Would it be possible to use UNCOMPRESSED data for the world, textures and stuff like that? I\'ve noticed the loading of the world takes a very long time, most of the time with my harddisk rattling along. Is this maybe caused by the fact that the world data is compressed, and that the game first needs to decompress 20 or so megs worth of data, then read the xml/wordfile in, and then is able to really load the data it needs?
It sounds to me, that if the decompression fase is removed, that the whole loading sequence will be faster, and less cpu-intensive, leading to a faster world buildup, at the cost of a bit extra diskspace (like that\'s a big problem...with 40gb disks on the market for 2 cents)
Please don\'t shoot me if my idea is wrong..I have enough holes in me already

Sar