Author Topic: Sharing houses  (Read 2525 times)

Windalf

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Sharing houses
« on: October 03, 2003, 02:56:05 am »
you should also be able to share a house or castle with a freind like verify that char so he/she can enter your house or even have extra keys to give them then make it so they can have private bedrooms that lock so he/she can\'t go into yours secret stash or have 6 people living in 1 castle or so you can have your other chars enter that house

Altharion

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« Reply #1 on: October 03, 2003, 05:06:26 am »
i dont like that one clan can live in an hole castle if it hasnt more then 30 members or so but sharing castle with other clans with the same goal sounds good.
and about houses they cant be that large i hope =)

Xandria

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« Reply #2 on: October 03, 2003, 07:55:37 am »
Well I think it would be cool for guilds/organizations/loose associations with enough money to go build their own fortress somewhere, with adequate lodging for everyone who wished to reside there.  And even a place to hold captured prisoners  ;) (see other post about capturing PC\'s/NPC\'s)

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elscouta

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« Reply #3 on: October 03, 2003, 02:49:15 pm »
Quote
Originally posted by Xandria
And even a place to hold captured prisoners  ;) (see other post about capturing PC\'s/NPC\'s)



Yeah, and one another to torture them :-D

Seriously, guilds castle sounds a good idea for me.
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Nikech

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« Reply #4 on: October 03, 2003, 03:46:59 pm »
Smaller houses for players and big castles for rich guilds, I hope we\'ll have them in the game. Guilds in war could attack each others castles, that would be interesting.

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Xandria

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« Reply #5 on: October 03, 2003, 07:54:05 pm »
OMG! Trebuchets!!  :D

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Xalthar

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« Reply #6 on: October 03, 2003, 07:58:32 pm »
Quote
Originally posted by Xandria
OMG! Trebuchets!!  :D


I always wanted to get me one of those :P

Xordan

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« Reply #7 on: October 03, 2003, 10:58:23 pm »
mmmmm

*Dream*
Enemy spends lots and lots of money on his new fortress........
I knock it down 2 sec later with my trebuchet.
*Dream*

Sounds good to me. :D

Xandria

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« Reply #8 on: October 04, 2003, 02:55:45 am »
Quote
Originally posted by Xalthar
Quote
Originally posted by Xandria
OMG! Trebuchets!!  :D


I always wanted to get me one of those :P


I\'ve got the plans to build one (IRL), I just need to set some time aside and get some scrap wood together.  I\'ve heard some amateurs have built some that can sling bowling balls over the tops of trees  8o

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Grakrim

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« Reply #9 on: October 04, 2003, 05:00:33 am »
Quote
Originally posted by Xandria
I\'ve got the plans to build one (IRL), I just need to set some time aside and get some scrap wood together.  I\'ve heard some amateurs have built some that can sling bowling balls over the tops of trees  8o

Err...Okay...Now why would you ever need one of those? Unless of course you planned on seiging the local White Castle for some of those hamburgers... That would show the local royalty (Burger King and Dairy Queen) who\'s boss!

Anyway, how big of a trebuchet are we talking?  Full sized seige gear, or just to scale?

Now, back to the topic, so as this post doesn\'t get deleted.  Sharing houses and castles is a good idea.  I\'d imagine a house would be quite expensive, so imagine spliting with a few friends, you\'d each get a small area to yourself with little investment.  There should be a house administration menu which shows a blueprint of the house, from there you could assign permissions (such as entry, pick-up, and administration) to individual players and even for individual rooms (and possibly containers in that room).

As for castles, there\'s much more reason for dividing those up than houses, as rarely ever does just one person live in a castle.
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Xandria

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« Reply #10 on: October 04, 2003, 08:29:37 am »
Quote
Originally posted by Grakrim

Err...Okay...Now why would you ever need one of those? Unless of course you planned on seiging the local White Castle for some of those hamburgers... That would show the local royalty (Burger King and Dairy Queen) who\'s boss!

Anyway, how big of a trebuchet are we talking?  Full sized seige gear, or just to scale?


As for the first question, you probably never would need your own trebuchet for anything, although I was thinking it would be a great way to help my uncle get rid of his Canadian Goose problem...

As for the second question, the only full-scale replicas that have been built are by historians and the like to study how it might have been done back in the middle ages.  I actually saw a great TV show once, where a group of scientists (of various fields) got together to build a full-sized Roman catapult (think giant ballista that shoots 50 lb limestone slugs  8o ) and it was pretty cool.

The basic design for the one I wanted to build is small enough to be able to be broken down into small enough pieces to fit into the average pickup truck for easy transportation to various...sites.


Anyhow, back on topic...

Many medieval castles consisted of two main areas: the castle itself, and the town beneath it.  The main castle area is where its owners and their family lived, along with all their servants.  There were other various things inside the castle, such as a smith, a barn, a dungeon, and the all-important well (when a castle was besieged, this was the only way that its inhabitants could get water; the loss of this structure would spell certain doom).  The town directly next to the castle would typically be walled in for protection, though the walls were not nearly as high as those protecting the castle.  In any case, the town was there to help support the castle; it was full of additional merchants, blacksmiths, bakers, animal trainers, etc.  (NOTE: I\'m no historian; what little I know about castles is from various books and the like, don\'t take anything I say here as pure fact)

In Planeshift, I would see a guild\'s castle as a place where the guild members could be centralized.  It would probably not be something that most guilds would need, as a headquarters building in a city would probably be far sufficient for most.  But for the guilds that might have a need for a castle (i.e. lots of enemies, lots of loot that needs stashing, or lots of prisoners to keep locked up and/or working) and have the available funds, would likely construct something of the following:

- Instead of a huge castle, more likely just a keep: big enough to house a couple guild leaders, treasure room, dungeon, and some storerooms
- Right outside the castle would be a number of houses (5-20 being reasonable) to house additional guild members and provide accomadation to various professionals, in case the guild wanted their own blacksmith or alchemist or such
- Surrounding the keep and the buildings would be a wall, with a main gate to allow traffic.  The wall would probably have towers at regular intervals for archers to have a secure location to pick off enemy troops.

Such a castle would require (obviously) a vast number of resources.  Large quantities of stone would be needed, tons of lumber for the structures, and a lot of iron for the main gate and other locations.  It would not be easy to aquire all of this, nor would be the labor required to assemble it.  Then there\'s the fact that a castle is quite vulnerable while it is under construction.  But for the guilds that really want something cool to show off, this has got to be it  :D

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Grakrim

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« Reply #11 on: October 04, 2003, 07:58:14 pm »
Well, I\'m not entirely sure if I agree with your concept, Xandria.  Sure some castles had castle towns, but not all.  I think a better solution is just providing builders with the means to build castles, houses, walls, towers, and gates.  Ever play the old game \"Castles\" or maybe Age of Empires/Age of Mythology?

This would be a far more versitile system then an all encompassing \"Castle\" blueprint.  Individual wall segments could be destroyed, which would likely be far more difficult to implement if the wall was one large object.

The only problem with the concept is the vast number of objects that a castle would consist of, it likely wouldn\'t help framerate.
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Xandria

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« Reply #12 on: October 05, 2003, 01:02:22 am »
I never said in my post that all castles had towns, only that some of them did.

And I agree that there should not be an all-encompassing \"castle\" blueprint, and that custom designs should be incorperated into the game.  It could even be a skill, perhaps.  Anyhow, there could probably be a set of \'stock\' blueprints for basic housing and stuff, maybe even a basic castle design, but if you want soemthing different you need to hire an architect to make the plans for you.  Then you give the plans to the builder who works on putting it together (along with the rest of his team).

As for the framerate, I don\'t think it would be that bad,  considering a castle would just be like a small town.  And if you build it correctly with high walls, then you\'re reducing the number of polygons needed to display if you\'re outside the castle (can\'t see anything inside) as well as inside (can\'t see outside the walls).  So as far as framerate goes, I don\'t think it would be too bad.  But who knows...

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Waylander

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« Reply #13 on: October 10, 2003, 10:26:01 pm »
Yeah that would be cool, personaly I would like a humungus castle all to myself and my servants, but heh thats just me
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Altharion

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« Reply #14 on: October 11, 2003, 12:52:19 am »
i dont like the idea of castles  for just a few people i like crowded places like the ff IX cities or something like that.