Just to make a few corrections and confirm a few things:
IBM and Apple co-released the first 64-bit computer several weeks ago. You can see it here:
http://www.apple.com/powermac/It supports up to 8 gigs of main RAM and, believe it or not with 1 GB of RAM (no display or speakers) you can get 1.6 gHz model for $2,820 (US dollars). The specs:
? 1.6GHz PowerPC G5
? 1GB DDR333 SDRAM (PC2700) - 2x512
? 160GB Serial ATA - 7200rpm
? ATI Radeon 9800 Pro
? SuperDrive (DVD-R/CD-RW)
? Apple Keyboard & Apple Mouse - U.S. English
? Mac OS X - U.S. English
This is ultimate graphics without all the RAM (that gets expensive... up to an additional $2,100 to get 4 GB; I don\'t want to get into the dual 2 gHz processor machine...memory for that...ouch).
Anyway, 64 bit processing is here and whether or not the PlaneShift devs choose to use it now, if PS hangs around for more than five years they will probably be forced to, as new software creates new demands for processors and eventually PlaneShift will become obsolete without more advanced software and graphics. It\'s the trend of computers and technology.
Example: I have some old Mac G3s in my basement. I can\'t play Warcraft 3 on them and they\'re barely five years old. I can play Warcraft 1 and 2, yea sure... But do I want to? No way, WC3 is a better game. If PlaneShift lives for an extended time and gets to the level of the Blizzard games (WC3 sold 1 million copies it\'s first weekend) then it will need to switch to 64 bit processing. Not now necessarily, maybe not in five years, but eventually.