Author Topic: Monsters affected by weather  (Read 2345 times)

NewPie

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Monsters affected by weather
« on: September 20, 2003, 08:52:45 pm »
Hmmm .. i just thought that there could be monsters affected by weather if there is weather in the game.

There could be something like Storm wolves. If there is lightning, they get stronger than they would normally be.
Then there could be monsters affected by darkness and light as well.

At least this would be pretty unique

well ... continue this topic with your ideas.

lostprophet

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« Reply #1 on: September 20, 2003, 10:30:55 pm »
I like that idea. Fire monsters could get weaker if they were caught without an umbrella as well.

Congratulations on using your first post for something useful, pie.


Saphire

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« Reply #2 on: September 20, 2003, 10:51:54 pm »
When it snows, ice creatures could get stronger, like a when a shadow gets heavier if there\'s low light. If it\'s something really severe like a blizzard or something simillar all or the majority of the [inster type here] creatures could \"turn to stone\" or something because their inner fire has been \"chilled out\" :P and once the storm stops they come back to life.

Could be interesting; you cast a ice like spell on a fire creature when its snowing out and it turns into stone. :D *shatter*
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Xalthar

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« Reply #3 on: September 20, 2003, 10:56:45 pm »
It could also be cool if some creatures were sensitive to daylight, like vampires who have to stay out of the sun.. Or creatures that turn to stone if exposed to it, then they would search for cover, and you couldn\'t encouter them at the same place as in the day..

lostprophet

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« Reply #4 on: September 20, 2003, 10:59:32 pm »
I like that idea. Trolls, for example, would turn into stone in daylight and would stay like that until nightfall. Would be useful if you weren\'t up to fighting, you could lure them out, or use a light spell, or stand at the cave entrance with a mirror.


Wormtail_

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« Reply #5 on: September 21, 2003, 02:21:16 am »
I like this idea. As a not-so-avid-yet-still-reads-the-book reader of Sun Tzu\'s Art of War , the chances of victory are determined by knowing yourself, knowing the enemy, knowing the terrain, and knowing the weather. Of course, it was mainly for commanding armies, but lets just apply similar rules here. Maybe not rules, but if you catch my drift then you\'ll probably know what I mean.

Perhaps the weather can also affect monsters \'inderctly,\' as in not in whether they live in sunlight, but things that aid their speical attacks, things that harm you, things that demoralize people, and so on. Speical attacks would be casting spells, spitting, roaring, and so on. Thw wind would affect those things. For example, a roar that sends enemies fleeing. If the wind is directed at the enemy, then they\'ll probably flee. If it is directed against the raorer, then the creatures on the roaring creatures side would flee. Or there could be creatures that \'ride\' on the wind.
« Last Edit: September 21, 2003, 02:22:23 am by Wormtail_ »
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Kuiper7986

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« Reply #6 on: September 21, 2003, 08:03:41 am »
I think status implementation should be done. I mean if there\'s a water based creature, rain should obviously help it.
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Tranor

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« Reply #7 on: September 21, 2003, 09:30:26 am »
I think this concept should be very kewl and think the devs shoudl look inot how much of this elemental based stuff could be done! and maybe even different reaces being elemental! like for instance the demon guys could be strengthened by fire!
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Wedge

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« Reply #8 on: September 21, 2003, 06:23:39 pm »
Races probably should have a base element alignment, but elemental alignment tables could be modified with enchantments, equipments, and for spellcasters the types of magic they use.  But yeah this is another good use for having an elemental alignment table in the game.
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Xalthar

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« Reply #9 on: September 22, 2003, 05:18:18 pm »
Quote
Originally posted by Wedge
Races probably should have a base element alignment, but elemental alignment tables could be modified with enchantments, equipments, and for spellcasters the types of magic they use.  But yeah this is another good use for having an elemental alignment table in the game.


A very good Idea IMO to have the magic users be altered by the type of magic they used, thus a Red way user would be more aligned to the kind of elements he uses.. And A dark way caster would be more aligned with death and darkness (or the like)

I\'d love to see my mage gradually change appearance from the newbie starter char to a pale skinned, malefic looking person...!! (or perhaps even skeletal! :D) I\'ve always wanted to get a lich character!! :] :P

elscouta

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Good idea
« Reply #10 on: September 22, 2003, 05:35:18 pm »
And dark player will be affected by light, holy weapons...

looks like a generalisation of some race-effects. But why not? I like detailed games. This should probably not be a high-priority feature..
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hook

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« Reply #11 on: September 22, 2003, 06:31:44 pm »
i already said it (on a different occasion) and i\'ll say it again:

great idea!!! this would REALLY make things more interesting ...the phrase \"hurry, the sun will set!!!\" gets the original scare-effected sound to it, as it did eons ago :D ...you have one great mind ...please stay at the treecastle forums, i think we\'ll need your ideas a bit more :]
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paxx

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« Reply #12 on: September 22, 2003, 09:20:42 pm »
There was some talk of doing this in the past, but in reality it is very premature to say this will be in.

Here are some of the highlights.

Caster mana cost for spells dependant on weather and location

Elemental creatures regeneration rates (HP, mana, fatigue) governed by conditions

Character creation choices for reduced effectiveness in X weather types and or conditions such as season, day/night, possibly by race as well.

Character creation choices for increased effectiveness in X weather types and or conditions such as season, day/night, possibly by race as well.

Weapons and armor with elemental conditions could be affected as well.

Many of these things would need to be tested and seen as to effort Vs. use, and/or if there is a way to simulate the same thing but make it much simpler to do?for example storm giants being stronger  in places where it storms more often, compared to storm giants in places where there is average stormy weather?
Stats adjusting based on game world clock as opposed to ?day or night? and creature types just having different refresh rates based on location as opposed to what is going on in said location. Same for mana and such.

While in many cases it would seem almost identical to players, it would not be identical, but the effort involved is much larger for it to be more true?
-Paxx

Hamled

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« Reply #13 on: September 22, 2003, 10:00:01 pm »
What about monsters that are affected by their proximity to the Azure sun crystal? As you go up in levels they gain strength, or perhaps they\'re affected by different types of crystals that spawn in certain areas...

NewPie

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« Reply #14 on: September 23, 2003, 04:54:59 pm »
umm ...
here is an example

[Storm rat]

Normally weak creature but has ability to gather electricity. Gather electricity makes it able to cast two different spells .. lightning bolt or shield of electricity. It could zap you once with bolt or cast shield to harm u with small damage and get protection when u hit it.

or another example with another kind of creature

(Bloomflover)

When it is sunny, Bloomflover can gather sumbeams and strenghten itself dramatically (takes time) or to use attack like Razor Dance or something like that to harm you

Those two are peaceful and will attack only if you attack first.

My imagination failed me so i used bad examples.

Comments ???
« Last Edit: September 23, 2003, 04:56:25 pm by NewPie »