Author Topic: Writing In game books  (Read 6850 times)

Fanomatic2000

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« Reply #15 on: January 13, 2003, 02:35:09 pm »
If you could just copy + paste stories, then you could also steal stories from the internet.
I don\'t care if people do it because it\'s not my work. But IF somebody finds a book with their own work in, but with another signature, I belive they would get pissed off.
I don\'t want this great game to be sued by some dreary author who finds his work in a book (If dreary authors actually play computergames) ;)
Well, anyway you get my point...
« Last Edit: January 13, 2003, 02:36:04 pm by Fanomatic2000 »


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Vengeance

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« Reply #16 on: January 14, 2003, 12:21:56 am »
I think the advantages of writing the stories within the games offset the disadvantages of the time it takes...  We may have an upload feature, but we\'ll have to think about it.

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Fantasyfiend

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« Reply #17 on: January 15, 2003, 03:40:54 am »
I\'m taking classes for comp programming. It would help to brush up my English by becoming the rpg equivalent to Mark Twain. I have some interesting ideas story wise, that might be interesting. I wonder if there could be like a name lock system. If you wrote at least, say
3-5 pages. The option to lock your name into the book would show up? That way, if you picked up a book someone just dropped you could write in it, and then sell it. While you wouldn\'t have to worry about someone plagarzing your book.

Kiern

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« Reply #18 on: January 15, 2003, 04:23:51 am »
Quote
Originally posted by Vengeance
 We may have an upload feature, but we\'ll have to think about it.



Well if there is no upload feature, at least something to save your progress on the book in-game?



wait, did i just say the same thing?
« Last Edit: January 15, 2003, 04:25:03 am by Kiern »

Bnore

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lock out text
« Reply #19 on: January 21, 2003, 11:26:12 am »
How about after you finish writing or copy/paste the book in then you could set the book to be locked out so it can\'t be edited or copy/pasted so when you finish people could read it and it would take a lot of work to copy and steal plus you should have your character name locked into the book so people dont steal your work...

Also I think there should be a rating system like on ebay where you could see if someone has been stealing other storys...

And you could make your storys have to be sent to the PS staff then they could read it to see if your copying someone else or if your not then they could add it as a book in the game ...

Also you could tell the PS staff if someone is stealing your book. They could time stamp books as they came in so they know who did it first.

All you need to do is add a new staff group calling it like the book editors or something to the PS staff and they could review all books and add them to the game so that the other staff members dont have to spend time reading storys and could work on writing the code



Silverblade

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« Reply #20 on: January 21, 2003, 01:40:12 pm »
Quote
All you need to do is add a new staff group calling it like the book editors or something to the PS staff and they could review all books and add them to the game so that the other staff members dont have to spend time reading storys and could work on writing the code



Yeah, just like a GM, but for that one specific purpose. I wouldnt mind reviewing books before they are published.

Kiern

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« Reply #21 on: January 21, 2003, 10:34:40 pm »
Ya, I think a lot of people would do that being this is a fantasy game and a lot of the people here like to read fantasy books 8o

Fantasyfiend

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« Reply #22 on: January 28, 2003, 07:32:46 am »
Hmmm...It would have to be a good book, to send it to a GM and have it rated. It would be interesting to shop around for creative stories. I have two ideas if anyone wants to hear it.

1) Could there be a way to download illustrations online, that we could drag-n-drop onto our books for illustrations? We could use things like the sketches the dev team used.

2) What about leaflets, magazines, and stuff? Would it hinder the player to have to write a coloum, say, once a month for player to read? I guess you could jsut use the books.

Just an idea. Thought I\'d throw my idea in the hat.

Fanomatic2000

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« Reply #23 on: February 03, 2003, 01:31:42 pm »
Illustrations will take too much space.
Then you have to download a whole lot of pics every time you start up the game.


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kinshadow

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« Reply #24 on: February 03, 2003, 05:07:35 pm »
Quote
Originally posted by Fanomatic2000
Illustrations will take too much space.
Then you have to download a whole lot of pics every time you start up the game.


Not if they are limited to monochrome, a specific size, and a finite number per book.  A 64x64 monochrome pictures takes up about as much room as 512 characters.  Plus, you only have to \'download\' the picture when you open the book.

Fantasyfiend

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« Reply #25 on: February 06, 2003, 07:42:05 am »
Right, a dictionary of monsters with an illustration on every page would take forever, but the occasional monster pic, map, or landscape drawing would be nice, maybe it could work like Clipart, where you can drag the edges, making it larger or smaller.

Cyberchu

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« Reply #26 on: June 29, 2004, 11:24:36 pm »
How about making a blocker to prevent people from publishing text identacle to someone else\'s. It coul see and if ther is a paragraph or more the same it could alert the GMs and the Devs
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josephoenix

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« Reply #27 on: June 30, 2004, 12:41:08 am »
If someone was going to copy someone\'s book, they wouldn\'t do it verbatim, so you\'d need some sort of fuzzy logic to ask \"If this book is similar to that book, then Tell the submitter \'j00 3vi1 c0py c4t!\'\"

We could limit the artwork to vector art, but that would require some know-how to both create for use in books and implement in-game, but the upside is that the graphics would scale nicely and there would be small filesizes (also, When n books are added to the official library, the vector graphics would be packed up and fed to the updater, resulting in even smaller load times)

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5c5b11

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« Reply #28 on: June 30, 2004, 01:23:11 am »
Why not making it like in real life!
Generally when an author wants to save his works against stealing and such things, (for the cheap and simplest way) they just send to themselves the text by sealed registered letter and preserve it, then they use the postmark as proof of anteriority in the event of stealing.
Now for the postmark, as equivalent you could use some pgp or Md5sum checking ways in PS.
Players could also make it simply by reporting fake or stealed books, and GMs should finish the job by warning/baning the responsible guys.
« Last Edit: June 30, 2004, 01:47:50 am by 5c5b11 »
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Kuiper7986

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« Reply #29 on: June 30, 2004, 01:38:25 am »
I love the idea of making books and getting a preview sample.

You wouldn\'t have just storybooks there could be cooking books, guide for newbies books, smithing and mining books, How to raise a Pteosaur and Animal books, ya that\'ll be cool.
« Last Edit: June 30, 2004, 01:39:23 am by Kuiper7986 »
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