house).

Another good reason I could find is the fact that you can store lots of items in your house, use it for your occupation(weapon/armor smith, cook, tailor or anything) is easier to have right tools right where you live.

Another good benefit I found usefull is let\'s say you or your friend or your guildmember is running from police/enemy/creep.  Houses could be the best hiding places.

Guilds benefit to have a house is pretty big too.  It\'s first of all where guildmembers meet, or hide or regenerate.  Second, it\'s how Guilds present themselves.  Style and location of the house would tell a lot to a person who wants to join a guild and who doesn\'t know anything about it.

3)How to build a house.

I like the Shiyar\'s ideas on how to build a house.  I think that there should be such professions so that there would be bigger variety of styles.  I don\'t believe in Sim\'s way of building a house.  It\'s too fast and too fake.  And also remember, the more professions PS has the better.

 
Well, I guess I covered some issues. Hope you find them useful

lostprophet

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« Reply #44 on: September 12, 2003, 09:34:30 pm »
Yeah, but I don\'t understand about the recharging energy. I figured you\'d just lie down in your bed and wait a minute(10 is a bit long to wait). Also, it should be possible to put up tents anywhere, but if you don\'t take them with you they fall down and disappear after, say 20 minutes.
I like the idea of hiding from people. If there are sneak moves like backstab in the game, I presume there is some kind of \'line of sight\' that enemies have, so they can\'t see you if you are around a corner. If they saw you go in the house they\'d follow, but if you dash in before they round the corner they\'d run straight past, scooby-doo style.