Author Topic: Tax us baby.  (Read 3570 times)

Xandria

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« Reply #15 on: October 15, 2003, 08:36:38 am »
I was going to post what ForteX said: have an NPC that you can arrange your payment schedule, so you can pay ahead of time or whatever.  Good thinking!  :D

Quote
I mean, why should a black market dealer be paying taxes?


They wouldn\'t.  Most of the taxation has to do with property and sales; so taxes are put upon buying/leasing a plot of land and/or housing, and upon goods sold from a *registered* city shop.  Any player trading doesn\'t have to go through taxes.  The same goes for the NPC in your guild basement; as long as the government doesn\'t know about it, it won\'t be taxed.  ;)


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Fanomatic2000

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« Reply #16 on: October 15, 2003, 02:05:28 pm »
No, taxes should stay between guild and guild-members. Guilds often build towns and can tax their members if they want to, but taxes for owning a house? No way! If you\'ve bought it or built it, it\'s yours.


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Kiva

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« Reply #17 on: October 15, 2003, 02:38:52 pm »
You sound so... American... Fanomatic. If you want to completely own the house which you\'ve built, you should first buy the land on which to build the house (that means no house in the city limits). Then you should also get the materials, and you should pay the builders as well. That could easily be many many money, so... Well, that\'s just your problem, I suppose. :P
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kronon

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« Reply #18 on: October 15, 2003, 03:03:05 pm »
It would be cool to have npc guards, like in might & magic. Where they bash all that they don\'t like (This could be you). I attacked a guard once, haven\'t tried that again for a long while;)

:Edit: Just struck my mind that this could be a good idea for people who want safe places (*pointing to the make monsters stronger in some areas while guild members don\'t get attacked by them idea*). Ofcourse you could use them as guards if we would have castles or such.
« Last Edit: October 15, 2003, 03:05:29 pm by kronon »

Xordan

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« Reply #19 on: October 15, 2003, 05:26:51 pm »
And say what if, you don\'t pay the tax? The devs delete u\'r account and u have to start again?

Draklar

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« Reply #20 on: October 15, 2003, 05:59:24 pm »
Quote
Originally posted by Xordan
And say what if, you don\'t pay the tax? The devs delete u\'r account and u have to start again?

nice thinking :P ;)

if you don\'t pay taxes then you lose your stuff (like house)
Furthermore you might and up being hunted by city guards.
simple :]
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Xordan

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« Reply #21 on: October 15, 2003, 07:45:43 pm »
ahh, so clever. No newbie will be able or want  to pay the tax. So we get no players!!!! How brilliant can you get! :D

Draklar

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« Reply #22 on: October 15, 2003, 08:01:22 pm »
Quote
Originally posted by Xordan
ahh, so clever. No newbie will be able or want  to pay the tax. So we get no players!!!! How brilliant can you get! :D

well it isn\'t THAT clever, since it\'s obvious ;) :P
anyways, why would newbie need to pay taxes?
Normally newbies don\'t start with houses, do they? ;)
Now about tax for entering city: should be taken only for merchant goods yer carrying. Also for transport you are using.
Toll-gates would be nice too :)
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Isgrimnur

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« Reply #23 on: October 15, 2003, 08:45:11 pm »
Taxes!!

Property = Good
Income = Bad
Guild = If they want to
Merchandise = Good if sold from PC shop or Stall (Private Sales Bad)

City Entry Tolls:

Personal: Good if limited to certain trunk routes
Merchandise: Good (Could be combined with customs?)


Right I think thats all of them. As for tolls for entering a city, I think I\'ll avoid using the gate and climb over the wall instead. HeHe :D
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Xordan

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« Reply #24 on: October 15, 2003, 09:09:26 pm »
So basically u can never own anything, u always have to pay rent. I agree with tolls for city entery, the more dangerous the zone the higher the toll.
But for housing and items? bad bad bad
hmm, maybe for housing u either pay 1 big amount, or pay lots of \'rent\'.
I think I\'ll just have to go noob bashing to raise the money I need. :D

Kiern

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« Reply #25 on: October 16, 2003, 12:19:05 am »
hmm...this calls for a new skill to be put in if this does: Tax Evasion

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Xandria

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« Reply #26 on: October 16, 2003, 02:18:42 am »
Isgrimnur, I agree with you on all points; looks like a good layout to me  :)

But Xordan, why higher toll for dangerous places?  Shouldn\'t you be paying more to get into a city with lots of guards and towers and such rather than one where there are no guards to pay?

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Kuiper7986

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« Reply #27 on: October 16, 2003, 06:10:37 am »
Look nobody says you have to buy a house. If you don\'t want to pay for a house or property tax, then don\'t buy a house. In a way the house you are given is a piece of the game. The Dev\'s allow you to own a small portion of the game when you think about it, it\'s only fair that some sort of tax is fringed upon.
« Last Edit: October 16, 2003, 06:12:50 am by Kuiper7986 »
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Xordan

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« Reply #28 on: October 16, 2003, 05:53:11 pm »
lol, the more dangerous the area, the more u have to pay for them to open their gate and lower the defence.

Xandria

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« Reply #29 on: October 16, 2003, 09:18:58 pm »
Ahhhh, gotcha  :)

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