I was looking out my window and had an idea for LoD / distance clipping.
Say you have a line and on this line there are points A, B, C, and D. You are at point A and a ways away is point B. At point B and everywhere inbetween point B and C, instead of clipping everything out, one assigns everything a particular shade of blue. Point C is farther away and has everything assigned to a lighter shade of blue. This process continues through point D and for any points after it.
You could eliminate the points by assigning the shade of blue to a function of distance.
One would probably have to play with the number of points to get it to work.
IRL this interference is caused by nitrogen in the air. I\'m not sure if this would work well (haven\'t tried it yet) for reducing the load on the graphics card / processor - to make it look decent it might even make the calculations worse....
This has probably been thought up before, so sorry in advance!