Author Topic: State of Mind for Monks or Something  (Read 1042 times)

Kuiper7986

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State of Mind for Monks or Something
« on: October 17, 2003, 03:36:20 am »


\"Auras have been described metaphysically as the radiation of a person\'s spiritual energy through the body, along with the effects of thoughts and feelings being projected at them.\"


To the left is says levels but pretend they aren\'t there. But the words are important.

7-Causal
6-Celestial
5-Template
4-Astral
3-Mental
2-Emotional
1-Etheric

Beginning with Etheric as lowest and Causal as highest, each time you go up a so called \"level,\" though I\'ll try to not use that term; your mental focus goes up while fighting. Maybe different races can only go up so many stages of energy, maybe a Kran can only reach Emotional Energy but an Enkidukai can reach Astral energy. This is still a very rough idea.

I\'d like for people to refine this a bit more, post a reply make it better.
« Last Edit: October 17, 2003, 03:41:27 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Sifright

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« Reply #1 on: October 17, 2003, 10:37:02 pm »
wow thats looks quite cool :) hmmm i know this sounds rather silly but after playing games like wc3 and the custom games inside it called hero seiges prehaps we could use those auras to give abiltys to are allies like meditation every 1 inside the aura gains back mental energy faster etc among other things

P.s many of you must have watched the matrix prehpas if you are expreinced in your your aura you can warp reailty in some way like neo does when he makes the walls and stuff do that weird bendy crap in the first film
« Last Edit: October 17, 2003, 10:39:49 pm by Sifright »

Waylander

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« Reply #2 on: October 18, 2003, 02:01:13 am »
Uh one mistake I noticed u put enkies at Astral... hehe... I suppose u meant causal.. now dont be making enkies look like they are not the best(which they are) it gives other races false hope, even those dwarves.  But its a cool thought and I was wondering wat is causal, im a dimwit dumba(double snakes) and dont know wat this means
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Kuiper7986

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« Reply #3 on: October 18, 2003, 07:10:26 am »
Causal:

Of, involving, or constituting a cause; Indicative of or expressing a cause
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Waylander

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« Reply #4 on: October 18, 2003, 09:50:39 pm »
hehe thx, you learn something new everyday
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Zakynthos

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« Reply #5 on: October 20, 2003, 04:16:21 pm »
Everybody has spiritual energy, but in the monks case it should be so powerful that it is emitted from their bodies, and able to empower both themselves and others.

In essence the auras should be like a warlords battlecry, but with much different affects, (since I\'m sure a warlord cry of some sort could easily happen also).

The affects would be different for each aura, (Geez I sound like I\'m talking about diablo II here) but they would stack on each other, (unlike diablo II) Ex:

Etheric: Extra mana regeneration - Level based
Emotional: Raises wisdom temporarily - Level based
Mental: Increases accuracy/hitroll - Level based
Astral: Increases casting level - Level based, but very small increase.
Template: Extra health regeneration - Level based
Celestial: Adds holy damage to you and your allies physical attacks - Level based
Casual: Adds damage reduction to you and your allies? - Level based

The changes should be small, but this encourages large group combat.  People could only be affected by one monks affects at a time, so you can\'t have 20 monk friends pumping all your bonuses through the roof.  These were just on-the-spot examples I thought up, definitely room for change.
Zakynthos the Wannabe Teacher

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Sifright

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« Reply #6 on: October 20, 2003, 06:35:57 pm »
firstly i would off thought that the higher up you go in the auras it would of been increasing your diesired effect more ie causel with regen being ultra powerfull where as emotional would be just a weak regen bonus...

Watcher

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« Reply #7 on: October 20, 2003, 06:45:01 pm »
Mental could also stop psycick atacks if psycick players are implemented.

Zakynthos

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« Reply #8 on: October 20, 2003, 09:31:07 pm »
If all the auras stacked onto each other, then it would have to be balanced in a VERY organized way.  Otherwise monks could become very unbalanced and they would be everywhere, which I\'m going to assume is not wanted, (we want diversity right?).

If that\'s impossible, then I agree with Sifright\'s thought, or if you could choose an aura to specialize in.
Zakynthos the Wannabe Teacher

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Kuiper7986

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« Reply #9 on: October 21, 2003, 12:30:41 am »
Here\'s what each term means, if we know the terms we can know what each type of aura might do:



Causal - Of involving, or constituting a cause; Indicative of or expressing a cause.

Celestial - Of or relating to the sky or the heavens:
relating to heaven; divine.

Template - A pattern or gauge, used as a guide in making something accurately.

Astral - Of or relating to a supersensible body believed by theosophists to coexist with and survive the death of the human physical body.

Mental - Of or relating to the mind; intellectual; executed or performed by the mind; existing in the mind.

Emotional - Of or relating to emotion; readily affected with or stirred by emotion.

Etheric - The regions of space beyond the earth\'s atmosphere; the heavens.

Hope this is helpful, keep your ideas coming in.
« Last Edit: October 21, 2003, 01:22:50 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Sarios

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« Reply #10 on: October 21, 2003, 01:53:55 am »
Someone loves his dictionary!
Quote by Tupac Shakur: \"Why am I trying to see when there ain\'t nothing in sight and why am I dying to live when I\'m just living to die?\"

Zakynthos

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« Reply #11 on: October 21, 2003, 02:01:02 am »
A revised list of ideas according to your definitions:

Etheric: Increased health regeneration.
Emotional: When out of combat: A calm soothing affect that increases wisdom and intelligence.  When in combat: A berserking affect that increases damage and lowers accuracy.
Mental: Increased mana regeneration
Astral: Increased armor class or damage reduction for monk.
Template: Increased accuracy of physical attacks.
Celestial: Adds holy damage to attacks.
Casual: Bonus casting levels for monk and his surrounding allies.
Zakynthos the Wannabe Teacher

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Waylander

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« Reply #12 on: October 21, 2003, 03:38:23 am »
LMAO sarios is funny.  So wat ur saying is that monks will give off an aura, right?  I disagree with this it should not only be monks.  Like a warrior who is known to kill 100s before getting scratched would raise the morale more than an old man giving ppl happy thoughts.
And also maybe monks could be able to have bad auras like sending fear into the enemy, again I think an amazing warrior would do this better but hey, if we are going to have magic y not make it the best thing :(.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

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Kuiper7986

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« Reply #13 on: October 21, 2003, 04:59:33 am »
how many times did I say it wasn\'t just for monks? :P
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Xandria

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« Reply #14 on: October 21, 2003, 08:41:27 am »
Quote
Originally posted by Sarios
Someone loves his dictionary!


And dictionaries are bad because...?

And monks are just an example because they are typcially portrayed in RPG\'s as persons with extreme mental discipline, and are usually able to harness some form of special energy.  This is probably why Kuiper chose them as a reasonable class that would exhibit some sort of spiritual field.

Of course, it wouldn\'t have to be in the form of good auras; remember that a monk could be evil too.  Anyone have suggestions for what auras an evil monk might use?

And other types of characters will have auras, but they will be different types.  A charismatic fighter will most likely give off some sort of aura that boots the willpower of nearby friendlies (or something like that).  A skilled mage might have the ability to reduce the damage of elemental attacks not only for themselvers, but for the people in the nearby vicinity as well.

How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime