Author Topic: On Capturing  (Read 3111 times)

Harwen

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Kunta!!!!
« Reply #15 on: October 04, 2003, 05:58:04 am »
Wow, slave trading in PS,....My name is Kunta, forever it will be Kunta Kinte.

Not good, morals put aside, it adds fear to the game, captives should be reduced significantly, or at least non-material, as not in person slave-ish.

Although, I see visions of dejected and maltreated prisoners just waiting to be rescued...and I like it ;)

Definetly some promise.
 

Spehk

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« Reply #16 on: October 08, 2003, 07:39:51 pm »
Instead of npc captives/slaves (Or as well as)why not have Followers that increase in number depending on how well you make yourself known via quests/rank in guilds etc. You could set them to guard private property or storm a rival\'s homestead or followers, though of course there would have to be some limit of the amount of followers to avoid huge lag issues for some whacked necro with a Horde of unholy Acolytes. Also depending on the variety of skills known by the pc the type of followers would differ (i.e White mages would have holy followers in white robes bashing enemies with Tomes or holy symbols, Rogues would have thugs/assasins, some mages might have apprentices that increased in magic prowess as you did blah blah blah) Anyway, just a idea, feel free to flame it as you see fit   :]
« Last Edit: October 08, 2003, 07:41:12 pm by Spehk »
Spehk
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Harwen

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« Reply #17 on: October 08, 2003, 08:20:04 pm »
Eh, I really don\'t think that anyone would volunteer to fight you if you would have to become their acolyte if you lose. Making it mandatory would be kinda weird, a bet sorta, or a tag of ownership attached to the end of the name, like Billy Bob, Slave to Imayodaddy which the title can only be removed with a the slave defeating his \"master\"...which would only clear the name, not make the slave the master. Kinda a fun way to prove dueling prowess in a more embarassing way. The titles could also be put up as calateral, for a bet, for spoils of a duel and traded as such. One day, Billy Bob will be Imayodaddy\'s slave, the next he will be Yomybizitch\'s slave. These could be collected and traded for something? I dunno.

What would be cool if you could win back slaves from a slave driver or something with an enormous amount of people under his slave title. As with a battle, or even money.

This does lead to such things as slave laws, slave \"traders\" and such. I don\'t think it should be real possesion, since it would make the game really, really unpleasant for the unlucky slave.  Being emarrased everytime you are seen on a /who list should be enough.
 

Sarios

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« Reply #18 on: October 11, 2003, 11:53:25 pm »
I\'d wanna be captured just to rebel and slay the person who captured me just for bragging rights against his/her followers
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Wormtail_

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« Reply #19 on: October 12, 2003, 12:46:57 am »
Erm, I personally was leaning towards the captive/freedom area, not the slave/no chance of freedom thing, as I am loath to introduce slavery into a game.

I agree with the followers idea, however.  If a captive has served his/her/it captivity and has the option to either continue serving you or go free, and chooses the former option, then you have a new follower. Followers are to be limited, like captifves, and can be turned against you. Not easily, though. The race of the follower will affect many things, as I don\'t think a creture of darkness would consent to serve a follower of Light. Then again, I don\'t know why the latter tried to capture the former in teh first place. Anyway, followers gain advantages, both in combat and civil affairs.

EDIT: Incredible amounts of new people in the forum... Their ideas would be interesting to read. Also, perhaps there could be people who pay for things with labor... After serving for a while, they are freed. If the \"master\" does not allow it, then interesting things shall happen... What those things are I\'ll leave up to you.
« Last Edit: March 02, 2004, 01:47:27 am by Wormtail_ »
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Kiva

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« Reply #20 on: March 02, 2004, 08:03:53 am »
So.... If I\'m going on an adventure, the first griefer I meet knocks me out and takes me as a slave. Cool, now I\'ve got limited features and can\'t play the game as I want, now tell me, how cool is that? Sure, but it gets better. I can either pay him so I don\'t have to work, or I can loose money from when I work, so whatever I do, he will get my money. Isn\'t that just great? :)

Sure, I can agree to capturing an NPC and keeping him ransom for some quest, or tell him to go into a cave to see if there are any really nasty mobs, but come on, capturing players? Of course I haven\'t seen the fully developed idea yet, and if it\'s only kept to guild wars, I\'m sure I could agree with it, but it still sounds kinda sick to take a part of the playability out of the game for some people, just for a \"fun new idea\".
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Xandria

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« Reply #21 on: March 02, 2004, 09:31:43 am »
Digging up old posts again, eh Grono? ;)

Yeah, I really think PC capturing should be limited to guild wars.  It would really suck in a situation where maybe you could only play games on the weekend, and within the first hour of playing you get captured and were unable to do anything all weekend...

But if you made it so that getting captured resulted in you choosing to either 1) perform 15 minutes of work for your captor, or 2) allow your character to work 2 hours offline (in which case you don\'t have to do anything and can just leave the game and come back in a bit, but he/she gets more out of it).  So it wouldn\'t be *that* much of a penalty, and perhaps they could make a minigame out of it that is actually fun :D

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Wormtail_

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« Reply #22 on: March 04, 2004, 12:47:34 am »
Well, PvP combat is not going to be allowed except with guild wars. Therefore capturing can only take place with guild wars and not otherwise. Unless a player allows him/her/it-self to be captured in a duel, but then that player must accept the consequences.
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Kereshin

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« Reply #23 on: September 18, 2004, 01:45:22 am »
Here\'s where I stand on capturing:

1) I think that it would be great to capture and put to work/torture NPC\'s. Then they could be paid, put to work, and befriended OR tortured, then sold to the highest bidder. It may sound vindictive, but it could go towards your allignment (maybe).

2) I think that PC Capturing during guild wars is a good idea. These people could be held for a ransom, or be kept for the duration of the war. I would however, like to see some sort of \"escape attempt\" option available to the PC prisoners. I would also like to see the possible looting of these prisoners, and maybe an option to duel the captive in return for freedom (or death)
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Stydracos

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« Reply #24 on: September 18, 2004, 07:33:27 pm »
Quote
Originally posted by Kereshin
1) I think that it would be great to capture and put to work/torture NPC\'s. Then they could be paid, put to work, and befriended OR tortured, then sold to the highest bidder. It may sound vindictive, but it could go towards your allignment (maybe).


Sounds interesting, I guess they could also be freed by NPC\'s or players too? For instance if you capture a high ranking guard (if possible) you may be raided by the city guard to get him back or a player may take pity on an NPC and free them (especially those rping good knights etc).

Anyway I like the whole idea of capturing as an option to killing. I would mind seeing the idea of escape for bothe NPC\'s and PC\'s, I might get killed or recaptured (extending my time of imprisonment).
Same with looting if those are in the terms of fighting.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
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Kereshin

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« Reply #25 on: September 19, 2004, 03:45:19 pm »
Agreed. And having NPC\'s freeing other NPCs or PC freeing NPCs sounds good too. Maybe even a prisoner\'s familiar or animal companion could free them.
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Lyrah

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« Reply #26 on: April 06, 2005, 07:09:07 am »
How about the idea of taming the monster as a pet, that would rank up as you used it in battle?

You would need a skill of \"taming\" and could tame wild horses, mules or other \"beasts of burden\" or transportation as well as monsters for use in combat. Different animals would require different ranks in the skill, IE a rat would be level 0+ some training.

Failure would give a LITTLE xp in the skill, while success would give quite a bit more. Using the pet in combat would also up the skill as well as feeding, grooming, petting or other wise showing affection or care for the creature (HA! I figured out how to fit Role play into something that might otherwise end up a hack and slash ONLY feature *beam smile*).

And tamed animals should be saleable, the success of the new owner in controling the animal would be based off of charisma(pet likes the new owner), will (owner controls pet through wisdom and will), Intellegence (owner figures out what makes the pet \"tick\" and convinces the pet the new owner is ok) or strength(owner manhandles without harming the pet or pet \"fears\" harm if it disobeys new owner) (whichever the new owner has that is higher). The new owner would have to train taming in order to gain xp in the skill while using the pet, other wise it would just be an aid in combat.

I think taimed animals for pure role play would be WELL within the games theme, like having wild dogs or cats tameable or more exotic animals that are not well suited to combat OR labor...but might serve as interesting conversation pieces (giant lizards the size of a dog or a creature that blinks in and out of sight, or monkeys that fetch drinks and food...or whatever else the players or devs might DREAM up).