Ok, some clearing up.
Harwen-
I took absolutely no offence to what you said, I thought you took it in the same joking fashion I thought I conveyed?I keep forgetting the happy faces though?my bad.
Kuiper7986-
Joining a group is the same in most MMORPGs unless we find a better way.
Person invites (while not in battle) person accepts and they get a group shat bar and view a few of the others stats in minibar format.
To join or help a guy in a combat you do it out of the kindness of your heart?so you just do it, no joining in any way.
I?m not sure how to better describe it because it has been pretty standard in MMORPGS for a while now?hell even in D&D video games it is almost the same, but you have no control over the other members of your group.
Derwoodly-
One thing we will have to work out in game is how we deal with organizational tasks.
Do we want the leader of a group to be the only one to be able to invite or allow him to delegate, should the leader get exp just for organizing, even if he is not involved in the fight (not in our plans currently) but will probably be in some way, as it could also get exploited with leaders who are always in the center of the fray and not organizing.
The key is how we subdivide large groups and if we can have some way of showing ?sub-group status? as opposed to just show everyone in one large group.