im a newb to this game as u can see, for this is my 1st post in the forums
but i have found what i have read, completly and very interesting. we dont have much of this city building and pvp and freedom in many games. to tell u the truth i can only remember of ultima online having this much freedom.
anyways, i think that towns or buildings should be somewhat expensive. we cant have newbs and any1 building their own house or whatever. it should be more like real life, u have to work hard to get ur own place (well u could make up a banking system ingame where u would apply for loans, but thats another sotry), and until then u would have to rent a house or be let to stay in a friends house (this could create a real estate business, with guilds dedicated to building hotels and houses for rent, etc, but that is yet another story

).
I would very much like to be able to build a city wherever i wanted. Ofc that to do this u would have to be in a guild with 100 ppl +/- (to have a decent city). Towns should have a little area of influence where no other guild or person, without that city\'s mayor consent, could build (so as not to have others build in the middle of ur perfectly designed town). This would need a division in city hall (could be done by architest or planners) that approved applications for buildings and passed permitions for that area (yet another market).
About security. U would have to have a balanced system, where persons coudlnt be so strong as to destroy a city with little help. I think its all about balance. You cant have just 20 ppl destroying 10 buildings, u would have to make buildings stats strong or smth that required a lot of man power and machine power to destroy it.
It would be good and i agree with the idea of hiring permanent NPC\'s to defend the city, that would have to be payed by the comunity of that city (this would need a limit - the price to upkeep them for example - or else we could have a city crawling with NPC\'s defenders and almost impossible to destroy or conquer). These will be needed as its very upseting a 100 citizens city that at a given time has only 10 online, is destroyed by 50 other players.
All these problems will make the game evolve, as guilds and players will verify that u need to associate with each other to be able to maintain cities and that u need to make alliances so that u can have help in defending your City.
And i am talking of cities! You will need at least 50 or better yet 100 players to have and maintain one. You cant have lots of 20 player guilds building a town each (for those there could be villages or smth with different characteristics).
There could also be guilds of only architects that payed their services in providing buildings to players and guilds and maybe with a security and a building division, to also build the city or buildings and to defend them. but this is all an evolutive thing that may or may not appear.
In providing the buildings, the architect could have an experience level. the bigger his experience the more materials he could use and bigger the buildings he designed could be. And if he travelled a lot he could use exotic materials and stuff. I realise this is very complex but it would be a great system in my view.
So to build smth, you would need an architect to design the plant, then u would need builders to clear terrain if needed, and build the buildings. The restrictions would be if u constructed in a city area of influence (u would need the city hall permission) and thats it. If u constructed in the wild or in hostile territory, u would simply get destroyed (this will make ppl join together seeking protection).
i say dont worry with those things, as human nature and society will naturally overcome them by joining more and more.
think this is all very complex, but in my view it would give a hell of a game.
Suggestion: charge 2 euros per month, to prevent the entrance of little kids (no offense

) and the common register user just to see how the game is and then leave.