Author Topic: Platforming  (Read 1370 times)

Harwen

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« Reply #15 on: October 04, 2003, 05:53:40 am »
Quote
Originally posted by Wedge
Yes jumping in first person is stupid.  That\'s why we have a third person camera.  And don\'t give me any crap about not being dexterious enough, you are using a freakin\' computer, if you are that weak you have some serious problems.  And no one said they have to be put in favour of mental puzzles.  The best games combine the two, try playing Alundra (the first one) some time, that game had the most pefect puzzles of any game I ever played.


First thing : Alundra rules, fried my brain more than any other game.

Second: I think that there should be a definite answer to the question of: Is this going to be in any way, an action rpg? I mean, how much control will we have over the character during the use of the \"climbing\" skill? Or the \"backstab\" or heck, even the battles?

I understand the realism and the roof-hopping are great, but accidents happen all the time, especially for the poor newbs, just how tricky will those jumps be?

Third: Maybe the type of dexterity you are looking for is in the type of FPS games like the (forgive the accuarcy) star wars type series, I can\'t remember the exact title, but I seem to find mirrors between the third person, and the first person views.

The star wars games also give me an idea on how the jumping skills should be handled, they allow for longer, or extended jumps with increase in that particular skill level, but more or less, you were always entitled to a specific jump length, which wasn\'t much use, except with jedi super-speed =P, but other wise you would \'know\' that a jump was do-able or not.

Paxx, I think you lost us when you started reffering to battles =P ?